Data:Lang zh-hans.json: Difference between revisions

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Deadbot v1.6.1-6293
Deadbot (talk | contribs)
Deadbot v1.6.1-6301
Line 4,419: Line 4,419:
"HeroTraining_Intro_Title": "欢迎来到\u003Cb\u003E英雄训练\u003C/b\u003E",
"HeroTraining_Intro_Title": "欢迎来到\u003Cb\u003E英雄训练\u003C/b\u003E",
"HeroTraining_Outro_Button": "完成",
"HeroTraining_Outro_Button": "完成",
"HeroTraining_Outro_Desc": "你已经掌握了基础要点;\u003Cbr /\u003E现在为分路训练做好准备吧。",
"HeroTraining_Outro_Title": "\u003Cb\u003E英雄训练\u003C/b\u003E已完成",
"HeroesPageTitle": "英雄",
"HeroesPageTitle": "英雄",
"HexDuration_label": "扰动持续时间",
"HexDuration_label": "扰动持续时间",
Line 4,851: Line 4,849:
"LifestealDuration_postfix": "秒",
"LifestealDuration_postfix": "秒",
"LifestealDuration_postvalue_label": "吸取生命持续时间",
"LifestealDuration_postvalue_label": "吸取生命持续时间",
"LifestealHealPercent_label": "近战击中治疗百分比",
"LifestealHealPercent_postfix": "%",
"LifestealHealPercent_postfix": "%",
"LifestealHealPercent_postvalue_label": "近战击中治疗百分比",
"LifestealHeal_label": "近战命中时获得的治疗",
"LifestealHeal_label": "近战命中时获得的治疗",
"LifestealHeal_postvalue_label": "近战命中时获得的治疗",
"LifestealHeal_postvalue_label": "近战命中时获得的治疗",
Line 5,592: Line 5,588:
"NanoTechPerShot_label": "元灵伤害",
"NanoTechPerShot_label": "元灵伤害",
"NanoTechPerShot_postvalue_label": "元灵伤害",
"NanoTechPerShot_postvalue_label": "元灵伤害",
"NewPlayer_Finish": "End Tutorial",
"NewPlayer_GetStarted": "Review \u003Cspan class='TaskHighlight'\u003EGet Started\u003C/span\u003E",
"NewPlayer_GetStarted_Time": "4 mins",
"NewPlayer_HeroSandbox": "Try out your moves in \u003Cspan class='TaskHighlight'\u003EHero Training\u003C/span\u003E",
"NewPlayer_HeroSandbox_Time": "5 mins",
"NewPlayer_LaneTraining": "Learn the early game in \u003Cspan class='TaskHighlight'\u003ELane Training\u003C/span\u003E",
"NewPlayer_LaneTraining_Time": "8 mins",
"NewPlayer_NewPlayerFlow": "Learn to Play",
"NewPlayer_NewPlayerFlow": "Learn to Play",
"NewPlayer_NewPlayerFlow_Desc": "To get started, check out the tasks within \u003Cspan class=\"introText\"\u003ELearn\u003C/span\u003E.",
"NewPlayer_Skip": "跳过教程",
"NewPlayer_Skip": "跳过教程",
"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!",
"NonHeroAbilityLifestealTooltipOnly_postfix": "%",
"NonHeroAbilityLifestealTooltipOnly_postfix": "%",
"NonHeroHealingFactor_label": "对非英雄单位生命吸取",
"NonHeroHealingFactor_label": "对非英雄单位生命吸取",
Line 6,055: Line 6,042:
"SandPhantomProcCooldown_postfix": "秒",
"SandPhantomProcCooldown_postfix": "秒",
"SandPhantomProcCooldown_postvalue_label": "系数间冷却时间",
"SandPhantomProcCooldown_postvalue_label": "系数间冷却时间",
"Sandbox_Tutorial_Abilities": "测试你的技能",
"Sandbox_Tutorial_Abilities_desc": "按下{g:citadel_binding:'Ability1'}、{g:citadel_binding:'Ability2'}、{g:citadel_binding:'Ability3'}或{g:citadel_binding:'Ability4'}来尝试使用技能。",
"Sandbox_Tutorial_Completed": "Sandbox Completed",
"Sandbox_Tutorial_Completed": "Sandbox Completed",
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.",
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.",
"Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}",
"Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}",
"Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'Roll'}",
"Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}",
"Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}",
"Sandbox_Tutorial_Controls_Mantle": "按住{g:citadel_binding:1st:'Mantle'}",
"Sandbox_Tutorial_Controls_Mantle": "按住{g:citadel_binding:1st:'Mantle'}",
Line 6,073: Line 6,057:
"Sandbox_Tutorial_Controls_task_Reload": "装填弹药",
"Sandbox_Tutorial_Controls_task_Reload": "装填弹药",
"Sandbox_Tutorial_Controls_task_Zoom": "缩放",
"Sandbox_Tutorial_Controls_task_Zoom": "缩放",
"Sandbox_Tutorial_Mods": "为你的英雄购买物品",
"Sandbox_Tutorial_Mods_desc": "前往商店浏览物品。尝试购买一些。",
"Sandbox_Tutorial_Movement": "测试控制",
"Sandbox_Tutorial_Movement": "测试控制",
"Sandbox_Tutorial_Movement_desc": "使用此区域来测试你的控制",
"Sandbox_Tutorial_Movement_desc": "使用此区域来测试你的控制",
"Sandbox_Tutorial_Step_1": "第 1 步(共 6 步)",
"Sandbox_Tutorial_Step_2": "第 2 步(共 6 步)",
"Sandbox_Tutorial_Step_3": "第 3 步(共 6 步)",
"Sandbox_Tutorial_Step_4": "第 4 步(共 6 步)",
"Sandbox_Tutorial_Step_5": "第 5 步(共 6 步)",
"Sandbox_Tutorial_Step_6": "第 6 步(共 6 步)",
"Sandbox_Tutorial_Unlock_Abilities": "解锁你的技能",
"Sandbox_Tutorial_Unlock_Abilities": "解锁你的技能",
"Sandbox_Tutorial_Unlock_Abilities_desc": "按住{g:citadel_binding:'Default.Scoreboard'}解锁新技能。",
"Sandbox_Tutorial_Unlock_Abilities_desc": "按住{g:citadel_binding:'Default.Scoreboard'}解锁新技能。",
"Sandbox_Tutorial_Upgrades": "升级你的技能",
"Sandbox_Tutorial_Upgrades_desc": "按住{g:citadel_binding:'Default.Scoreboard'}消耗技能点数来升级技能。",
"Sandbox_Tutorial_Zipline": "搭乘转运滑索",
"Sandbox_Tutorial_Zipline_desc": "按住{g:citadel_binding:'Default.Mantle'}上滑索。按下{g:citadel_binding:'Default.Mantle'}跳下滑索。",
"Scoreboard": "计分板",
"Scoreboard": "计分板",
"ScrapDamage_label": "伤害",
"ScrapDamage_label": "伤害",
Line 8,148: Line 8,120:
"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "明光打击灼烧",
"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "明光打击灼烧",
"ability_unicorn_luminousstrike_desc": "从上天召唤纯净的光束。短暂持续时间后,光束会完全成形,引发爆炸,对范围内所有目标造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E每次击中一个敌方英雄,赛凌都会获得一个可叠加的增益效果,提升她的元灵伤害。",
"ability_unicorn_luminousstrike_desc": "从上天召唤纯净的光束。短暂持续时间后,光束会完全成形,引发爆炸,对范围内所有目标造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E每次击中一个敌方英雄,赛凌都会获得一个可叠加的增益效果,提升她的元灵伤害。",
"ability_unicorn_luminousstrike_t2_desc": "-12秒冷却时间\u003Cbr\u003E+60冲击伤害",
"ability_unicorn_luminousstrike_t2_desc": "-15秒冷却时间\u003Cbr\u003E+60冲击伤害",
"ability_unicorn_prismaticguard": "炫目戏法",
"ability_unicorn_prismaticguard": "炫目戏法",
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法",
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法",
Line 8,159: Line 8,131:
"ability_unicorn_radiantblast_desc": "用耀眼的光芒轰击面前锥形范围内的敌人。被击中的敌人受到Celeste攻击时会受到{g:citadel_inline_attribute:'SpiritDamage'},并且向她提供\u003Cspan class=\"highlight\"\u003E元灵生命吸取\u003C/span\u003E。",
"ability_unicorn_radiantblast_desc": "用耀眼的光芒轰击面前锥形范围内的敌人。被击中的敌人受到Celeste攻击时会受到{g:citadel_inline_attribute:'SpiritDamage'},并且向她提供\u003Cspan class=\"highlight\"\u003E元灵生命吸取\u003C/span\u003E。",
"ability_unicorn_radiantblast_on_bullet_hit_desc": "子弹击中时",
"ability_unicorn_radiantblast_on_bullet_hit_desc": "子弹击中时",
"ability_unicorn_radiantblast_t2_desc": "+3米施法距离\u003Cbr\u003E+15%元灵吸取生命",
"ability_unicorn_radiantblast_t2_desc": "+3米施法距离\u003Cbr\u003E+20%元灵吸取生命",
"ability_unicorn_radiantblast_t3_desc": "+25伤害并提升元灵增强系数",
"ability_unicorn_radiantblast_t3_desc": "+25伤害并提升元灵增强系数",
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
Line 8,383: Line 8,355:
"citadel_ability_bull_heal_desc": "吸取前方附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。",
"citadel_ability_bull_heal_desc": "吸取前方附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。",
"citadel_ability_bull_heal_quip": "吸取前方附近敌人的生命值",
"citadel_ability_bull_heal_quip": "吸取前方附近敌人的生命值",
"citadel_ability_bull_heal_t3_desc": "+\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E提升伤害系数\u003C/span\u003E",
"citadel_ability_bull_leap": "撼天动地",
"citadel_ability_bull_leap": "撼天动地",
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。",
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。",
Line 9,997: Line 9,968:
"guide_movement_slide_header": "滑行",
"guide_movement_slide_header": "滑行",
"guide_movement_zipline_desc": "按住{g:citadel_binding:'Zipline'}上滑索。\u003Cbr\u003E\u003Cbr\u003E按住{g:citadel_binding:'Mantle'}可跳下滑索。",
"guide_movement_zipline_desc": "按住{g:citadel_binding:'Zipline'}上滑索。\u003Cbr\u003E\u003Cbr\u003E按住{g:citadel_binding:'Mantle'}可跳下滑索。",
"guide_movement_zipline_header": "转运滑索",
"guide_neutrals_desc": "地图四处潜伏着许多中立生物。摧毁它们可获得魂魄。\u003Cbr\u003E\u003Cbr\u003E有时,强大的生物会地图中央出现……摧毁它会为己方带来巨大的力量。",
"guide_neutrals_desc": "地图四处潜伏着许多中立生物。摧毁它们可获得魂魄。\u003Cbr\u003E\u003Cbr\u003E有时,强大的生物会地图中央出现……摧毁它会为己方带来巨大的力量。",
"guide_neutrals_header": "中立生物",
"guide_neutrals_header": "中立生物",
Line 10,012: Line 9,982:
"guide_the_map_guardians_header": "卫士",
"guide_the_map_guardians_header": "卫士",
"guide_the_map_header": "概览",
"guide_the_map_header": "概览",
"guide_the_map_lanes_desc": "共有 3 条分路,每条都有一条转运滑索,玩家可搭乘滑索快速移动。",
"guide_the_map_lanes_header": "分路",
"guide_the_map_lanes_header": "分路",
"guide_the_map_main_header": "概览",
"guide_the_map_main_header": "概览",
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"hero_necro": "格瑞墓",
"hero_necro": "格瑞墓",
"hero_necro:n": "格瑞墓",
"hero_necro:n": "格瑞墓",
"hero_necro_lore": "达西·格瑞墓的双亲是叱咤风云的辩护律师,她从小就生活在一言不合就辩论、争吵或谈判的家庭里。这样的生活令人疲惫不堪。不过她的父母常常忙于会见客户或处理案件,无暇顾及她,而魂灵却一直倾听她的心声。\u003Cbr\u003E\u003Cbr\u003E格瑞墓很享受她在墓地的时光。宁静祥和,非常适合她平复思绪、倾诉烦恼……但有一天这种单方面的倾诉开始发生改变。\u003Cbr\u003E\u003Cbr\u003E一切始于微弱的耳语,一个女人的声音似乎在回应格瑞墓的抱怨。格瑞墓受好奇心驱使,倾听着……并循着声音的指引,最终来到范科特兰公园里一个铅衬的盒子前。如果大多数高中生挖出一只英灵的手,恐怕都会吓得魂飞魄散,但格瑞墓显然不是一般的青少年。手恢复自由后,英灵的声音变得更加洪亮……她多年来一直在寻找学生去传授知识,而格瑞墓渴望学习。\u003Cbr\u003E\u003Cbr\u003E作为一名初出茅庐的魂灵法师,达西不仅要兼顾布莱克莫学院的学业……还要应对墓园居民的各种需求,他们每个人都有未了的心愿,需要她的帮助才能解决。",
"hero_necro_search": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei",
"hero_necro_search": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei",
"hero_necro_search:n": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei",
"hero_necro_search:n": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei",
Line 10,657: Line 10,625:
"menu_play_lane_training_desc": "在友方英雄的指引下了解初期游戏。",
"menu_play_lane_training_desc": "在友方英雄的指引下了解初期游戏。",
"menu_play_lane_training_time_est": "8分钟",
"menu_play_lane_training_time_est": "8分钟",
"menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.",
"menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。",
"menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。",
"menu_play_matchmaking": "与其他玩家进行标准比赛",
"menu_play_matchmaking": "与其他玩家进行标准比赛",
Line 10,667: Line 10,634:
"menu_play_roster_button": "开始",
"menu_play_roster_button": "开始",
"menu_play_sandbox_desc": "测试英雄技能、移动和物品",
"menu_play_sandbox_desc": "测试英雄技能、移动和物品",
"menu_play_sandbox_time_est": "5分钟",
"menu_play_unavailable_in_party": "在队伍中时不可用",
"menu_play_unavailable_in_party": "在队伍中时不可用",
"menu_play_unavailable_in_queue": "在队列中不可用",
"menu_play_unavailable_in_queue": "在队列中不可用",
Line 11,342: Line 11,308:
"upgrade_celestial_guidance_desc": "施加极其强力的净化效果,为全城的友军提供补给。",
"upgrade_celestial_guidance_desc": "施加极其强力的净化效果,为全城的友军提供补给。",
"upgrade_chain_lightning": "特斯拉弹",
"upgrade_chain_lightning": "特斯拉弹",
"upgrade_chain_lightning_desc": "子弹有几率会\u003Cspan class=\"highlight\"\u003E电击\u003C/span\u003E目标。\u003Cspan class=\"highlight\"\u003E电击\u003C/span\u003E会跳到附近的敌人身上。",
"upgrade_chain_lightning_search": "tesila 特斯拉 漩涡 xuanwo 电锤 dianchui zidan",
"upgrade_chain_lightning_search": "tesila 特斯拉 漩涡 xuanwo 电锤 dianchui zidan",
"upgrade_cheat_death": "幸免于难",
"upgrade_cheat_death": "幸免于难",
Line 11,354: Line 11,319:
"upgrade_clip_size_search": "kuorong 扩容",
"upgrade_clip_size_search": "kuorong 扩容",
"upgrade_cloak_of_opportunity": "机遇斗篷",
"upgrade_cloak_of_opportunity": "机遇斗篷",
"upgrade_cloak_of_opportunity_desc": "下一个施加\u003Cspan class=\"highlight\"\u003E移动锁定、眩晕、连锁、定身或睡眠\u003C/span\u003E的减益效果会被抵挡,并变为\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E。还会获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和额外{g:citadel_inline_attribute:'MoveSpeed'}",
"upgrade_cloaking_device_active": "来去无踪",
"upgrade_cloaking_device_active": "来去无踪",
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003E攻击或使用技能将结束隐身状态,并发动一次\u003Cspan class=\"highlight\"\u003E伏击\u003C/span\u003E,暂时提供额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E。",
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003E攻击或使用技能将结束隐身状态,并发动一次\u003Cspan class=\"highlight\"\u003E伏击\u003C/span\u003E,暂时提供额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E。",
Line 11,418: Line 11,382:
"upgrade_eldritch_shot_desc": "你的下一颗子弹会施加一个强力的减益效果,降低敌人的伤害输出、治疗和移动速度。还会根据目标的当前生命值造成{g:citadel_inline_attribute:'BonusSpiritDamage'}伤害。\u003Cbr\u003E\u003Cbr\u003E子弹体积更大,可以穿透目标。",
"upgrade_eldritch_shot_desc": "你的下一颗子弹会施加一个强力的减益效果,降低敌人的伤害输出、治疗和移动速度。还会根据目标的当前生命值造成{g:citadel_inline_attribute:'BonusSpiritDamage'}伤害。\u003Cbr\u003E\u003Cbr\u003E子弹体积更大,可以穿透目标。",
"upgrade_electric_slippers": "霹雳便鞋",
"upgrade_electric_slippers": "霹雳便鞋",
"upgrade_electric_slippers_desc": "滑行时,可以躲避子弹,提升射速并对周围敌人造成伤害。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E对每个目标的冷却时间相互独立。\u003C/span\u003E",
"upgrade_enchanted_holsters": "施术之手",
"upgrade_enchanted_holsters": "施术之手",
"upgrade_enchanted_holsters_desc": "每次在战斗中施放技能或物品时,都会获得提高射速和装填速度的可叠加增益。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E每层叠加都会刷新持续时间。\u003C/span\u003E",
"upgrade_enchanted_holsters_desc": "每次在战斗中施放技能或物品时,都会获得提高射速和装填速度的可叠加增益。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E每层叠加都会刷新持续时间。\u003C/span\u003E",
Line 11,435: Line 11,398:
"upgrade_ethereal_bullets_search": "水银重弹 shuiyin zidan",
"upgrade_ethereal_bullets_search": "水银重弹 shuiyin zidan",
"upgrade_express_shot": "疾速射击",
"upgrade_express_shot": "疾速射击",
"upgrade_express_shot_desc": "下一次攻击会以更高的子弹速度快速连续\u003Cspan class=\"highlight\"\u003E发射两次\u003C/span\u003E,造成\u003Cspan class=\"highlight\"\u003E更多伤害\u003C/span\u003E。此攻击会消耗额外的弹药。",
"upgrade_express_shot_search": "疾速射击 jixu 连击刀 lianji 回音战刃 huiyin",
"upgrade_express_shot_search": "疾速射击 jixu 连击刀 lianji 回音战刃 huiyin",
"upgrade_extra_charge": "额外充能",
"upgrade_extra_charge": "额外充能",
Line 11,457: Line 11,419:
"upgrade_glass_cannon": "玻璃大炮",
"upgrade_glass_cannon": "玻璃大炮",
"upgrade_glass_cannon2": "玻璃大炮 v2",
"upgrade_glass_cannon2": "玻璃大炮 v2",
"upgrade_glass_cannon2_desc": "每次击败英雄都会赋予\u003Cspan class=\"highlight\"\u003E永久武器伤害\u003C/span\u003E(最多{s:MaxStacks}层)。如果被击败,则会失去1层叠加。",
"upgrade_glass_cannon2_search": "玻璃大炮 v2 boli dapao",
"upgrade_glass_cannon2_search": "玻璃大炮 v2 boli dapao",
"upgrade_glass_cannon_desc": "每次击败英雄都会获得\u003Cspan class=\"highlight\"\u003E永久射速\u003C/span\u003E(最多可叠加{s:MaxStacks}层)。如果被击倒,则会失去1层叠加。",
"upgrade_glass_cannon_plus1": "玻璃大炮 +1",
"upgrade_glass_cannon_plus1": "玻璃大炮 +1",
"upgrade_glass_cannon_search": "boli dapao 玻璃大炮",
"upgrade_glass_cannon_search": "boli dapao 玻璃大炮",
Line 11,562: Line 11,522:
"upgrade_magic_burst_search": "mishu 秘术爆发",
"upgrade_magic_burst_search": "mishu 秘术爆发",
"upgrade_magic_carpet": "魔毯",
"upgrade_magic_carpet": "魔毯",
"upgrade_magic_carpet_desc": "召唤魔毯,带你\u003Cspan class=\"highlight\"\u003E飞走\u003C/span\u003E。在飞行过程中对减速免疫,但采取任何操作都会让魔毯消失。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E在召唤魔毯期间无法使用技能。\u003C/span\u003E",
"upgrade_magic_carpet_search": "魔毯 motan",
"upgrade_magic_carpet_search": "魔毯 motan",
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"upgrade_magic_missile": "召唤导弹",
"upgrade_magic_missile": "召唤导弹",
"upgrade_magic_missile_search": "召唤导弹 zhaohuan",
"upgrade_magic_missile_search": "召唤导弹 zhaohuan",
Line 11,606: Line 11,565:
"upgrade_mystic_reverb_search": "mishu 秘术余波",
"upgrade_mystic_reverb_search": "mishu 秘术余波",
"upgrade_mystical_piano": "神秘钢琴",
"upgrade_mystical_piano": "神秘钢琴",
"upgrade_mystical_piano_desc": "短暂延迟后,目标区域内的敌人将被眩晕并耗尽耐力。眩晕后他们会暂时发呆。",
"upgrade_non_player_bonus": "猎怪弹",
"upgrade_non_player_bonus": "猎怪弹",
"upgrade_non_player_bonus_sacrifice": "特异供奉",
"upgrade_non_player_bonus_sacrifice": "特异供奉",
Line 11,617: Line 11,575:
"upgrade_omnicharge_pendant": "跃升之印",
"upgrade_omnicharge_pendant": "跃升之印",
"upgrade_omnicharge_pendant_charges": "额外充能点数",
"upgrade_omnicharge_pendant_charges": "额外充能点数",
"upgrade_omnicharge_pendant_desc": "加强任意主动非终极技能,使其获得\u003Cspan class=\"highlight\"\u003E额外技能充能点数\u003C/span\u003E。已加强的物品会获得更多额外充能点数。",
"upgrade_patrons_blessing": "秘术管道",
"upgrade_patrons_blessing": "秘术管道",
"upgrade_patrons_blessing_desc": "为自身和友军提供强大的精神集中光环。对友军的数值有所降低。",
"upgrade_patrons_blessing_desc": "为自身和友军提供强大的精神集中光环。对友军的数值有所降低。",
Line 11,625: Line 11,582:
"upgrade_personal_rejuvenator_search": "重生 chongsheng",
"upgrade_personal_rejuvenator_search": "重生 chongsheng",
"upgrade_phantom_strike": "幻影突袭",
"upgrade_phantom_strike": "幻影突袭",
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E至一个敌方目标前,并将其拉向地面。造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E,使其\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E减缓并\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E。",
"upgrade_phantom_strike_search": "幻影突袭 huanying tuxi",
"upgrade_phantom_strike_search": "幻影突袭 huanying tuxi",
"upgrade_prism_blast": "棱镜冲击",
"upgrade_prism_blast": "棱镜冲击",
Line 11,703: Line 11,659:
"upgrade_sharpshooter_search": "danwuxufa 弹无虚发",
"upgrade_sharpshooter_search": "danwuxufa 弹无虚发",
"upgrade_shivas_bracelet": "寒霜护符",
"upgrade_shivas_bracelet": "寒霜护符",
"upgrade_shivas_bracelet_desc": "加强的技能拥有\u003Cspan class=\"highlight\"\u003E冷却时间减少\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。技能造成伤害时,\u003Cspan class=\"highlight\"\u003E冻结\u003C/span\u003E目标并施加\u003Cspan class=\"highlight\"\u003E额外伤害\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E对每个目标的冷却时间相互独立。\u003C/span\u003E",
"upgrade_shrink_ray": "缩小射线",
"upgrade_shrink_ray": "缩小射线",
"upgrade_shrink_ray/modifier_shrink_ray": "缩小射线",
"upgrade_shrink_ray/modifier_shrink_ray": "缩小射线",
Line 11,711: Line 11,666:
"upgrade_silencer_search": "chenmo 沉默子弹 zidan",
"upgrade_silencer_search": "chenmo 沉默子弹 zidan",
"upgrade_siphon_bullets": "虹吸弹",
"upgrade_siphon_bullets": "虹吸弹",
"upgrade_siphon_bullets_desc_passive2": "子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E吸取最大生命值\u003C/span\u003E。减益失效时,敌人会重新获得失去的生命值。如果遭吸取的敌人被击倒,那么吸取的生命值会成为永久的{s:StealPerKill}层叠加;如果被击倒,则会失去{s:StackLostPerDeath}层叠加。",
"upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan",
"upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan",
"upgrade_slowing_bullets": "减速弹",
"upgrade_slowing_bullets": "减速弹",
Line 11,738: Line 11,692:
"upgrade_spirit_burn": "元灵燃烧",
"upgrade_spirit_burn": "元灵燃烧",
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "元灵燃烧",
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "元灵燃烧",
"upgrade_spirit_burn_desc": "在 {s:DamageThresholdDuration}s 内对敌人造成严重\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E会引发爆炸,令附近敌人受到伤害并燃烧。燃烧期间,敌人会持续受到伤害,且治疗量减少。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E对非英雄目标使用时,冷却时间减半但造成半额伤害。\u003C/span\u003E",
"upgrade_spirit_burn_search": "元灵燃烧 yuanling ranshao",
"upgrade_spirit_burn_search": "元灵燃烧 yuanling ranshao",
"upgrade_spirit_sap": "元灵衰竭",
"upgrade_spirit_sap": "元灵衰竭",
Line 11,747: Line 11,700:
"upgrade_spirit_snatch_search": "元灵收割 yuanling shouge",
"upgrade_spirit_snatch_search": "元灵收割 yuanling shouge",
"upgrade_split_shot": "裂光射击",
"upgrade_split_shot": "裂光射击",
"upgrade_split_shot_desc": "使射击变为\u003Cspan class=\"highlight\"\u003E多重射击\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E每次攻击命中多个英雄将获得\u003Cspan class=\"highlight\"\u003E可叠加的武器伤害加成\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E每个目标在一次多重射击中只能被命中一次。\u003C/span\u003E",
"upgrade_split_shot_desc_02": "裂光弹雨多重击中加成",
"upgrade_split_shot_desc_02": "裂光弹雨多重击中加成",
"upgrade_split_shot_search": "裂光射击 lieguang",
"upgrade_split_shot_search": "裂光射击 lieguang",
Line 11,811: Line 11,763:
"upgrade_ultimate_burst_search": "雷鸣卷轴 leiming juanzhou",
"upgrade_ultimate_burst_search": "雷鸣卷轴 leiming juanzhou",
"upgrade_unstable_concoction": "不稳定化合物",
"upgrade_unstable_concoction": "不稳定化合物",
"upgrade_unstable_concoction_desc": "服下一种药剂,可使你的\u003Cspan class=\"highlight\"\u003E速度、生命值、元灵和武器伤害\u003C/span\u003E提高。短暂持续时间后\u003Cspan class=\"highlight\"\u003E会倒下并爆炸\u003C/span\u003E,使附近的敌人眩晕,并根据自身的最大生命值造成伤害。",
"upgrade_unstoppable": "势不可挡",
"upgrade_unstoppable": "势不可挡",
"upgrade_unstoppable_desc": "暂时抑制\u003Cspan class=\"highlight\"\u003E负面状态效果\u003C/span\u003E,并对\u003Cspan class=\"highlight\"\u003E眩晕、沉默、睡眠、缠绕和缴械\u003C/span\u003E效果\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E。\u003Cbr\u003E处于\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E睡眠\u003C/span\u003E效果之下时无法使用。",
"upgrade_unstoppable_desc": "暂时抑制\u003Cspan class=\"highlight\"\u003E负面状态效果\u003C/span\u003E,并对\u003Cspan class=\"highlight\"\u003E眩晕、沉默、睡眠、缠绕和缴械\u003C/span\u003E效果\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E。\u003Cbr\u003E处于\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E睡眠\u003C/span\u003E效果之下时无法使用。",
Line 11,828: Line 11,779:
"upgrade_warp_stone_search": "chuansong 传送石 跳刀 tiaodao 闪现 shanxian",
"upgrade_warp_stone_search": "chuansong 传送石 跳刀 tiaodao 闪现 shanxian",
"upgrade_weapon_backstabber": "暗袭背刺",
"upgrade_weapon_backstabber": "暗袭背刺",
"upgrade_weapon_backstabber_desc": "用武器或近战从后侧攻击敌人会造成创伤,造成{g:citadel_inline_attribute:'SpiritDPS'}并减少其子弹抗性。在此期间,如果自身或任何友军在目标附近,将会\u003Cspan class=\"highlight\"\u003E透过墙壁\u003C/span\u003E看到他们,并获得{g:citadel_inline_attribute:'BonusMoveSpeed'}。",
"upgrade_weapon_backstabber_search": "暗袭背刺 anxi beici",
"upgrade_weapon_backstabber_search": "暗袭背刺 anxi beici",
"upgrade_weapon_shielding": "武器防护",
"upgrade_weapon_shielding": "武器防护",