Data:Lang zh-hans.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.6.0-6280
Deadbot (talk | contribs)
Deadbot v1.6.0-6281
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"Citadel_GC_updating": "无法匹配。《异锁》网络正在更新。",
"Citadel_GC_updating": "无法匹配。《异锁》网络正在更新。",
"Citadel_GameName": "异锁",
"Citadel_GameName": "异锁",
"Citadel_GameOver_Defeat:f": "战败",
"Citadel_GameOver_Defeat:f": "失败",
"Citadel_GameOver_Victory:f": "获胜",
"Citadel_GameOver_Victory:f": "胜利",
"Citadel_Geist_HeroTag_1": "生 命 吸 取",
"Citadel_Geist_HeroTag_1": "生 命 吸 取",
"Citadel_Geist_HeroTag_2": "伤 害 自 身",
"Citadel_Geist_HeroTag_2": "伤 害 自 身",
Line 1,590: Line 1,590:
"Citadel_HUD_DamageReport_Time600": "10分钟",
"Citadel_HUD_DamageReport_Time600": "10分钟",
"Citadel_HUD_DamageReport_Title": "伤害报告",
"Citadel_HUD_DamageReport_Title": "伤害报告",
"Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "最高伤害来源#|#最高的{i:num_damage_rows}个伤害来源",
"Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, 最高伤害来源 other{最高的{i:num_damage_rows}个伤害来源}}",
"Citadel_HUD_DamageReport_Total": "总伤害:",
"Citadel_HUD_DamageReport_Total": "总伤害:",
"Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}",
"Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}",
Line 1,596: Line 1,596:
"Citadel_HUD_DamageRows_DamageName": "{s:damage_name}",
"Citadel_HUD_DamageRows_DamageName": "{s:damage_name}",
"Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}",
"Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}",
"Citadel_HUD_DamageRows_Hits:p{hit_count}": "x{i:hit_count}#|#x{i:hit_count}",
"Citadel_HUD_DamageRows_Hits:f": "x{i:hit_count}{hit_count, plural, one{ } other{}}",
"Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%",
"Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%",
"Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%",
"Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%",
Line 1,804: Line 1,804:
"Citadel_HeroReleaseVote_HowToGet": "游玩标准比赛或街头乱斗就能获得投票机会。",
"Citadel_HeroReleaseVote_HowToGet": "游玩标准比赛或街头乱斗就能获得投票机会。",
"Citadel_HeroReleaseVote_HowToGetBonus": "每天的首次胜利会额外获得4次投票机会。",
"Citadel_HeroReleaseVote_HowToGetBonus": "每天的首次胜利会额外获得4次投票机会。",
"Citadel_HeroReleaseVote_RemainingVotes:p{remaining_votes}": "可以投出\u003Cb\u003E{d:remaining_votes}\u003C/b\u003E\u003Cb\u003E票\u003C/b\u003E#|#可以投出\u003Cb\u003E{d:remaining_votes}\u003C/b\u003E\u003Cb\u003E票\u003C/b\u003E",
"Citadel_HeroReleaseVote_RemainingVotes:f": "可以投出\u003Cb\u003E{d:remaining_votes}\u003C/b\u003E票",
"Citadel_HeroReleaseVote_Reveal_Introducting": "隆重推出",
"Citadel_HeroReleaseVote_Reveal_Introducting": "隆重推出",
"Citadel_HeroReleaseVote_Reveal_Title": "投票已有结果……",
"Citadel_HeroReleaseVote_Reveal_Title": "投票已有结果……",
"Citadel_HeroReleaseVote_Title": "谁是下一个?",
"Citadel_HeroReleaseVote_Title": "谁是下一个?",
"Citadel_HeroReleaseVote_Toast_HasVotes:p{remaining_votes}": "有{d:remaining_votes}次解锁英雄的投票机会。\u003Cbr /\u003E在大本营的选票箱处完成投票。#|#有{d:remaining_votes}次解锁英雄的投票机会。\u003Cbr /\u003E在大本营的选票箱处完成投票。",
"Citadel_HeroReleaseVote_Toast_HasVotes:f": "有{d:remaining_votes}次解锁英雄的投票机会。\u003Cbr /\u003E在大本营的选票箱完成投票。",
"Citadel_HeroReleaseVote_Unlocked": "已开放",
"Citadel_HeroReleaseVote_Unlocked": "已开放",
"Citadel_HeroReleaseVote_VoteButton": "投票",
"Citadel_HeroReleaseVote_VoteButton": "投票",
Line 1,814: Line 1,814:
"Citadel_HeroReleaseVote_World": "投票",
"Citadel_HeroReleaseVote_World": "投票",
"Citadel_HeroReleaseVote_World_HasVotes": "投票",
"Citadel_HeroReleaseVote_World_HasVotes": "投票",
"Citadel_HeroReleaseVote_World_RemainingVotes:p{remaining_votes}": "可以投出{d:remaining_votes}票#|#可以投出{d:remaining_votes}票",
"Citadel_HeroReleaseVote_World_RemainingVotes:f": "可以投出{d:remaining_votes}票",
"Citadel_Hero_Stats_ItemValue": "物品价值",
"Citadel_Hero_Stats_ItemValue": "物品价值",
"Citadel_Hero_Stats_Souls": "魂魄",
"Citadel_Hero_Stats_Souls": "魂魄",
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"Citadel_Hud_Quickbuy_Reorder_Tooltip": "拖动物品即可重新排序",
"Citadel_Hud_Quickbuy_Reorder_Tooltip": "拖动物品即可重新排序",
"Citadel_Hud_Quickbuy_Sell_Slot": "标记为出售",
"Citadel_Hud_Quickbuy_Sell_Slot": "标记为出售",
"Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:p{queue_size}": "{i:queue_size}个物品#|#{i:queue_size}个物品",
"Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size}件物品",
"Citadel_Hud_Quickbuy_ShopSummaryItemsReady:p{items_ready}": "{i:items_ready}个物品#|#{i:items_ready}个物品",
"Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready}件物品",
"Citadel_Hud_Quickbuy_Short": "快速购买",
"Citadel_Hud_Quickbuy_Short": "快速购买",
"Citadel_Hud_Quickbuy_ToastLabel_Purchase": "已购买物品",
"Citadel_Hud_Quickbuy_ToastLabel_Purchase": "已购买物品",
Line 2,032: Line 2,032:
"Citadel_JoinOrCreateParty_CreateParty": "创建代码",
"Citadel_JoinOrCreateParty_CreateParty": "创建代码",
"Citadel_JoinOrCreateParty_EnterCode": "输入队伍代码",
"Citadel_JoinOrCreateParty_EnterCode": "输入队伍代码",
"Citadel_JoinOrCreateParty_FriendsInGame:p{friend_count}": "{d:friend_count}名好友正在游玩异锁#|#{d:friend_count}名好友正在游玩异锁",
"Citadel_JoinOrCreateParty_FriendsInGame:f": "{d:friend_count}名好友正在游玩异锁",
"Citadel_JoinOrCreateParty_JoinParty": "加入",
"Citadel_JoinOrCreateParty_JoinParty": "加入",
"Citadel_JoinOrCreateParty_JoinPartyWithCode": "加入队伍",
"Citadel_JoinOrCreateParty_JoinPartyWithCode": "加入队伍",
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"Citadel_MatchDetails_ViewScoreboard": "查看记分板",
"Citadel_MatchDetails_ViewScoreboard": "查看记分板",
"Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} 获胜",
"Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} 获胜",
"Citadel_MatchEnd_Subtitle": "返回大本营",
"Citadel_MatchEnd_Title": "匹配已取消",
"Citadel_MatchHistory_Disbanded": "已解散",
"Citadel_MatchHistory_Disbanded": "已解散",
"Citadel_MatchHistory_FilterGameMode_All": "所有比赛",
"Citadel_MatchHistory_FilterGameMode_All": "所有比赛",
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"Citadel_Matchmaking_HideoutCancelHint": "按住{g:citadel_binding:'HideoutCancelMatchmaking'}取消搜索",
"Citadel_Matchmaking_HideoutCancelHint": "按住{g:citadel_binding:'HideoutCancelMatchmaking'}取消搜索",
"Citadel_Matchmaking_InteractHint": "{g:citadel_binding:'OpenMainMenu'}取消搜索",
"Citadel_Matchmaking_InteractHint": "{g:citadel_binding:'OpenMainMenu'}取消搜索",
"Citadel_Matchmaking_PartyMembersReady:p": "{d:ready_party_members} / {d:party_members}#|#{d:ready_party_members} / {d:party_members}",
"Citadel_Matchmaking_PartyMembersReady:f": "{d:ready_party_members} / {d:party_members}",
"Citadel_Matchmaking_SearchingForMatch": "正在寻找",
"Citadel_Matchmaking_SearchingForMatch": "正在寻找",
"Citadel_Matchmaking_WaitingForParty": "等待组队",
"Citadel_Matchmaking_WaitingForParty": "等待组队",
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"Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account}邀请你加入队伍",
"Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account}邀请你加入队伍",
"Citadel_Party_InvitedToPartyTitle": "组队邀请",
"Citadel_Party_InvitedToPartyTitle": "组队邀请",
"Citadel_Party_Invites:p{party_invites}": "\u003Cspan class=\"InviteHeaderText\"\u003E组队邀请\u003C/span\u003E#|#\u003Cspan class=\"InviteHeaderText\"\u003E组队邀请\u003C/span\u003E",
"Citadel_Party_Invites:f": "\u003Cspan class=\"InviteHeaderText\"\u003E组队{party_invites, plural, one{邀请} other{邀请}}\u003C/span\u003E",
"Citadel_Party_JoinOrCreateParty": "加入或创建队伍",
"Citadel_Party_JoinOrCreateParty": "加入或创建队伍",
"Citadel_Party_JoinParty": "加入队伍",
"Citadel_Party_JoinParty": "加入队伍",
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"Citadel_PauseMsg_UnpauseCountdown": "{i:value}秒后结束暂停……",
"Citadel_PauseMsg_UnpauseCountdown": "{i:value}秒后结束暂停……",
"Citadel_PauseMsg_Unpaused": "{s:player}继续了游戏。",
"Citadel_PauseMsg_Unpaused": "{s:player}继续了游戏。",
"Citadel_PauseMsg_YouPaused:p{value}": "你暂停了游戏,还剩下{i:value}次可用暂停。#|# 你暂停了游戏,还剩下{i:value}次可用暂停。",
"Citadel_PauseMsg_YouPaused:f": "你暂停了游戏,还剩下{i:value}次暂停可以使用。",
"Citadel_Ping_Customize_Reminder": "你可以在\u003Cb\u003E设置\u003C/b\u003E中更改聊天轮盘的选项。",
"Citadel_Ping_Customize_Reminder": "你可以在\u003Cb\u003E设置\u003C/b\u003E中更改聊天轮盘的选项。",
"Citadel_PlayOfTheGame_Intro_1": "[ 本场最佳 ]",
"Citadel_PlayOfTheGame_Intro_1": "[ 本场最佳 ]",
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"Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "交流",
"Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "交流",
"Citadel_PrivilegedFeatures_CommsRestricted_Title": "交流受限",
"Citadel_PrivilegedFeatures_CommsRestricted_Title": "交流受限",
"Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}": "你在低优先级匹配中还有{i:low_priority_games_remaining}场胜利需要完成。#|#你在低优先级匹配中还有{i:low_priority_games_remaining}场胜利需要完成。",
"Citadel_PrivilegedFeatures_LowPriority_Active:f": "你在低优先级匹配中还有{i:low_priority_games_remaining}场胜利需要完成。",
"Citadel_PrivilegedFeatures_LowPriority_Inactive": "故意破坏或放弃比赛的玩家将被放入单独的低优先级匹配队列。生效时,只会与其他也处于低优先级匹配队列的玩家进行匹配。",
"Citadel_PrivilegedFeatures_LowPriority_Inactive": "故意破坏或放弃比赛的玩家将被放入单独的低优先级匹配队列。生效时,只会与其他也处于低优先级匹配队列的玩家进行匹配。",
"Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "匹配",
"Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "匹配",
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"Citadel_Profile_Skill_Rating_Tooltip": "技术评级 - 点击查看详情",
"Citadel_Profile_Skill_Rating_Tooltip": "技术评级 - 点击查看详情",
"Citadel_Profile_Stats_All": "所有英雄",
"Citadel_Profile_Stats_All": "所有英雄",
"Citadel_Profile_Stats_Assists:p": "助攻数#|#助攻数",
"Citadel_Profile_Stats_Assists:f": "{stat_value, plural, one{助攻数} other{助攻数}}",
"Citadel_Profile_Stats_Commends:p{commend_count}": "称赞#|#称赞",
"Citadel_Profile_Stats_Commends:f": "{commend_count, plural, one{称赞} other{称赞}}",
"Citadel_Profile_Stats_Denies:p{denies}": "回收数#|#回收数",
"Citadel_Profile_Stats_Denies:f": "{denies, plural, one{回收数} other{回收数}}",
"Citadel_Profile_Stats_GamesPlayed:p{games_played}": "游玩场数#|#游玩场数",
"Citadel_Profile_Stats_GamesPlayed:f": "{games_played, plural, one{游玩} other{游玩}}场数",
"Citadel_Profile_Stats_GamesWon:p{games_won}": "获胜场数#|#获胜场数",
"Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, one{获胜} other{获胜}}场数",
"Citadel_Profile_Stats_Healing:p": "治疗量#|#治疗量",
"Citadel_Profile_Stats_Healing:f": "治疗量",
"Citadel_Profile_Stats_HeroDamage:p": "英雄伤害#|#英雄伤害",
"Citadel_Profile_Stats_HeroDamage:f": "英雄伤害",
"Citadel_Profile_Stats_Kills:p": "击败数#|#击败数",
"Citadel_Profile_Stats_Kills:f": "{stat_value, plural, one{击败数} other{击败数}}",
"Citadel_Profile_Stats_LastHits:p{last_hits}": "正补数#|#正补数",
"Citadel_Profile_Stats_LastHits:f": "{last_hits, plural, one{正补数} other{正补数}}",
"Citadel_Profile_Stats_Networth:p": "收集魂魄#|#收集魂魄",
"Citadel_Profile_Stats_Networth:f": "{stat_value, plural, one{收集} other{收集}}魂魄",
"Citadel_Profile_Stats_ObjDamage:p": "目标物伤害#|#目标物伤害",
"Citadel_Profile_Stats_ObjDamage:f": "目标物伤害",
"Citadel_Profile_Stats_SortBy": "排序方式:",
"Citadel_Profile_Stats_SortBy": "排序方式:",
"Citadel_Profile_Stats_TitleSection": "全期数据",
"Citadel_Profile_Stats_TitleSection": "全期数据",
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"Citadel_StreetBrawl_Draft_Choice": "选择 {d:item_draft_round} / {d:item_draft_rounds_total}",
"Citadel_StreetBrawl_Draft_Choice": "选择 {d:item_draft_round} / {d:item_draft_rounds_total}",
"Citadel_StreetBrawl_Draft_ReRoll_Btn": "使用重选",
"Citadel_StreetBrawl_Draft_ReRoll_Btn": "使用重选",
"Citadel_StreetBrawl_Draft_ReRoll_Desc:p{rerolls}": "{i:rerolls}次剩余重选次数#|#{i:rerolls}次剩余重选次数",
"Citadel_StreetBrawl_Draft_ReRoll_Desc:f": "剩余{i:rerolls}次重选",
"Citadel_StreetBrawl_Draft_Skip_Btn": "跳过物品",
"Citadel_StreetBrawl_Draft_Skip_Btn": "跳过物品",
"Citadel_StreetBrawl_Draft_Title": "选择物品",
"Citadel_StreetBrawl_Draft_Title": "选择物品",
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"Citadel_Warden_HeroTag_2": "无 所 畏 惧",
"Citadel_Warden_HeroTag_2": "无 所 畏 惧",
"Citadel_Warden_HeroTag_3": "独 当 一 面",
"Citadel_Warden_HeroTag_3": "独 当 一 面",
"Citadel_WatchPage_ActiveMatches:p{ActiveMatchCount}": "{d:ActiveMatchCount}场进行中的比赛#|#{d:ActiveMatchCount}场进行中的比赛",
"Citadel_WatchPage_ActiveMatches:f": "{d:ActiveMatchCount}场进行中的比赛",
"Citadel_WatchPage_FilterByHeroDefault": "按英雄筛选",
"Citadel_WatchPage_FilterByHeroDefault": "按英雄筛选",
"Citadel_WatchPage_FilterGameMode_All": "所有模式",
"Citadel_WatchPage_FilterGameMode_All": "所有模式",
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"Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1}k",
"Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1}k",
"Citadel_Watch_Page_SpectateFull": "观众人数已满",
"Citadel_Watch_Page_SpectateFull": "观众人数已满",
"Citadel_Watch_Page_Spectators:p{spectators}": "{d:spectators}名观众#|#{d:spectators}名观众",
"Citadel_Watch_Page_Spectators:f": "{d:spectators}名观众",
"Citadel_Watch_Page_ViewAllMatches": "查看所有比赛",
"Citadel_Watch_Page_ViewAllMatches": "查看所有比赛",
"Citadel_Watch_Page_ViewFeaturedMatches": "查看精选比赛",
"Citadel_Watch_Page_ViewFeaturedMatches": "查看精选比赛",
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"citadel_keybind_popup_cancel": "取消",
"citadel_keybind_popup_cancel": "取消",
"citadel_keybind_popup_confirm": "确认",
"citadel_keybind_popup_confirm": "确认",
"citadel_keybind_popup_conflict_list:p{numAdditional}": "{s:first_command} + 额外{d:numAdditional}个#|#{s:first_command} + 额外{d:numAdditional}个",
"citadel_keybind_popup_conflict_list:f": "{s:first_command} + 额外{d:numAdditional}个",
"citadel_keybind_popup_conflict_name": "{s:first_command}",
"citadel_keybind_popup_conflict_name": "{s:first_command}",
"citadel_keybind_popup_ignore_conflict": "仍然绑定",
"citadel_keybind_popup_ignore_conflict": "仍然绑定",
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"citadel_settings_keybind_secondary": "次要(可选)",
"citadel_settings_keybind_secondary": "次要(可选)",
"citadel_settings_keybind_unbound": "[?]",
"citadel_settings_keybind_unbound": "[?]",
"citadel_settings_keybind_unbound_warning_body:p{num_conflicts}": "你已保存一个或多个先前分配给其他命令的快捷键:\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"h4 CriticalText\"\u003E{s:existing_binding_primary}{s:existing_binding_secondary}\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E请务必重新绑定此命令。#|#你已保存先前与其他命令关联的快捷键:\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"h4 CriticalText\"\u003E{s:existing_binding_primary}\u003Cbr\u003E{s:existing_binding_secondary}\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E请务必重新绑定这些命令。",
"citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{你已保存一个先前分配给其他命令的快捷键:\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"h4 CriticalText\"\u003E{s:existing_binding_primary}{s:existing_binding_secondary}\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E请务必重新绑定此命令。} other{你已保存多个先前关联了其他命令的快捷键:\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"h4 CriticalText\"\u003E{s:existing_binding_primary}{s:existing_binding_secondary}\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E请务必重新绑定这些命令。}}",
"citadel_settings_keybind_unbound_warning_title": "先前绑定已移除",
"citadel_settings_keybind_unbound_warning_title": "先前绑定已移除",
"citadel_settings_keybinddefaults": "恢复所有按键绑定的默认设置。",
"citadel_settings_keybinddefaults": "恢复所有按键绑定的默认设置。",
Line 9,655: Line 9,657:
"citadel_settings_ssao_quality_ultra": "超高",
"citadel_settings_ssao_quality_ultra": "超高",
"citadel_settings_steam_input": "控制器选项",
"citadel_settings_steam_input": "控制器选项",
"citadel_settings_steam_input_config:p{controller_count}": "{d:controller_count}台控制器#|#{d:controller_count}台控制器",
"citadel_settings_steam_input_config:f": "{d:controller_count}台控制器",
"citadel_settings_steam_input_no_controller": "未检测到控制器",
"citadel_settings_steam_input_no_controller": "未检测到控制器",
"citadel_settings_steam_input_open_configurator": "打开平台设置",
"citadel_settings_steam_input_open_configurator": "打开平台设置",
Line 10,408: Line 10,410:
"hero_unicorn": "赛凌",
"hero_unicorn": "赛凌",
"hero_unicorn:n": "赛凌",
"hero_unicorn:n": "赛凌",
"hero_unicorn_lore": "即使在充满魔法的世界里,有些东西还是太过稀有而独特。所以一只独角兽该怎么办呢?向世人宣告自己的存在,可能会招来偷猎者锯掉她的角?还是大大方方地隐藏在康尼岛的杂耍表演中,让大多数人以为她的样子只是表演的一部分?\u003Cbr\u003E\u003Cbr\u003E“耀眼的赛凌”已成为康尼岛上最受欢迎的表演之一。虽然观众的掌声让她感到欣慰,但真正让她每天早上充满动的,是她在工作中结识的家人。\u003Cbr\u003E\u003Cbr\u003E美人鱼珂露芭。\u003Cbr\u003E\u003Cbr\u003E木头人莱尼。\u003Cbr\u003E\u003Cbr\u003E鸡翅侠。\u003Cbr\u003E\u003Cbr\u003E铁德。\u003Cbr\u003E\u003Cbr\u003E这些都是她的伙伴。所以,当她发现其中一个同伴为了偿还赌债出卖了部分灵魂,赛凌明白自己是时候走出阴影,不惜一切将其赎回。向守护神展现自己的力量是否过于冒险?没错。但那是明天的问题……今天她的家人需要帮助。",
"hero_unicorn_lore": "即使在充满魔法的世界里,有些东西还是太过稀有而独特。所以一只独角兽该如何自处?向世人宣告自己的存在,可能会招来偷猎者锯掉她的角?还是大大方方地隐藏在康尼岛的杂耍表演中,让大多数人以为她的样子只是表演的一部分?\u003Cbr\u003E\u003Cbr\u003E“耀眼的赛凌”已成为康尼岛上最受欢迎的表演之一。虽然观众的掌声让她感到欣慰,但真正让她每天早上充满干劲的,是她在工作中结识的家人。\u003Cbr\u003E\u003Cbr\u003E美人鱼珂露芭。\u003Cbr\u003E\u003Cbr\u003E木头人莱尼。\u003Cbr\u003E\u003Cbr\u003E鸡翅侠。\u003Cbr\u003E\u003Cbr\u003E铁德。\u003Cbr\u003E\u003Cbr\u003E这些都是她的伙伴。所以,当她发现其中一个同伴为了偿还赌债出卖了部分灵魂,赛凌明白自己是时候走出阴影,不惜一切将其赎回。向守护神展现自己的力量是否过于冒险?没错。但那是明天的问题……今天她的家人需要帮助。",
"hero_unicorn_search": "sailing 独角兽 dujiaoshou unicorn 独角妹 dujiaomei",
"hero_unicorn_search": "sailing 独角兽 dujiaoshou unicorn 独角妹 dujiaomei",
"hero_unicorn_search:n": "sailing 独角兽 dujiaoshou unicorn 独角妹 dujiaomei",
"hero_unicorn_search:n": "sailing 独角兽 dujiaoshou unicorn 独角妹 dujiaomei",
Line 10,589: Line 10,591:
"menu_play_lane_training_time_est": "8分钟",
"menu_play_lane_training_time_est": "8分钟",
"menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.",
"menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.",
"menu_play_low_priority_matchmaking:p{low_pri_games_remaining}": "由于你或队伍成员放弃比赛或其他玩家举报的不当行为,你的队伍已处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中完成\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场胜利或者移除受惩罚的成员才能恢复正常匹配。#|#由于你或队伍成员放弃比赛或其他玩家举报的不当行为,你的队伍已处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中完成\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场胜利或者移除受惩罚的成员才能恢复正常匹配。",
"menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。",
"menu_play_matchmaking": "与其他玩家进行标准比赛",
"menu_play_matchmaking": "与其他玩家进行标准比赛",
"menu_play_normal": "异锁",
"menu_play_normal": "异锁",