Data:Lang zh-hans.json: Difference between revisions

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Deadbot v1.6.0-6281
Deadbot (talk | contribs)
Deadbot v1.6.1-6284
Line 347: Line 347:
"AoESleep_label": "Explode Radius",
"AoESleep_label": "Explode Radius",
"AoESleep_postfix": "米",
"AoESleep_postfix": "米",
"ApolloUltBonusTotalDamage_label": "额外伤害",
"ApolloUltBonusTotalDamage_postfix": "%",
"ApolloUltBonusTotalDamage_postvalue_label": "额外伤害",
"ApolloUltBonusTotalDamage_prefix": "+",
"ApproachSpeed_label": "Project Speed",
"ApproachSpeed_label": "Project Speed",
"ArcticBlastPercentDamage_label": "冻结额外伤害",
"ArcticBlastPercentDamage_label": "冻结额外伤害",
Line 380: Line 384:
"AssaultFireRate_prefix": "{s:sign}",
"AssaultFireRate_prefix": "{s:sign}",
"AstroShotgunCloseRange_label": "Close Range Weapon Power",
"AstroShotgunCloseRange_label": "Close Range Weapon Power",
"AttackDashRange_label": "攻击突刺距离",
"AttackDashRange_postfix": "米",
"AttackDashRange_postvalue_label": "攻击突刺距离",
"AttackPower_label": "Attack Power",
"AttackPower_label": "Attack Power",
"AttackPower_postfix": "",
"AttackPower_postfix": "",
Line 923: Line 930:
"BulletResistPerStack_postfix": "%",
"BulletResistPerStack_postfix": "%",
"BulletResistPerStack_postvalue_label": "每层叠加的子弹抗性",
"BulletResistPerStack_postvalue_label": "每层叠加的子弹抗性",
"BulletResistReductionDuration_label": "子弹抗性降低持续时间",
"BulletResistReductionDuration_postfix": "秒",
"BulletResistReductionDuration_postvalue_label": "减益持续时间",
"BulletResistReductionPerStack_label": "每层叠加的子弹抗性",
"BulletResistReductionPerStack_label": "每层叠加的子弹抗性",
"BulletResistReductionPerStack_postfix": "%",
"BulletResistReductionPerStack_postfix": "%",
Line 1,548: Line 1,558:
"Citadel_Graph_Souls_TeamBonus": "团队追赶",
"Citadel_Graph_Souls_TeamBonus": "团队追赶",
"Citadel_Graph_Souls_Treasure": "灵瓮",
"Citadel_Graph_Souls_Treasure": "灵瓮",
"Citadel_Graph_Team1": "琥珀",
"Citadel_Graph_Team1": "隐王",
"Citadel_Graph_Team2": "宝蓝",
"Citadel_Graph_Team2": "源祖",
"Citadel_Graph_WeaponDamage": "武器伤害",
"Citadel_Graph_WeaponDamage": "武器伤害",
"Citadel_Graph_WeaponDamageCrit": "武器伤害 - 强击",
"Citadel_Graph_WeaponDamageCrit": "武器伤害 - 强击",
Line 3,159: Line 3,169:
"Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "很享受",
"Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "很享受",
"Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "很难受",
"Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "很难受",
"Citadel_Survey_Question_HeroPlayAs": "\u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003E使用\u003C/b\u003E这个英雄\u003C/span\u003E好玩吗?",
"Citadel_Survey_Question_HeroPlayAs_HighLabel": "很享受",
"Citadel_Survey_Question_HeroPlayAs_LowLabel": "很难受",
"Citadel_Survey_Question_HeroPower": "这个英雄强度如何?",
"Citadel_Survey_Question_HeroPower": "这个英雄强度如何?",
"Citadel_Survey_Question_HeroPower_HighLabel": "强",
"Citadel_Survey_Question_HeroPower_HighLabel": "强",
Line 3,376: Line 3,389:
"ConeRadius_label": "Lightning Distance",
"ConeRadius_label": "Lightning Distance",
"ConeRadius_postfix": "米",
"ConeRadius_postfix": "米",
"ConfirmRoster_BadRoster": "你的阵容中需要至少{d:min_roster_size}名英雄才能加入比赛。",
"ConfirmRoster_BadRoster:f": "你的阵容中至少需要 {d:min_roster_size}名{min_roster_size, plural, one{英雄} other{英雄}} 才能加入匹配。",
"ConsumeHealPercentage_label": "消耗治疗百分比",
"ConsumeHealPercentage_label": "消耗治疗百分比",
"ConsumeHealPercentage_postfix": "%",
"ConsumeHealPercentage_postfix": "%",
Line 3,437: Line 3,450:
"CopyCooldownPercentage_postfix": "%",
"CopyCooldownPercentage_postfix": "%",
"CopyCooldownPercentage_postvalue_label": "已复制技能的冷却时间",
"CopyCooldownPercentage_postvalue_label": "已复制技能的冷却时间",
"CounterTimeWindow_label": "Time Window",
"CounterTimeWindow_postfix": "s",
"CounterTimeWindow_postvalue_label": "Time Window",
"CrashImpactRadius_label": "Crash Damage Radius",
"CrashImpactRadius_label": "Crash Damage Radius",
"CreateBuilds_Desc": "选择商店中的物品,并将物品添加到建议出装列表中",
"CreateBuilds_Desc": "选择商店中的物品,并将物品添加到建议出装列表中",
Line 3,638: Line 3,654:
"DashDistance_postvalue_label": "冲刺距离",
"DashDistance_postvalue_label": "冲刺距离",
"DashJump_conditional": "冲刺跳跃后",
"DashJump_conditional": "冲刺跳跃后",
"DashRange_label": "冲刺距离",
"DashRadius_label": "半径",
"DashRange_postfix": "",
"DashRadius_postfix": "米",
"DashRange_postvalue_label": "冲刺距离",
"DashRadius_postvalue_label": "半径",
"DashRange_label": "Time Window",
"DashRange_postfix": "s",
"DashRange_postvalue_label": "Time Window",
"DashSlowPct_label": "冲刺减速",
"DashSlowPct_label": "冲刺减速",
"DashSlowPct_postvalue_label": "冲刺减速",
"DashSlowPct_postvalue_label": "冲刺减速",
Line 3,705: Line 3,724:
"DelayDuration_Postfix": "秒",
"DelayDuration_Postfix": "秒",
"DelayDuration_postvalue_label": "延迟持续时间",
"DelayDuration_postvalue_label": "延迟持续时间",
"DelayedDamage_label": "延后伤害",
"DelayedDamage_postvalue_label": "延后伤害",
"DemonShotCount_label": "恶魔子弹",
"DemonShotCount_label": "恶魔子弹",
"DemonShotCount_postvalue_label": "恶魔子弹",
"DemonShotCount_postvalue_label": "恶魔子弹",
Line 3,920: Line 3,941:
"FastFireDuration_label": "Fast Fire Duration",
"FastFireDuration_label": "Fast Fire Duration",
"FastFireDuration_postfix": "秒",
"FastFireDuration_postfix": "秒",
"FencerLungeBaseDamage_label": "基础按住伤害",
"FencerLungeBaseDamage_postvalue_label": "基础按住伤害",
"FencerLungeStabDamage_label": "基础按住伤害",
"FencerLungeStabDamage_postvalue_label": "基础按住伤害",
"FencerUltDebuffDuration_label": "减速持续时间",
"FencerUltDebuffDuration_postfix": "秒",
"FencerUltDebuffDuration_postvalue_label": "减速持续时间",
"FervorBulletResist_label": "子弹抗性",
"FervorBulletResist_label": "子弹抗性",
"FervorBulletResist_postfix": "%",
"FervorBulletResist_postfix": "%",
Line 4,520: Line 4,548:
"IncomingDamagePercent_postvalue_label": "承受的伤害",
"IncomingDamagePercent_postvalue_label": "承受的伤害",
"IncomingDamagePercent_prefix": "{s:sign}",
"IncomingDamagePercent_prefix": "{s:sign}",
"IncomingDamageReductionPercent_label": "时间变慢承伤降低",
"IncomingDamageReductionPercent_postfix": "%",
"IncomingDamageReductionPercent_postvalue_label": "时间变慢承伤降低",
"InfectDuration_label": "Infect Duration",
"InfectDuration_label": "Infect Duration",
"InfectDuration_postfix": "秒",
"InfectDuration_postfix": "秒",
Line 4,899: Line 4,930:
"LowHealthWeaponPowerPercent_postfix": "%",
"LowHealthWeaponPowerPercent_postfix": "%",
"LowHealthWeaponPowerPercent_prefix": "{s:sign}",
"LowHealthWeaponPowerPercent_prefix": "{s:sign}",
"LungeCooldownReduction_label": "迅击突刺冷却时间",
"LungeCooldownReduction_postfix": "秒",
"LungeCooldownReduction_postvalue_label": "迅击突刺冷却时间",
"LungeCooldownReduction_prefix": "-",
"LungeDistance_label": "突刺距离",
"LungeDistance_postfix": "米",
"LungeDistance_postvalue_label": "突刺距离",
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "对非英雄角色",
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "对非英雄角色",
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "对非英雄角色的武器伤害",
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "对非英雄角色的武器伤害",
Line 5,215: Line 5,253:
"MaxDPS_postvalue_label": "最高每秒伤害",
"MaxDPS_postvalue_label": "最高每秒伤害",
"MaxDaggers_label": "Card Count",
"MaxDaggers_label": "Card Count",
"MaxDamageBeforePerfect_label": "最高按住伤害",
"MaxDamageBeforePerfect_postvalue_label": "最高按住伤害",
"MaxDamageHealthPercentage_label": "最大伤害的生命值百分比",
"MaxDamageHealthPercentage_label": "最大伤害的生命值百分比",
"MaxDamageHealthPercentage_postfix": "%",
"MaxDamageHealthPercentage_postfix": "%",
Line 5,297: Line 5,337:
"MaxSlowTime_postfix": "秒",
"MaxSlowTime_postfix": "秒",
"MaxSlowTime_postvalue_label": "达到最大减益的时间",
"MaxSlowTime_postvalue_label": "达到最大减益的时间",
"MaxStabs_label": "最高突刺次数",
"MaxStabs_postvalue_label": "最高突刺次数",
"MaxStacks_label": "最大叠加层数",
"MaxStacks_label": "最大叠加层数",
"MaxStacks_postvalue_label": "最大叠加层数",
"MaxStacks_postvalue_label": "最大叠加层数",
Line 5,379: Line 5,421:
"MinHeal_label": "最低治疗",
"MinHeal_label": "最低治疗",
"MinHeal_postvalue_label": "最低治疗",
"MinHeal_postvalue_label": "最低治疗",
"MinHealthFractionToTrack_postfix": "%",
"MinHealthFractionToTrack_postvalue_label": "低生命临界值",
"MinHealthTakenPct_label": "最低获得生命值",
"MinHealthTakenPct_label": "最低获得生命值",
"MinHealthTakenPct_postfix": "%",
"MinHealthTakenPct_postfix": "%",
Line 5,520: Line 5,564:
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} 就绪",
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} 就绪",
"MyRosterReadyUp": "就绪!",
"MyRosterReadyUp": "就绪!",
"MyRosterRosterDesc": "至少需要{d:min_roster_size}名英雄才能匹配",
"MyRosterRosterDesc:f": "最少需要{d:min_roster_size}名{min_roster_size, plural, one{英雄} other{英雄}}才能进入匹配",
"MyRosterRosterDesc_HeroLabs": "你的阵容至少需要3名英雄,其中2名必须是标准的非测试英雄。",
"MyRosterRosterDesc_HeroLabs": "你的阵容至少需要3名英雄,其中2名必须是标准的非测试英雄。",
"MyRosterRosterDesc_MinNonNew": "你的阵容需要至少{d:min_non_new_heroes}名不是新英雄的英雄",
"MyRosterRosterDesc_MinNonNew": "你的阵容需要至少{d:min_non_new_heroes}名不是新英雄的英雄",
"MyRosterRosterDesc_NeedsMoreNonNew": "至少需要{d:min_non_limited_heroes}名非新英雄才能匹配",
"MyRosterRosterDesc_NeedsMoreNonNew:f": "至少{d:min_non_limited_heroes}名非新{min_non_limited_heroes, plural, one{英雄} other{英雄}}才能进入匹配",
"MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。",
"MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。",
"MyRosterRosterDesc_PartyInvalid": "组队的阵容无法组建有效的队伍。",
"MyRosterRosterDesc_PartyInvalid": "组队的阵容无法组建有效的队伍。",
Line 5,703: Line 5,747:
"ParrySuccessHealPercentage_postfix": "%",
"ParrySuccessHealPercentage_postfix": "%",
"ParrySuccessHealPercentage_postvalue_label": "转化为治疗的格挡伤害量",
"ParrySuccessHealPercentage_postvalue_label": "转化为治疗的格挡伤害量",
"ParryWindow_label": "无敌持续时间",
"ParryWindow_postfix": "秒",
"ParryWindow_postvalue_label": "无敌持续时间",
"PartCollectionRadius_label": "收集半径",
"PartCollectionRadius_label": "收集半径",
"PartCollectionRadius_postfix": "米",
"PartCollectionRadius_postfix": "米",
Line 5,729: Line 5,776:
"PercentHealthHealing_postvalue_label": "生命值治疗",
"PercentHealthHealing_postvalue_label": "生命值治疗",
"PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage",
"PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage",
"PerfectDamage_label": "完美伤害",
"PerfectDamage_postvalue_label": "完美伤害",
"PerfectHoldTimeStart_label": "完美窗口开始",
"PerfectHoldTimeStart_postfix": "秒",
"PerfectHoldTimeStart_postvalue_label": "完美窗口开始",
"PerfectWindowDuration_label": "完美窗口持续时间",
"PerfectWindowDuration_postfix": "秒",
"PerfectWindowDuration_postvalue_label": "完美窗口持续时间",
"PetrifyDamageBreakThreshold_label": "石化伤害阻挡",
"PetrifyDamageBreakThreshold_label": "石化伤害阻挡",
"PetrifyDamageBreakThreshold_postvalue_label": "石化伤害阻挡",
"PetrifyDamageBreakThreshold_postvalue_label": "石化伤害阻挡",
Line 5,938: Line 5,993:
"ReportCard_PowerUp_Desc": "搭乘转运滑索返回基地,花费你所有的魂魄和技能点数",
"ReportCard_PowerUp_Desc": "搭乘转运滑索返回基地,花费你所有的魂魄和技能点数",
"ReportCard_SoulsCollected_Desc": "通过击倒敌方步兵收集 1000 个魂魄",
"ReportCard_SoulsCollected_Desc": "通过击倒敌方步兵收集 1000 个魂魄",
"ResetsAirLimit_label": "重置空中限制",
"ResetsAirLimit_postvalue_label": "重置空中限制",
"ResistReductionDuration_label": "抗性降低持续时间",
"ResistReductionDuration_label": "抗性降低持续时间",
"ResistReductionDuration_postfix": "秒",
"ResistReductionDuration_postfix": "秒",
Line 5,986: Line 6,043:
"RicochetTargetsTooltipOnly_label": "反弹目标数",
"RicochetTargetsTooltipOnly_label": "反弹目标数",
"RicochetTargetsTooltipOnly_postvalue_label": "反弹目标数",
"RicochetTargetsTooltipOnly_postvalue_label": "反弹目标数",
"RiposteChannelTime_postfix": "秒",
"RiposteChannelTime_postvalue_label": "偏转持续时间",
"RocketDamage_label": "Rocket Damage",
"RocketDamage_label": "Rocket Damage",
"RocketsPerSecond_label": "每秒火箭弹数",
"RocketsPerSecond_label": "每秒火箭弹数",
Line 6,136: Line 6,195:
"ShrinkDuration_postfix": "秒",
"ShrinkDuration_postfix": "秒",
"ShrinkDuration_postvalue_label": "缩小持续时间",
"ShrinkDuration_postvalue_label": "缩小持续时间",
"SigilBuff_label": "使用时:",
"SigilRadius_label": "半径",
"SigilRadius_postfix": "米",
"SigilRadius_postvalue_label": "半径",
"SilenceDuration_label": "沉默持续时间",
"SilenceDuration_label": "沉默持续时间",
"SilenceDuration_postfix": "秒",
"SilenceDuration_postfix": "秒",
Line 6,823: Line 6,886:
"StoredSpiritDamage_label": "储存的元灵伤害",
"StoredSpiritDamage_label": "储存的元灵伤害",
"StoredSpiritDamage_postvalue_label": "储存的元灵伤害",
"StoredSpiritDamage_postvalue_label": "储存的元灵伤害",
"StrikeRange_label": "刺击距离",
"StrikeRange_postfix": "米",
"StrikeRange_postvalue_label": "刺击距离",
"StunDelay_label": "眩晕延迟",
"StunDelay_label": "眩晕延迟",
"StunDelay_postfix": "秒",
"StunDelay_postfix": "秒",
Line 7,525: Line 7,591:
"ability_familiar_primary_weapon_bubblegun": "武器伤害",
"ability_familiar_primary_weapon_bubblegun": "武器伤害",
"ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击",
"ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击",
"ability_fencer_lunge": "无暇突进",
"ability_fencer_lunge_desc": "朝任意方向发动数次突刺,刺剑会穿透前方的敌人。按住技能键再放开可以选择发动的时机,按住的时间越久,造成的伤害越高。在\u003Cspan class=\"highlight\"\u003E完美窗口\u003C/span\u003E期间放开可以造成\u003Cspan class=\"highlight\"\u003E最高伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按住{g:citadel_binding:'Ability3'}可以重新施放。\u003C/span\u003E",
"ability_fencer_lunge_on_hold_threshold": "完美施放时:",
"ability_fencer_lunge_on_hold_threshold_label": "完美施放时:",
"ability_fencer_lunge_on_proc": "最高叠加层数触发时",
"ability_fencer_lunge_recast_hint": "重新施放",
"ability_fencer_lunge_t1_desc": "完美击中英雄时:\u003Cbr\u003E治疗35",
"ability_fencer_lunge_t2_desc": "-10秒冷却时间\u003Cbr\u003E提升突刺速度",
"ability_fencer_lunge_t3_desc": "+75完美伤害和元灵增强系数\u003Cbr\u003E提升突刺攻击冲刺距离",
"ability_fencer_riposte": "还击",
"ability_fencer_riposte_attack": "还击",
"ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。",
"ability_fencer_riposte_desc": "准备好偏转下一次所受攻击的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E。成功偏转时会暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E,再发动一次向前冲刺,\u003Cspan class=\"highlight\"\u003E击晕一个敌人\u003C/span\u003E,并降低\u003Cspan class=\"highlight\"\u003E其子弹抗性\u003C/span\u003E。",
"ability_fencer_riposte_on_parry": "剑柄击中时:",
"ability_fencer_throwblade": "脱战符文",
"ability_fencer_throwblade_desc": "在面前画一个符文球,然后\u003Cspan class=\"highlight\"\u003E向后一跃\u003C/span\u003E,符文会爆炸,对波及的敌人\u003Cspan class=\"highlight\"\u003E造成伤害和减速\u003C/span\u003E。",
"ability_fencer_throwblade_on_player_hit": "击中玩家时",
"ability_fencer_throwblade_t2_desc": "+20%射速和+50%子弹速度,持续10秒",
"ability_fencer_throwblade_t3_desc": "击中玩家时:\u003Cbr\u003E+2耐力恢复,并重置空中跳跃/冲刺限制",
"ability_fencer_ultimate": "见证精彩",
"ability_fencer_ultimate_desc": "蓄力后发动一次远距离斩击。被击中的敌人\u003Cspan class=\"highlight\"\u003E受到扰动\u003C/span\u003E,以慢动作进行移动。这个效果结束时, 他们将受到\u003Cspan class=\"highlight\"\u003E极大的伤害\u003C/span\u003E。对低生命值的敌人造成更高伤害。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E慢动作时,阿波罗为无敌,并且敌人受到的伤害减少。\u003Cbr\u003E\u003Cbr\u003E按住{g:citadel_binding:'Ability4'}或{g:citadel_binding:'Attack'}可以延迟施法。\u003C/span\u003E",
"ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage",
"ability_fire_bomb": "震荡燃烧",
"ability_fire_bomb": "震荡燃烧",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
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"ability_magician_escape/escape_escaped_modifier": "已逃跑!",
"ability_magician_escape/escape_escaped_modifier": "已逃跑!",
"ability_magician_escape_desc": "闪烁到目标位置。到达后,短暂获得\u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E提升并进入\u003Cspan class=\"highlight\"\u003E隐身状态\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[施放]\u003C/span\u003E在目标位置出现。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E在原地出现。\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E敌人无法知晓执行的是哪种施放。\u003C/span\u003E",
"ability_magician_escape_desc": "闪烁到目标位置。到达后,短暂获得\u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E提升并进入\u003Cspan class=\"highlight\"\u003E隐身状态\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[施放]\u003C/span\u003E在目标位置出现。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E在原地出现。\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E敌人无法知晓执行的是哪种施放。\u003C/span\u003E",
"ability_magician_inform_target_ultcopied": "已复制终极技能…!",
"ability_magician_magicbolt": "乱心雷矢",
"ability_magician_magicbolt": "乱心雷矢",
"ability_magician_magicbolt_desc": "发射一道魔法闪电,对目标造成\u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E\u003Cspan class=\"highlight_spirit\"\u003E伤害\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E且伤害随着闪电移动而不断提高。\u003C/span\u003E如果你拥有\u003Cspan class=\"highlight\"\u003E助手\u003C/span\u003E,他也会施放“乱心雷矢”,但伤害较低。\u003Cbr\u003E\u003Cbr\u003E按下\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability1'}\u003C/span\u003E可以\u003Cspan class=\"highlight\"\u003E将魔法闪电重定向\u003C/span\u003E至你的准星。",
"ability_magician_magicbolt_desc": "发射一道魔法闪电,对目标造成\u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E\u003Cspan class=\"highlight_spirit\"\u003E伤害\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E且伤害随着闪电移动而不断提高。\u003C/span\u003E如果你拥有\u003Cspan class=\"highlight\"\u003E助手\u003C/span\u003E,他也会施放“乱心雷矢”,但伤害较低。\u003Cbr\u003E\u003Cbr\u003E按下\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability1'}\u003C/span\u003E可以\u003Cspan class=\"highlight\"\u003E将魔法闪电重定向\u003C/span\u003E至你的准星。",
Line 7,754: Line 7,843:
"ability_melee_drifter": "近战",
"ability_melee_drifter": "近战",
"ability_melee_familiar": "近战",
"ability_melee_familiar": "近战",
"ability_melee_fencer": "近战",
"ability_melee_frank": "近战",
"ability_melee_frank": "近战",
"ability_melee_ghost": "近战",
"ability_melee_ghost": "近战",
Line 9,042: Line 9,132:
"citadel_confirm_reset_keybindings_for_either": "重置选中的所有自定义键位。\u003Cbr\u003E\u003Cbr\u003E如果选择了英雄,该英雄的键位将恢复你当前默认设置中映射的按键。\u003Cbr\u003E\u003Cbr\u003E如果选择了默认按键设置,则默认按键绑定将重置为其预定义值。",
"citadel_confirm_reset_keybindings_for_either": "重置选中的所有自定义键位。\u003Cbr\u003E\u003Cbr\u003E如果选择了英雄,该英雄的键位将恢复你当前默认设置中映射的按键。\u003Cbr\u003E\u003Cbr\u003E如果选择了默认按键设置,则默认按键绑定将重置为其预定义值。",
"citadel_confirm_reset_keybindings_for_hero": "你确定要重置这个英雄的所有自定义按键绑定吗?",
"citadel_confirm_reset_keybindings_for_hero": "你确定要重置这个英雄的所有自定义按键绑定吗?",
"citadel_confirm_reset_language": "确定要恢复默认设置吗?\u003Cbr\u003E这不会更改主要语言。",
"citadel_confirm_reset_language": "确定要恢复默认设置吗?\u003Cbr\u003E这不会更改主要的游戏内文字语言。",
"citadel_confirm_reset_video": "确定要将显示设置为原生分辨率并恢复默认视频设置吗?",
"citadel_confirm_reset_video": "确定要将显示设置为原生分辨率并恢复默认视频设置吗?",
"citadel_duo_drone_extra_abilities": "Combat Drone Abilities",
"citadel_duo_drone_extra_abilities": "Combat Drone Abilities",
Line 9,074: Line 9,164:
"citadel_keybind_ability3": "技能 3",
"citadel_keybind_ability3": "技能 3",
"citadel_keybind_ability4": "技能 4",
"citadel_keybind_ability4": "技能 4",
"citadel_keybind_ads": "副发射",
"citadel_keybind_ads": "缩放/副射击",
"citadel_keybind_ads_search": "瞄准镜瞄准",
"citadel_keybind_alt": "ALT",
"citadel_keybind_alt": "ALT",
"citadel_keybind_alt_cast": "副施放",
"citadel_keybind_alt_cast": "副施放",
Line 9,574: Line 9,665:
"citadel_settings_post_bloom": "后期处理泛光",
"citadel_settings_post_bloom": "后期处理泛光",
"citadel_settings_post_bloom_desc": "光线从图片的较亮部分漏出,以模拟摄像头镜头中的缺陷,为高亮度提供视觉提示。\u003Cbr\u003E\u003Cbr\u003E性能消耗:小/稳定",
"citadel_settings_post_bloom_desc": "光线从图片的较亮部分漏出,以模拟摄像头镜头中的缺陷,为高亮度提供视觉提示。\u003Cbr\u003E\u003Cbr\u003E性能消耗:小/稳定",
"citadel_settings_quick_cast_desc": "快速施法模式:",
"citadel_settings_quick_cast_desc": "施法模式:",
"citadel_settings_quick_cast_global": "施法模式",
"citadel_settings_quick_cast_global": "施法模式",
"citadel_settings_quick_cast_global_confirm": "这将覆盖任何现有的英雄专属快速施法设置以及默认快速施法设置。\u003Cbr\u003E\u003Cbr\u003E确定要全局更改快速施法模式吗?",
"citadel_settings_quick_cast_global_confirm": "这将覆盖任何现有的英雄专属快速施法设置以及默认快速施法设置。\u003Cbr\u003E\u003Cbr\u003E确定要全局更改快速施法模式吗?",
Line 9,585: Line 9,676:
"citadel_settings_quickcast_confirm_cast_tooltip": "按下一个技能所对应的按键选择该技能,然后按下开火键施放该技能。",
"citadel_settings_quickcast_confirm_cast_tooltip": "按下一个技能所对应的按键选择该技能,然后按下开火键施放该技能。",
"citadel_settings_quickcast_default": "技能默认",
"citadel_settings_quickcast_default": "技能默认",
"citadel_settings_quickcast_default_tooltip": "使用物品的默认快速施放模式。",
"citadel_settings_quickcast_default_tooltip": "使用技能或物品的默认快速施放模式。",
"citadel_settings_quickcast_disabled": "快速施放",
"citadel_settings_quickcast_disabled": "快速施放",
"citadel_settings_quickcast_disabled_tooltip": "按下一个技能所对应的按键选择该技能,在释放该键时施放该技能。",
"citadel_settings_quickcast_disabled_tooltip": "按下一个技能所对应的按键选择该技能,在释放该键时施放该技能。",
Line 10,117: Line 10,208:
"hero_fencer": "阿波罗",
"hero_fencer": "阿波罗",
"hero_fencer:n": "阿波罗",
"hero_fencer:n": "阿波罗",
"hero_fencer_lore": "北伊克斯亚是美丽、传统与冲突并存的土地,残酷的政治暴力早已司空见惯。因此,当阿波罗得知为了保证他的安全,他将被送往纽约求学,他意识到事态严重。\u003Cbr\u003E\u003Cbr\u003E阿波罗很难适应布莱克莫学院的生活。这所学校本应汇聚诅咒的纽约城里最优秀、最聪明的学生,但他看到的,除了少数之外,几乎全是平庸之辈。他没有把时间浪费在派对和舞会之类的琐事上,而是将精力投入到击剑场上,作为布莱克莫击剑队的队长,他刻苦训练。\u003Cbr\u003E\u003Cbr\u003E然而,到头来阿波罗并不太在意纽约生活的单调乏味。他知道,总有一天,父亲会召唤他回家,而他可以证明自己配得上家族的祖传宝剑。",
"hero_fencer_search": "aboluo 击剑 jijian 剑客 jianke tifulin 提夫林",
"hero_fencer_search": "aboluo 击剑 jijian 剑客 jianke tifulin 提夫林",
"hero_fencer_search:n": "aboluo 击剑 jijian 剑客 jianke tifulin 提夫林",
"hero_fencer_search:n": "aboluo 击剑 jijian 剑客 jianke tifulin 提夫林",
Line 10,501: Line 10,593:
"hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}飞升",
"hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}飞升",
"hud_spectate_minimap_view": "地图视图",
"hud_spectate_minimap_view": "地图视图",
"hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}琥珀",
"hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}隐王",
"hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}双方队伍",
"hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}双方队伍",
"hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}宝蓝",
"hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}源祖",
"hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}目标队伍",
"hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}目标队伍",
"hud_spectate_next_prev": "下页/上页",
"hud_spectate_next_prev": "下页/上页",
Line 10,720: Line 10,812:
"modifier_citadel_containment_victim": "Containment",
"modifier_citadel_containment_victim": "Containment",
"modifier_citadel_crystal_shield": "Absorbing Damage",
"modifier_citadel_crystal_shield": "Absorbing Damage",
"modifier_citadel_cursed": "扰动",
"modifier_citadel_damage_reduction": "Armor Boost",
"modifier_citadel_damage_reduction": "Armor Boost",
"modifier_citadel_damageboost": "Damage Boost",
"modifier_citadel_damageboost": "Damage Boost",
Line 10,825: Line 10,918:
"modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement",
"modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement",
"modifier_early_gold_pickup_aura/aura_target/timer": "捕获队伍魂魄",
"modifier_early_gold_pickup_aura/aura_target/timer": "捕获队伍魂魄",
"modifier_fencer_riposte": "还击",
"modifier_fencer_ultimate_target": "终结乐章",
"modifier_fervor_aura_active": "背水一战",
"modifier_fervor_aura_active": "背水一战",
"modifier_fire_rate_reduction_aura": "Weapon Jammer",
"modifier_fire_rate_reduction_aura": "Weapon Jammer",