Data:Lang zh-hans.json: Difference between revisionsGive feedback
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Deadbot v1.5.5-6267 |
Deadbot v1.5.5-6278 |
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"ArcticBlastSlowDuration_postfix": "秒", | "ArcticBlastSlowDuration_postfix": "秒", | ||
"ArcticBlastSlowDuration_postvalue_label": "减速持续时间", | "ArcticBlastSlowDuration_postvalue_label": "减速持续时间", | ||
"AreaRadius_label": "半径", | |||
"AreaRadius_postfix": "米", | |||
"AreaRadius_postvalue_label": "半径", | |||
"ArmTime_label": "装备时间", | "ArmTime_label": "装备时间", | ||
"ArmTime_postfix": "秒", | "ArmTime_postfix": "秒", | ||
| Line 428: | Line 431: | ||
"Barrel_ArmTime_postfix": "秒", | "Barrel_ArmTime_postfix": "秒", | ||
"Barrel_ArmTime_postvalue_label": "装备时间", | "Barrel_ArmTime_postvalue_label": "装备时间", | ||
"BarrierDamagePercentage_label": "屏障伤害", | |||
"BarrierDamagePercentage_postfix": "%", | |||
"BarrierDamagePercentage_postvalue_label": "屏障伤害", | |||
"BarrierDuration_label": "屏障持续时间", | "BarrierDuration_label": "屏障持续时间", | ||
"BarrierDuration_postfix": "秒", | "BarrierDuration_postfix": "秒", | ||
| Line 775: | Line 781: | ||
"BounceCount_label": "Shield Bounces", | "BounceCount_label": "Shield Bounces", | ||
"BounceCount_postvalue_label": "最大弹跳次数", | "BounceCount_postvalue_label": "最大弹跳次数", | ||
"BounceGrace_postvalue_label": "最大粘滞时间", | |||
"BouncePadExtendDuration_postfix": "秒", | "BouncePadExtendDuration_postfix": "秒", | ||
"BouncePadExtendDuration_postvalue_label": "弹跳垫延长持续时间", | "BouncePadExtendDuration_postvalue_label": "弹跳垫延长持续时间", | ||
"BouncePadStompCount_label": "Max Head Stomps", | "BouncePadStompCount_label": "Max Head Stomps", | ||
"BounceRadius_label": "弹跳距离", | |||
"BounceRadius_postfix": "米", | "BounceRadius_postfix": "米", | ||
"BounceRadius_postvalue_label": "弹跳距离", | "BounceRadius_postvalue_label": "弹跳距离", | ||
| Line 800: | Line 808: | ||
"BuffFrequency_postfix": "秒", | "BuffFrequency_postfix": "秒", | ||
"BuffFrequency_postvalue_label": "增益频率", | "BuffFrequency_postvalue_label": "增益频率", | ||
"BuffMaxStacks_postvalue_label": "最大叠加层数", | |||
"BuffMoveSpeedBonus_label": "移动速度", | "BuffMoveSpeedBonus_label": "移动速度", | ||
"BuffMoveSpeedBonus_postfix": "米", | "BuffMoveSpeedBonus_postfix": "米", | ||
| Line 1,172: | Line 1,181: | ||
"CitadelHeroStats_Weapon": "武器属性", | "CitadelHeroStats_Weapon": "武器属性", | ||
"CitadelHeroStats_Weapon_Falloff": "衰减距离", | "CitadelHeroStats_Weapon_Falloff": "衰减距离", | ||
"CitadelHeroStats_Weapon_Falloff_NA": "无", | |||
"CitadelShopSearch": "搜索物品", | "CitadelShopSearch": "搜索物品", | ||
"CitadelShop_SearchExampleAlt": "尝试按\u003Cspan class=\"highlight\"\u003E物品名称\u003C/span\u003E或\u003Cspan class=\"highlight_weapon\"\u003E弹药\u003C/span\u003E、\u003Cspan class=\"highlight_vitality\"\u003E吸取生命\u003C/span\u003E或\u003Cspan class=\"highlight_spirit\"\u003E元灵力量\u003C/span\u003E等属性进行搜索", | "CitadelShop_SearchExampleAlt": "尝试按\u003Cspan class=\"highlight\"\u003E物品名称\u003C/span\u003E或\u003Cspan class=\"highlight_weapon\"\u003E弹药\u003C/span\u003E、\u003Cspan class=\"highlight_vitality\"\u003E吸取生命\u003C/span\u003E或\u003Cspan class=\"highlight_spirit\"\u003E元灵力量\u003C/span\u003E等属性进行搜索", | ||
| Line 1,831: | Line 1,841: | ||
"Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'}近战攻击来切换加快冷却和耐力恢复", | "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'}近战攻击来切换加快冷却和耐力恢复", | ||
"Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'}近战攻击后收集魂魄", | "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'}近战攻击后收集魂魄", | ||
"Citadel_Hideout_VaultHint02": "闪光期间进行{g:citadel_binding:'AbilityMelee'} | "Citadel_Hideout_VaultHint02": "闪光期间进行{g:citadel_binding:'AbilityMelee'}近战攻击可获得加成,近战重击可获得更多加成", | ||
"Citadel_Hideout_VoteHero": "按下{g:citadel_binding:'HideoutUse'}为下一名英雄投票", | "Citadel_Hideout_VoteHero": "按下{g:citadel_binding:'HideoutUse'}为下一名英雄投票", | ||
"Citadel_Hideout_Watch": "按下{g:citadel_binding:'HideoutUse'}观看比赛", | "Citadel_Hideout_Watch": "按下{g:citadel_binding:'HideoutUse'}观看比赛", | ||
| Line 3,867: | Line 3,877: | ||
"ExplodeDelay_postfix": "秒", | "ExplodeDelay_postfix": "秒", | ||
"ExplodeDelay_postvalue_label": "爆炸延迟", | "ExplodeDelay_postvalue_label": "爆炸延迟", | ||
"ExplodeRadius_label": " | "ExplodeRadius_label": "爆炸半径", | ||
"ExplodeRadius_postfix": "米", | "ExplodeRadius_postfix": "米", | ||
"ExplodeRadius_postvalue_label": "爆炸半径", | |||
"ExplosionCoatingRadius_label": "Explosion Coating Radius", | "ExplosionCoatingRadius_label": "Explosion Coating Radius", | ||
"ExplosionCoatingRadius_postfix": "米", | "ExplosionCoatingRadius_postfix": "米", | ||
"ExplosionDamage_label": "爆炸伤害", | "ExplosionDamage_label": "爆炸伤害", | ||
"ExplosionDamage_postvalue_label": "爆炸伤害", | "ExplosionDamage_postvalue_label": "爆炸伤害", | ||
"ExplosionInterval_label": "光束间隔", | |||
"ExplosionInterval_postfix": "秒", | |||
"ExplosionInterval_postvalue_label": "光束间隔", | |||
"ExplosionMaxPercent_label": "Max Explosion Damage:", | "ExplosionMaxPercent_label": "Max Explosion Damage:", | ||
"ExplosionMaxPercent_postfix": "%", | "ExplosionMaxPercent_postfix": "%", | ||
| Line 3,977: | Line 3,991: | ||
"FlameDashDebuff_postfix": "%", | "FlameDashDebuff_postfix": "%", | ||
"FlameDashDebuff_postvalue_label": "额外元灵伤害", | "FlameDashDebuff_postvalue_label": "额外元灵伤害", | ||
"FlareDamage_label": "耀光伤害", | |||
"FlareDamage_postvalue_label": "耀光伤害", | |||
"FlaskDebuffDuration_label": "武器减益持续时间", | "FlaskDebuffDuration_label": "武器减益持续时间", | ||
"FlaskDebuffDuration_postfix": "秒", | "FlaskDebuffDuration_postfix": "秒", | ||
| Line 5,753: | Line 5,769: | ||
"PowerJumpChannelTime_postfix": "秒", | "PowerJumpChannelTime_postfix": "秒", | ||
"PreBounceDamage_label": "Pre-Bounce Damage", | "PreBounceDamage_label": "Pre-Bounce Damage", | ||
"PreExplosionDuration_postfix": "秒", | |||
"PreExplosionDuration_postvalue_label": "光束成型持续时间", | |||
"PrepareTime_label": "Prepare Time", | "PrepareTime_label": "Prepare Time", | ||
"PrepareTime_postfix": "秒", | "PrepareTime_postfix": "秒", | ||
| Line 6,651: | Line 6,669: | ||
"Steam_Citadel_Hideout_Engineering": "在大本营修修补补", | "Steam_Citadel_Hideout_Engineering": "在大本营修修补补", | ||
"Steam_Citadel_Hideout_Fabulous": "美美地待在大本营", | "Steam_Citadel_Hideout_Fabulous": "美美地待在大本营", | ||
"Steam_Citadel_Hideout_Fencer": "在大本营努力追求完美", | |||
"Steam_Citadel_Hideout_Glitter": "清理大本营的闪光", | |||
"Steam_Citadel_Hideout_Hangover": "努力回忆昨晚在大本营干了什么", | "Steam_Citadel_Hideout_Hangover": "努力回忆昨晚在大本营干了什么", | ||
"Steam_Citadel_Hideout_Homesick": "希望阿若悠一家也在大本营", | "Steam_Citadel_Hideout_Homesick": "希望阿若悠一家也在大本营", | ||
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"ability_melee_priest": "近战", | "ability_melee_priest": "近战", | ||
"ability_melee_punkgoat": "近战", | "ability_melee_punkgoat": "近战", | ||
"ability_melee_unicorn": "近战", | |||
"ability_melee_vampirebat": "近战", | "ability_melee_vampirebat": "近战", | ||
"ability_melee_viper": "近战", | "ability_melee_viper": "近战", | ||
| Line 8,051: | Line 8,072: | ||
"ability_ult_combo_t2_desc": "连招持续时间\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E", | "ability_ult_combo_t2_desc": "连招持续时间\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E", | ||
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+31.5\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E80%吸取生命\u003C/span\u003E", | "ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+31.5\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E80%吸取生命\u003C/span\u003E", | ||
"ability_unicorn_dazzlingorb": "耀光奇迹", | |||
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。未命中则返还一半冷却时间。\u003C/span\u003E", | |||
"ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离", | |||
"ability_unicorn_dazzlingorb_t3_desc": "+10最大弹跳数和-35秒冷却时间", | |||
"ability_unicorn_luminousstrike": "明辉匕首", | |||
"ability_unicorn_luminousstrike/luminous_strike_buff": "明辉匕首", | |||
"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "明光打击灼烧", | |||
"ability_unicorn_luminousstrike_desc": "从上天召唤纯净的光束。短暂持续时间后,光束会完全成形,引发爆炸,对范围内所有目标造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E每次击中一个敌方英雄,赛凌都会获得一个可叠加的增益效果,提升她的元灵伤害。", | |||
"ability_unicorn_luminousstrike_t2_desc": "-12秒冷却时间\u003Cbr\u003E+60冲击伤害", | |||
"ability_unicorn_prismaticguard": "炫目戏法", | |||
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法", | |||
"ability_unicorn_prismaticguard_desc": "用一枚护体棱晶把自身包围,提供{g:citadel_inline_attribute:'BonusMoveSpeed'}。如果屏障被摧毁,将会沉默附近敌人并造成一部分屏障生命的伤害。", | |||
"ability_unicorn_prismaticguard_on_explode_desc": "爆炸时", | |||
"ability_unicorn_prismaticguard_t2_desc": "+100屏障并提升屏障元灵增强系数", | |||
"ability_unicorn_prismaticguard_t3_desc": "+2秒沉默时间和-18冷却时间\u003Cbr\u003E允许耀光奇迹弹跳", | |||
"ability_unicorn_radiantblast": "吞噬光芒", | |||
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒", | |||
"ability_unicorn_radiantblast_desc": "用耀眼的光芒轰击面前锥形范围内的敌人。被击中的敌人受到赛凌攻击时会受到{g:citadel_inline_attribute:'SpiritDamage'}伤害,并且提供\u003Cspan class=\"highlight\"\u003E元灵生命吸取\u003C/span\u003E。", | |||
"ability_unicorn_radiantblast_on_bullet_hit_desc": "子弹击中时", | |||
"ability_unicorn_radiantblast_t2_desc": "+3米施法距离\u003Cbr\u003E+15%元灵吸取生命", | |||
"ability_unicorn_radiantblast_t3_desc": "+25伤害并提升元灵增强系数", | |||
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", | "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", | ||
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", | "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", | ||
| Line 10,366: | Line 10,408: | ||
"hero_unicorn": "赛凌", | "hero_unicorn": "赛凌", | ||
"hero_unicorn:n": "赛凌", | "hero_unicorn:n": "赛凌", | ||
"hero_unicorn_lore": "即使在充满魔法的世界里,有些东西还是太过稀有而独特。所以一只独角兽该怎么办呢?向世人宣告自己的存在,可能会招来偷猎者锯掉她的角?还是大大方方地隐藏在康尼岛的杂耍表演中,让大多数人以为她的样子只是表演的一部分?\u003Cbr\u003E\u003Cbr\u003E“耀眼的赛凌”已成为康尼岛上最受欢迎的表演之一。虽然观众的掌声让她感到欣慰,但真正让她每天早上充满动的,是她在工作中结识的家人。\u003Cbr\u003E\u003Cbr\u003E美人鱼珂露芭。\u003Cbr\u003E\u003Cbr\u003E木头人莱尼。\u003Cbr\u003E\u003Cbr\u003E鸡翅侠。\u003Cbr\u003E\u003Cbr\u003E铁德。\u003Cbr\u003E\u003Cbr\u003E这些都是她的伙伴。所以,当她发现其中一个同伴为了偿还赌债出卖了部分灵魂,赛凌明白自己是时候走出阴影,不惜一切将其赎回。向守护神展现自己的力量是否过于冒险?没错。但那是明天的问题……今天她的家人需要帮助。", | |||
"hero_unicorn_search": "sailing 独角兽 dujiaoshou unicorn 独角妹 dujiaomei", | "hero_unicorn_search": "sailing 独角兽 dujiaoshou unicorn 独角妹 dujiaomei", | ||
"hero_unicorn_search:n": "sailing 独角兽 dujiaoshou unicorn 独角妹 dujiaomei", | "hero_unicorn_search:n": "sailing 独角兽 dujiaoshou unicorn 独角妹 dujiaomei", | ||