Data:Lang zh-hans.json: Difference between revisionsGive feedback
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Deadbot v1.5.4-6237 |
Deadbot v1.5.4-6245 |
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"BurnDuration_postfix": "秒", | "BurnDuration_postfix": "秒", | ||
"BurnDuration_postvalue_label": "燃烧持续时间", | "BurnDuration_postvalue_label": "燃烧持续时间", | ||
"BurnRadius_label": "燃烧半径", | |||
"BurnRadius_postfix": "米", | |||
"BurnRadius_postvalue_label": "燃烧半径", | |||
"BurstBonusPerStack_label": "武器爆射加成", | "BurstBonusPerStack_label": "武器爆射加成", | ||
"BurstBonusPerStack_postvalue_label": "武器爆射加成", | "BurstBonusPerStack_postvalue_label": "武器爆射加成", | ||
| Line 2,228: | Line 2,231: | ||
"Citadel_Necro_HeroTag_2": "区 域 封 锁", | "Citadel_Necro_HeroTag_2": "区 域 封 锁", | ||
"Citadel_Necro_HeroTag_3": "魂 灵 法 师", | "Citadel_Necro_HeroTag_3": "魂 灵 法 师", | ||
"Citadel_News_FailedToLoad": "目前没有新闻。", | |||
"Citadel_News_LoadMore": "载入更多", | "Citadel_News_LoadMore": "载入更多", | ||
"Citadel_News_Loading": "正在载入…", | "Citadel_News_Loading": "正在载入…", | ||
| Line 2,598: | Line 2,602: | ||
"Citadel_Post_Game_MVP": "MVP", | "Citadel_Post_Game_MVP": "MVP", | ||
"Citadel_Post_Game_MVP_HonorableMention": "关键玩家", | "Citadel_Post_Game_MVP_HonorableMention": "关键玩家", | ||
"Citadel_Post_Game_MVP_KeyPlayers": "关键玩家", | |||
"Citadel_Post_Game_MostAssits": "最高助攻数", | "Citadel_Post_Game_MostAssits": "最高助攻数", | ||
"Citadel_Post_Game_MostBossDamage": "最高头目伤害", | "Citadel_Post_Game_MostBossDamage": "最高头目伤害", | ||
| Line 3,977: | Line 3,982: | ||
"FlatBulletDamageReduction_label": "子弹伤害降低", | "FlatBulletDamageReduction_label": "子弹伤害降低", | ||
"FlatBulletDamageReduction_postvalue_label": "子弹伤害降低", | "FlatBulletDamageReduction_postvalue_label": "子弹伤害降低", | ||
"FlatHealthHealing_label": "治疗量", | |||
"FlatHealthHealing_postvalue_label": "治疗量", | |||
"FloatMoveSpeed_label": "漂浮速度", | "FloatMoveSpeed_label": "漂浮速度", | ||
"FloatMoveSpeed_postfix": "米", | "FloatMoveSpeed_postfix": "米", | ||
| Line 5,917: | Line 5,924: | ||
"ResistStealAmount_postfix": "%", | "ResistStealAmount_postfix": "%", | ||
"ResistStealAmount_postvalue_label": "抗性吸取", | "ResistStealAmount_postvalue_label": "抗性吸取", | ||
"ResistancePerStack_label": "每层叠加获得的抗性", | |||
"ResistancePerStack_postfix": "%", | |||
"ResistancePerStack_postvalue_label": "每层叠加获得的抗性", | |||
"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", | "RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", | ||
"RespawnBonusHealthDuration_postfix": "秒", | "RespawnBonusHealthDuration_postfix": "秒", | ||
| Line 6,355: | Line 6,365: | ||
"StageDuration_postfix": "秒", | "StageDuration_postfix": "秒", | ||
"StageDuration_postvalue_label": "持续时间", | "StageDuration_postvalue_label": "持续时间", | ||
"StakeCount_label": "总木桩数", | |||
"StakeCount_postvalue_label": "总木桩数", | |||
"StalkDuration_label": "Stalk Time", | "StalkDuration_label": "Stalk Time", | ||
"StalkDuration_postfix": "秒", | "StalkDuration_postfix": "秒", | ||
| Line 6,365: | Line 6,377: | ||
"StaminaCooldownReduction_prefix": "{s:sign}", | "StaminaCooldownReduction_prefix": "{s:sign}", | ||
"StaminaDamage_Label": "Stamina Damage", | "StaminaDamage_Label": "Stamina Damage", | ||
"StaminaDrain_label": "每秒耐力消耗", | |||
"StaminaDrain_postvalue_label": "每秒耐力消耗", | |||
"StaminaHeal_label": "耐力治疗", | "StaminaHeal_label": "耐力治疗", | ||
"StaminaHeal_postvalue_label": "耐力治疗", | "StaminaHeal_postvalue_label": "耐力治疗", | ||
| Line 6,626: | Line 6,640: | ||
"StealthDuration_postvalue_label": "潜行持续时间", | "StealthDuration_postvalue_label": "潜行持续时间", | ||
"Steam_Citadel_Hideout_Ava": "在大本营和艾娃玩耍", | "Steam_Citadel_Hideout_Ava": "在大本营和艾娃玩耍", | ||
"Steam_Citadel_Hideout_Bless": "在大本营为弹药祈求福佑", | |||
"Steam_Citadel_Hideout_Brooding": "在大本营徘徊", | "Steam_Citadel_Hideout_Brooding": "在大本营徘徊", | ||
"Steam_Citadel_Hideout_Cards": "在大本营玩牌", | "Steam_Citadel_Hideout_Cards": "在大本营玩牌", | ||
| Line 7,064: | Line 7,079: | ||
"TotalHealthRegen_label": "总生命值恢复", | "TotalHealthRegen_label": "总生命值恢复", | ||
"TotalHealthRegen_postvalue_label": "总生命值恢复", | "TotalHealthRegen_postvalue_label": "总生命值恢复", | ||
"TotalShotCount_label": "总发射次数", | |||
"TotalShotCount_postvalue_label": "总发射次数", | |||
"TotalShots_label": "总射击数", | "TotalShots_label": "总射击数", | ||
"TotalShots_postvalue_label": "总射击数", | "TotalShots_postvalue_label": "总射击数", | ||
| Line 7,579: | Line 7,596: | ||
"ability_header_on_wall_hit": "撞到墙壁时:", | "ability_header_on_wall_hit": "撞到墙壁时:", | ||
"ability_header_passive": "被动:", | "ability_header_passive": "被动:", | ||
"ability_header_priest_while_blessed": "受到福佑时:", | |||
"ability_header_werewolf": "狼人形态:", | "ability_header_werewolf": "狼人形态:", | ||
"ability_header_when_active": "启用时:", | "ability_header_when_active": "启用时:", | ||
| Line 7,726: | Line 7,744: | ||
"ability_melee_necro": "近战", | "ability_melee_necro": "近战", | ||
"ability_melee_opera": "近战", | "ability_melee_opera": "近战", | ||
"ability_melee_priest": "近战", | |||
"ability_melee_punkgoat": "近战", | "ability_melee_punkgoat": "近战", | ||
"ability_melee_vampirebat": "近战", | "ability_melee_vampirebat": "近战", | ||
| Line 7,836: | Line 7,855: | ||
"ability_power_surge_t2_desc": "电击伤害施加-10%元灵抗性,持续6秒", | "ability_power_surge_t2_desc": "电击伤害施加-10%元灵抗性,持续6秒", | ||
"ability_power_surge_t3_desc": "+11电击伤害,跟随元灵力量逐渐增强\u003Cbr\u003E+3最大跳跃次数", | "ability_power_surge_t3_desc": "+11电击伤害,跟随元灵力量逐渐增强\u003Cbr\u003E+3最大跳跃次数", | ||
"ability_priest_antispiritvest": "神佑背心", | |||
"ability_priest_antispiritvest_desc": "获得提供{g:citadel_inline_attribute:'BulletResist'}和{g:citadel_inline_attribute:'SpiritResist'}的被动{g:citadel_inline_attribute:'CombatBarrier'}。屏障在脱离战斗时会自行修复。", | |||
"ability_priest_antispiritvest_t3_desc": "屏障破裂时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E{s:BaseAttackDamagePercent}%\u003C/span\u003E武器伤害,持续\u003Cspan class=\"highlight\"\u003E{s:BuffDuration}秒\u003C/span\u003E", | |||
"ability_priest_barrage": "猎巫时刻", | |||
"ability_priest_barrage_desc": "装备十字弓作为武器,造成{g:citadel_inline_attribute:'PureDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。", | |||
"ability_priest_barrage_fire_hint": "发射十字弓", | |||
"ability_priest_barrage_t3_desc": "命中时:\u003Cbr\u003E淘汰生命低于{s:ExecuteThreshold}%的敌人", | |||
"ability_priest_beartrap": "六角陷阱", | |||
"ability_priest_beartrap/debuff": "显示", | |||
"ability_priest_beartrap/immobilize": "六角陷阱", | |||
"ability_priest_beartrap_desc": "放出一个经过短暂延迟后部署的陷阱。\u003Cbr\u003E\u003Cbr\u003E陷阱会在第一个敌人碰到时启动,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Immobilize'}并在之后一段时间内\u003Cspan class=\"highlight\"\u003E显示\u003C/span\u003E敌人。", | |||
"ability_priest_beartrap_t3_desc": "自身对目标造成\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E伤害", | |||
"ability_priest_flashbang": "祝圣手榴弹", | |||
"ability_priest_flashbang_desc": "发射一枚在爆炸前会弹跳的手雷,造成{g:citadel_inline_attribute:'WeaponDamage'}并把敌人点燃。\u003Cbr\u003E\u003Cbr\u003E燃烧的目标对区域内所有单位造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E并承受\u003Cspan class=\"highlight\"\u003E治疗降低效果\u003C/span\u003E。", | |||
"ability_priest_flashbang_pure": "祝圣手榴弹 - 纯粹", | |||
"ability_priest_flashbang_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1.5米\u003C/span\u003E爆炸和燃烧半径", | |||
"ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E治疗降低\u003Cbr\u003E允许充能", | |||
"ability_priest_knockback": "重创一击", | |||
"ability_priest_knockback/buff": "重创一击", | |||
"ability_priest_knockback/debuff": "重创一击", | |||
"ability_priest_knockback_desc": "用霰弹枪发动轰击,造成{g:citadel_inline_attribute:'WeaponDamage'}并击退敌人。墙壁附近的敌人会受到{g:citadel_inline_attribute:'Stun'},并受到{g:citadel_inline_attribute:'BonusWeaponDamage'}。", | |||
"ability_priest_knockback_t2_desc": "\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E技能冷却\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2.5米\u003C/span\u003E技能距离", | |||
"ability_priest_knockback_t3_desc": "在墙壁眩晕时:\u003Cbr\u003E你的下次近战重击受到\u003Cspan class=\"highlight\"\u003E福佑\u003C/span\u003E", | |||
"ability_priest_selfheal": "灵雾舒愈", | |||
"ability_priest_selfheal_desc": "点燃香炉,\u003Cspan class=\"highlight\"\u003E减少即将到来的伤害\u003C/span\u003E并持续{g:citadel_inline_attribute:'Healing'}。\u003Cbr\u003E\u003Cbr\u003E灵雾舒愈使用期间无法攻击。", | |||
"ability_priest_silencebomb": "窒息熏香", | |||
"ability_priest_silencebomb_desc": "扔出一个香炉,会留下一团\u003Cspan class=\"highlight\"\u003E会蔓延的云雾\u003C/span\u003E。云雾中的敌人会被\u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E\u003C/Panel\u003E\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E和\u003CPanel class=\"AbilityPropertyIcon prop_silence\"\u003E\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E。", | |||
"ability_priest_silencebomb_t3_desc": "施加减益时:\u003Cbr\u003E沉默耐力使用", | |||
"ability_priest_smokegrenade": "催泪手雷", | |||
"ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "催泪瓦斯", | |||
"ability_priest_smokegrenade_desc": "扔出一枚催泪手雷,会在一定延迟后激活,\u003Cspan class=\"highlight\"\u003E阻挡视野\u003C/span\u003E。区域内的敌人{g:citadel_inline_attribute:'ReducedFireRate'}。", | |||
"ability_priest_smokegrenade_t2_desc": "获得减益时:\u003Cbr\u003E每秒消耗\u003Cspan class=\"highlight\"\u003E{s:StaminaDrain}\u003C/span\u003E耐力", | |||
"ability_priest_stackingdefense": "隐忍", | |||
"ability_priest_stackingdefense/stackingdefense": "隐忍", | |||
"ability_priest_stackingdefense_desc": "受到伤害会获得可叠加的{g:citadel_inline_attribute:'BulletResist'}和{g:citadel_inline_attribute:'SpiritResist'},一段时间后失效。", | |||
"ability_priest_weaponswap": "主的愤怒", | |||
"ability_priest_weaponswap_desc": "在弩机上装载\u003Cspan class=\"highlight\"\u003E3支木桩\u003C/span\u003E,造成大幅增加的{g:citadel_inline_attribute:'WeaponDamage'}。\u003Cbr\u003E\u003Cbr\u003E最后一支木桩受过\u003Cspan class=\"highlight\"\u003E福佑\u003C/span\u003E,造成额外{g:citadel_inline_attribute:'PureDamage'}并\u003Cspan class=\"highlight\"\u003E淘汰\u003C/span\u003E低生命值的敌人。", | |||
"ability_priest_weaponswap_t1_desc": "激活期间:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E1.2米/秒\u003C/span\u003E移动速度", | |||
"ability_priest_weaponswap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15秒\u003C/span\u003E技能冷却\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E额外伤害", | |||
"ability_priest_weaponswap_t3_desc": "所有木桩都受过福佑", | |||
"ability_propulsion_gel": "Propulsion Gel", | "ability_propulsion_gel": "Propulsion Gel", | ||
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", | "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", | ||
| Line 9,046: | Line 9,105: | ||
"citadel_keybind_push_to_talk": "语音聊天(队伍)", | "citadel_keybind_push_to_talk": "语音聊天(队伍)", | ||
"citadel_keybind_push_to_talk_party": "语音聊天(组队)", | "citadel_keybind_push_to_talk_party": "语音聊天(组队)", | ||
"citadel_keybind_push_to_talk_party_search": " | "citadel_keybind_push_to_talk_party_search": "按下说话 kaihei 开黑", | ||
"citadel_keybind_push_to_talk_search": " | "citadel_keybind_push_to_talk_search": "按下说话", | ||
"citadel_keybind_quick_response": "快速回复", | "citadel_keybind_quick_response": "快速回复", | ||
"citadel_keybind_reload": "装填弹药", | "citadel_keybind_reload": "装填弹药", | ||
| Line 9,707: | Line 9,766: | ||
"citadel_weapon_hero_yamato_set": "思兄之泣", | "citadel_weapon_hero_yamato_set": "思兄之泣", | ||
"citadel_weapon_hero_zealot_set": "Zealotry Gun", | "citadel_weapon_hero_zealot_set": "Zealotry Gun", | ||
"citadel_weapon_priest_crossbow": "主的愤怒", | |||
"citadel_weapon_priest_crossbow_crit": "主的愤怒 - 强击", | |||
"citadel_weapon_priest_crossbow_pure": "主的愤怒 - 纯粹", | |||
"citadel_weapon_werewolf_claws": "狼人利爪", | "citadel_weapon_werewolf_claws": "狼人利爪", | ||
"citadel_west_team_name": "宝蓝", | "citadel_west_team_name": "宝蓝", | ||
| Line 10,029: | Line 10,091: | ||
"hero_frank_search": "weikeduo 骷髅王 kulouwang 弗兰克 fulanke frank 塞拉斯 sailasi", | "hero_frank_search": "weikeduo 骷髅王 kulouwang 弗兰克 fulanke frank 塞拉斯 sailasi", | ||
"hero_frank_search:n": "weikeduo 骷髅王 kulouwang 弗兰克 fulanke frank 塞拉斯 sailasi", | "hero_frank_search:n": "weikeduo 骷髅王 kulouwang 弗兰克 fulanke frank 塞拉斯 sailasi", | ||
"hero_frank_sort": "维克多", | |||
"hero_frank_sort:n": "维克多", | |||
"hero_gadgeteer": "Gadgeteer", | "hero_gadgeteer": "Gadgeteer", | ||
"hero_gadgeteer:n": "Gadgeteer", | "hero_gadgeteer:n": "Gadgeteer", | ||
| Line 10,090: | Line 10,154: | ||
"hero_hornet_search": "weida 复仇 fuchou 女巫 nvwu 女鬼 nvgui", | "hero_hornet_search": "weida 复仇 fuchou 女巫 nvwu 女鬼 nvgui", | ||
"hero_hornet_search:n": "weida 复仇 fuchou 女巫 nvwu 女鬼 nvgui", | "hero_hornet_search:n": "weida 复仇 fuchou 女巫 nvwu 女鬼 nvgui", | ||
"hero_hornet_sort": "薇妲", | |||
"hero_hornet_sort:n": "薇妲", | |||
"hero_inferno": "炽焱", | "hero_inferno": "炽焱", | ||
"hero_inferno:n": "炽焱", | "hero_inferno:n": "炽焱", | ||
| Line 10,189: | Line 10,255: | ||
"hero_priest": "诛邪者", | "hero_priest": "诛邪者", | ||
"hero_priest:n": "诛邪者", | "hero_priest:n": "诛邪者", | ||
"hero_priest_lore": "圣本笃诛邪者是一支由梵蒂冈批准的精锐特遣部队,成员都被派到超自然掠食者高度集中的地区。他们人数稀少,惯用手法是观察、识别再歼灭。他们有条不紊,他们精确非常,一旦他们发现了对教徒的威胁,他们就会毫不留情。\u003Cbr\u003E\u003Cbr\u003E但在以圣本笃之剑著称的这支精锐之师中,还是有一人脱颖而出。他有着一副铁石心肠,为了大业他愿意付出极大的代价…而他再次被派遣至纽约。", | |||
"hero_priest_search": "zhuxiezhe 神父 shenfu 牧师 mushi priest", | "hero_priest_search": "zhuxiezhe 神父 shenfu 牧师 mushi priest", | ||
"hero_priest_search:n": "zhuxiezhe 神父 shenfu 牧师 mushi priest", | "hero_priest_search:n": "zhuxiezhe 神父 shenfu 牧师 mushi priest", | ||
| Line 11,566: | Line 11,633: | ||
"upgrade_mystic_regeneration_desc": "对敌方英雄造成元灵伤害将使自身获得额外生命恢复。对不同英雄造成伤害时效果可以叠加。", | "upgrade_mystic_regeneration_desc": "对敌方英雄造成元灵伤害将使自身获得额外生命恢复。对不同英雄造成伤害时效果可以叠加。", | ||
"upgrade_mystic_regeneration_search": "秘术愈疗 mishu", | "upgrade_mystic_regeneration_search": "秘术愈疗 mishu", | ||
"upgrade_mystic_reverb": "秘术余波", | |||
"upgrade_mystic_reverb_search": "mishu 秘术余波", | |||
"upgrade_mystical_piano": "神秘钢琴", | "upgrade_mystical_piano": "神秘钢琴", | ||
"upgrade_mystical_piano_desc": "短暂延迟后,目标区域内的敌人将被眩晕并耗尽耐力。眩晕后他们会暂时发呆。", | "upgrade_mystical_piano_desc": "短暂延迟后,目标区域内的敌人将被眩晕并耗尽耐力。眩晕后他们会暂时发呆。", | ||
| Line 11,789: | Line 11,858: | ||
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.", | "upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.", | ||
"upgrade_tech_armor_search": "元灵护盾 yuanling hudun", | "upgrade_tech_armor_search": "元灵护盾 yuanling hudun", | ||
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "秘术余波", | "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "秘术余波", | ||
"upgrade_tech_bleed_desc": "加强一项技能,使用该技能时具有\u003Cspan class=\"highlight\"\u003E生命吸取\u003C/span\u003E效果并对目标施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果,同时在短暂延迟后,\u003Cspan class=\"highlight\"\u003E按技能所造成伤害的一定比例\u003C/span\u003E对目标周围的敌人造成额外伤害。", | "upgrade_tech_bleed_desc": "加强一项技能,使用该技能时具有\u003Cspan class=\"highlight\"\u003E生命吸取\u003C/span\u003E效果并对目标施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果,同时在短暂延迟后,\u003Cspan class=\"highlight\"\u003E按技能所造成伤害的一定比例\u003C/span\u003E对目标周围的敌人造成额外伤害。", | ||
"upgrade_tech_cleave": "Quantum Chimaera", | "upgrade_tech_cleave": "Quantum Chimaera", | ||
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.", | "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.", | ||