Data:Lang zh-hans.json: Difference between revisions

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Deadbot (talk | contribs)
Deadbot v1.6.1-6323
Deadbot (talk | contribs)
Deadbot v1.6.1-6336
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"BasicReflectPercent_label": "Basic Damage Reflect",
"BasicReflectPercent_label": "Basic Damage Reflect",
"BasicReflectPercent_postfix": "%",
"BasicReflectPercent_postfix": "%",
"Basics_Tutorial_Desc": "通过这个快速互动教程,快速掌握基本操作。",
"Basics_Tutorial_Title": "基础教程",
"BatCount_label": "蝙蝠释放总数",
"BatCount_label": "蝙蝠释放总数",
"BatCount_postvalue_label": "蝙蝠释放总数",
"BatCount_postvalue_label": "蝙蝠释放总数",
Line 3,935: Line 3,937:
"FencerLungeStabDamage_label": "基础按住伤害",
"FencerLungeStabDamage_label": "基础按住伤害",
"FencerLungeStabDamage_postvalue_label": "基础按住伤害",
"FencerLungeStabDamage_postvalue_label": "基础按住伤害",
"FencerUltDebuffDuration_label": "减速持续时间",
"FencerUltDebuffDuration_label": "减益持续时间",
"FencerUltDebuffDuration_postfix": "秒",
"FencerUltDebuffDuration_postfix": "秒",
"FencerUltDebuffDuration_postvalue_label": "减速持续时间",
"FencerUltDebuffDuration_postvalue_label": "减益持续时间",
"FervorBulletResist_label": "子弹抗性",
"FervorBulletResist_label": "子弹抗性",
"FervorBulletResist_postfix": "%",
"FervorBulletResist_postfix": "%",
Line 4,416: Line 4,418:
"HeroTraining_Intro_Title": "欢迎来到\u003Cb\u003E英雄训练\u003C/b\u003E",
"HeroTraining_Intro_Title": "欢迎来到\u003Cb\u003E英雄训练\u003C/b\u003E",
"HeroTraining_Outro_Button": "完成",
"HeroTraining_Outro_Button": "完成",
"HeroTraining_Outro_Desc": "接下来试试玩一局街头乱斗。",
"HeroTraining_Outro_Title": "基础教程完成",
"HeroesPageTitle": "英雄",
"HeroesPageTitle": "英雄",
"HexDuration_label": "扰动持续时间",
"HexDuration_label": "扰动持续时间",
Line 5,202: Line 5,206:
"MagicCarpetShieldDuration_postfix": "秒",
"MagicCarpetShieldDuration_postfix": "秒",
"MagicCarpetShieldDuration_postvalue_label": "护盾持续时间",
"MagicCarpetShieldDuration_postvalue_label": "护盾持续时间",
"MagicCarpetSummoning_channel": "召唤中",
"MagicDamagePerBullet_label": "每发子弹造成的元灵伤害",
"MagicDamagePerBullet_label": "每发子弹造成的元灵伤害",
"MagicDamagePerBullet_postvalue_label": "每发子弹造成的元灵伤害",
"MagicDamagePerBullet_postvalue_label": "每发子弹造成的元灵伤害",
Line 5,380: Line 5,385:
"MeleeResistPercent_postvalue_label": "近战抗性",
"MeleeResistPercent_postvalue_label": "近战抗性",
"MeleeResistPercent_prefix": "{s:sign}",
"MeleeResistPercent_prefix": "{s:sign}",
"MeleeResistReductionDuration_label": "近战抗性降低持续时间",
"MeleeResistReductionDuration_postfix": "秒",
"MeleeResistReductionDuration_postvalue_label": "减益持续时间",
"MeleeResistReduction_label": "近战抗性",
"MeleeResistReduction_postfix": "%",
"MeleeResistReduction_postvalue_label": "近战抗性",
"MeteorDamageRadius_label": "Meteor Damage Radius",
"MeteorDamageRadius_label": "Meteor Damage Radius",
"MeteorDamage_label": "Meteor Damage",
"MeteorDamage_label": "Meteor Damage",
Line 5,587: Line 5,598:
"NanoTechPerShot_label": "元灵伤害",
"NanoTechPerShot_label": "元灵伤害",
"NanoTechPerShot_postvalue_label": "元灵伤害",
"NanoTechPerShot_postvalue_label": "元灵伤害",
"NewPlayer_Finish": "End Tutorial",
"NewPlayer_GetStarted": "Review \u003Cspan class='TaskHighlight'\u003EGet Started\u003C/span\u003E",
"NewPlayer_GetStarted_Time": "4 mins",
"NewPlayer_HeroSandbox": "Try out your moves in \u003Cspan class='TaskHighlight'\u003EHero Training\u003C/span\u003E",
"NewPlayer_HeroSandbox_Time": "5 mins",
"NewPlayer_LaneTraining": "Learn the early game in \u003Cspan class='TaskHighlight'\u003ELane Training\u003C/span\u003E",
"NewPlayer_LaneTraining_Time": "8 mins",
"NewPlayer_NewPlayerFlow": "Learn to Play",
"NewPlayer_NewPlayerFlow": "Learn to Play",
"NewPlayer_NewPlayerFlow_Desc": "To get started, check out the tasks within \u003Cspan class=\"introText\"\u003ELearn\u003C/span\u003E.",
"NewPlayer_Skip": "跳过教程",
"NewPlayer_Skip": "跳过教程",
"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!",
"NonHeroAbilityLifestealTooltipOnly_postfix": "%",
"NonHeroAbilityLifestealTooltipOnly_postfix": "%",
"NonHeroHealingFactor_label": "对非英雄单位生命吸取",
"NonHeroHealingFactor_label": "对非英雄单位生命吸取",
Line 6,041: Line 6,061:
"SandPhantomProcCooldown_postfix": "秒",
"SandPhantomProcCooldown_postfix": "秒",
"SandPhantomProcCooldown_postvalue_label": "系数间冷却时间",
"SandPhantomProcCooldown_postvalue_label": "系数间冷却时间",
"Sandbox_Tutorial_Abilities": "使用一个技能",
"Sandbox_Tutorial_Abilities_Cast_desc": "按下{g:citadel_binding:'Ability1'}进行施法",
"Sandbox_Tutorial_Abilities_Unlock_desc": "按住{g:citadel_binding:'Ability1'}后解锁",
"Sandbox_Tutorial_Abilities_Upgrade_desc": "按住{g:citadel_binding:'Default.Scoreboard'}再点击可以升级",
"Sandbox_Tutorial_Completed": "Sandbox Completed",
"Sandbox_Tutorial_Completed": "Sandbox Completed",
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.",
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.",
"Sandbox_Tutorial_Controls_AirDash": "{g:citadel_binding:1st:'Mantle'}再{g:citadel_binding:1st:'Roll'}",
"Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}",
"Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}",
"Sandbox_Tutorial_Controls_Cast": "施法",
"Sandbox_Tutorial_Controls_CloseShop": "关闭商店",
"Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'MoveForward'}+{g:citadel_binding:1st:'Roll'}",
"Sandbox_Tutorial_Controls_DestroyGuardian": "卫士已摧毁",
"Sandbox_Tutorial_Controls_HeavyMelee": "按住{g:citadel_binding:1st:'AbilityMelee'}",
"Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}",
"Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}",
"Sandbox_Tutorial_Controls_LightMelee": "{g:citadel_binding:1st:'AbilityMelee'}",
"Sandbox_Tutorial_Controls_Mantle": "按住{g:citadel_binding:1st:'Mantle'}",
"Sandbox_Tutorial_Controls_Mantle": "按住{g:citadel_binding:1st:'Mantle'}",
"Sandbox_Tutorial_Controls_Mantle_desc": "攀爬\u003Cbr\u003E\u003Cspan class=\"footnote\"\u003E(爬上墙壁)\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Mantle_desc": "攀爬\u003Cbr\u003E\u003Cspan class=\"footnote\"\u003E(爬上墙壁)\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Move": "{g:citadel_binding:1st:'MoveForward'}、{g:citadel_binding:1st:'MoveBackwards'}、{g:citadel_binding:1st:'MoveLeft'}、{g:citadel_binding:1st:'MoveRight'}",
"Sandbox_Tutorial_Controls_Move": "{g:citadel_binding:1st:'MoveForward'}、{g:citadel_binding:1st:'MoveBackwards'}、{g:citadel_binding:1st:'MoveLeft'}、{g:citadel_binding:1st:'MoveRight'}",
"Sandbox_Tutorial_Controls_Parry": "{g:citadel_binding:1st:'HeldItem'}",
"Sandbox_Tutorial_Controls_PurchaseMods": "购买伤上加伤",
"Sandbox_Tutorial_Controls_Reload": "{g:citadel_binding:1st:'Reload'}",
"Sandbox_Tutorial_Controls_Reload": "{g:citadel_binding:1st:'Reload'}",
"Sandbox_Tutorial_Controls_Slide": "{g:citadel_binding:1st:'Crouch'}再{g:citadel_binding:1st:'Roll'}",
"Sandbox_Tutorial_Controls_Upgraded": "升级",
"Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}",
"Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}",
"Sandbox_Tutorial_Controls_task_AirDash": "空中冲刺",
"Sandbox_Tutorial_Controls_task_Attack": "射击",
"Sandbox_Tutorial_Controls_task_Attack": "射击",
"Sandbox_Tutorial_Controls_task_Dash": "冲刺",
"Sandbox_Tutorial_Controls_task_Dash": "冲刺",
"Sandbox_Tutorial_Controls_task_HeavyMelee": "近战重击",
"Sandbox_Tutorial_Controls_task_Jump": "跳跃",
"Sandbox_Tutorial_Controls_task_Jump": "跳跃",
"Sandbox_Tutorial_Controls_task_LightMelee": "近战轻击",
"Sandbox_Tutorial_Controls_task_Move": "移动",
"Sandbox_Tutorial_Controls_task_Move": "移动",
"Sandbox_Tutorial_Controls_task_Parry": "格挡",
"Sandbox_Tutorial_Controls_task_Reload": "装填弹药",
"Sandbox_Tutorial_Controls_task_Reload": "装填弹药",
"Sandbox_Tutorial_Controls_task_Slide": "滑行",
"Sandbox_Tutorial_Controls_task_Zoom": "缩放",
"Sandbox_Tutorial_Controls_task_Zoom": "缩放",
"Sandbox_Tutorial_DestroyGuardian": "击败敌方卫士",
"Sandbox_Tutorial_DestroyGuardian_desc": "你获得了一些补充的额外物品和技能点,现在就去迎战敌方英雄和步兵。\u003Cbr/\u003E\u003Cbr/\u003E在保护己方卫士的同时摧毁敌方卫士。",
"Sandbox_Tutorial_KillTroopers": "击倒步兵(还剩{i:troopers_remaining}个)",
"Sandbox_Tutorial_KillTroopers_desc": "还剩下{i:troopers_remaining}个敌方步兵。",
"Sandbox_Tutorial_Mods": "购买物品",
"Sandbox_Tutorial_Mods_desc": "奇物商店中的物品可以让你的英雄变得更强大。\u003Cbr/\u003E\u003Cbr/\u003E移动到商店的范围内并按下{g:citadel_binding:'OpenHeroSheet'}。",
"Sandbox_Tutorial_Movement": "测试控制",
"Sandbox_Tutorial_Movement": "测试控制",
"Sandbox_Tutorial_Movement_desc": "使用此区域来测试你的控制",
"Sandbox_Tutorial_Movement_desc": "使用此区域来测试你的控制",
"Sandbox_Tutorial_Step_1": "1 / 6",
"Sandbox_Tutorial_Step_2": "2 / 6",
"Sandbox_Tutorial_Step_3": "3 / 6",
"Sandbox_Tutorial_Step_4": "4 / 6",
"Sandbox_Tutorial_Step_5": "5 / 6",
"Sandbox_Tutorial_Step_6": "6 / 6",
"Sandbox_Tutorial_Ultimate": "释放你的终极技能",
"Sandbox_Tutorial_UltimateAbility": "{s:Ability4Name2}",
"Sandbox_Tutorial_UltimateAbility_desc": "按下{g:citadel_binding:'Ability4'}施放终极技能。",
"Sandbox_Tutorial_Ultimate_desc": "击倒步兵(还剩{i:troopers_remaining}个)",
"Sandbox_Tutorial_Unlock_Abilities": "解锁你的技能",
"Sandbox_Tutorial_Unlock_Abilities": "解锁你的技能",
"Sandbox_Tutorial_Unlock_Abilities_desc": "按住{g:citadel_binding:'Default.Scoreboard'}解锁新技能。",
"Sandbox_Tutorial_Unlock_Abilities_desc": "按住{g:citadel_binding:'Default.Scoreboard'}解锁新技能。",
"Sandbox_Tutorial_Upgrades": "升级技能",
"Sandbox_Tutorial_Upgrades_desc": "按住{g:citadel_binding:'Default.Scoreboard'}分配技能点数。",
"Sandbox_Tutorial_Zipline": "乘上滑索",
"Sandbox_Tutorial_Zipline_desc": "瞄准滑索,然后按住{g:citadel_binding:'Default.Mantle'}就可以乘上去,到达我方卫士。",
"Scoreboard": "计分板",
"Scoreboard": "计分板",
"ScrapDamage_label": "伤害",
"ScrapDamage_label": "伤害",
Line 6,112: Line 6,172:
"ShiftingVeilDuration_postfix": "秒",
"ShiftingVeilDuration_postfix": "秒",
"ShiftingVeilDuration_postvalue_label": "持续时间",
"ShiftingVeilDuration_postvalue_label": "持续时间",
"ShiftingVeil_channel_desc": "无敌",
"ShockBuildupDuration_label": "Shock Buildup Lifetime",
"ShockBuildupDuration_label": "Shock Buildup Lifetime",
"ShockBuildupDuration_postfix": "秒",
"ShockBuildupDuration_postfix": "秒",
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"TurretMoveSlowPercent_label": "Turret Movement Slow",
"TurretMoveSlowPercent_label": "Turret Movement Slow",
"TurretMoveSlowPercent_postfix": "%",
"TurretMoveSlowPercent_postfix": "%",
"Tutorial_BrawlBots": "街头乱斗(机器人)",
"Tutorial_BrawlBots_Desc": "尝试与机器人进行街头乱斗比赛",
"Tutorial_Recommended": "推荐",
"UberChargeTime_label": "Uber Charge Time",
"UberChargeTime_label": "Uber Charge Time",
"UberChargeTime_postfix": "秒",
"UberChargeTime_postfix": "秒",
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"ability_fencer_riposte_attack": "还击",
"ability_fencer_riposte_attack": "还击",
"ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。",
"ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。",
"ability_fencer_riposte_desc": "准备好偏转下一次所受攻击的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E。成功偏转时会暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E,再发动一次向前冲刺,\u003Cspan class=\"highlight\"\u003E击晕一个敌人\u003C/span\u003E,并降低\u003Cspan class=\"highlight\"\u003E其子弹抗性\u003C/span\u003E。",
"ability_fencer_riposte_desc": "准备好偏转下一次所受攻击的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E。成功偏转时会暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E,再发动一次向前冲刺,\u003Cspan class=\"highlight\"\u003E击晕一个敌人\u003C/span\u003E,并降低\u003Cspan class=\"highlight\"\u003E其近战抗性\u003C/span\u003E。",
"ability_fencer_riposte_on_parry": "剑柄击中时:",
"ability_fencer_riposte_on_parry": "剑柄击中时:",
"ability_fencer_throwblade": "脱战符文",
"ability_fencer_throwblade": "脱战符文",
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"citadel_ability_shieldedsentry": "迷你炮塔",
"citadel_ability_shieldedsentry": "迷你炮塔",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry_desc": "部署一个会射击敌人的炮塔,造成{g:citadel_inline_attribute:'SpiritDPS'}。炮塔在有限的部署时长后会失效。\u003Cbr\u003E每次恩赐炮塔均可获得\u003Cspan class=\"highlight\"\u003E10\u003C/span\u003E生命值。炮塔对步兵和目标物造成的伤害较低。",
"citadel_ability_shieldedsentry_desc": "部署一个会射击敌人的炮塔,造成{g:citadel_inline_attribute:'SpiritDPS'}。炮塔在有限的部署时长后会失效。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E炮塔对步兵和目标物造成的伤害较低。\u003C/span\u003E",
"citadel_ability_shieldedsentry_quip": "部署一台自动炮塔",
"citadel_ability_shieldedsentry_quip": "部署一台自动炮塔",
"citadel_ability_shieldedsentry_t1_desc": "炮塔会施加\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E移动减速",
"citadel_ability_shieldedsentry_t1_desc": "炮塔会施加\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E移动减速",
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"guide_movement_slide_header": "滑行",
"guide_movement_slide_header": "滑行",
"guide_movement_zipline_desc": "按住{g:citadel_binding:'Zipline'}上滑索。\u003Cbr\u003E\u003Cbr\u003E按住{g:citadel_binding:'Mantle'}可跳下滑索。",
"guide_movement_zipline_desc": "按住{g:citadel_binding:'Zipline'}上滑索。\u003Cbr\u003E\u003Cbr\u003E按住{g:citadel_binding:'Mantle'}可跳下滑索。",
"guide_movement_zipline_header": "滑索",
"guide_neutrals_desc": "地图四处潜伏着许多中立生物。摧毁它们可获得魂魄。\u003Cbr\u003E\u003Cbr\u003E有时,强大的生物会地图中央出现……摧毁它会为己方带来巨大的力量。",
"guide_neutrals_desc": "地图四处潜伏着许多中立生物。摧毁它们可获得魂魄。\u003Cbr\u003E\u003Cbr\u003E有时,强大的生物会地图中央出现……摧毁它会为己方带来巨大的力量。",
"guide_neutrals_header": "中立生物",
"guide_neutrals_header": "中立生物",
Line 9,982: Line 10,047:
"guide_the_map_guardians_header": "卫士",
"guide_the_map_guardians_header": "卫士",
"guide_the_map_header": "概览",
"guide_the_map_header": "概览",
"guide_the_map_lanes_desc": "共有 3 条分路,每条都有一条滑索,玩家可搭乘滑索快速移动。",
"guide_the_map_lanes_header": "分路",
"guide_the_map_lanes_header": "分路",
"guide_the_map_main_header": "概览",
"guide_the_map_main_header": "概览",
Line 10,626: Line 10,692:
"menu_play_lane_training_desc": "在友方英雄的指引下了解初期游戏。",
"menu_play_lane_training_desc": "在友方英雄的指引下了解初期游戏。",
"menu_play_lane_training_time_est": "8分钟",
"menu_play_lane_training_time_est": "8分钟",
"menu_play_learn_to_play_desc": "学习基础知识,开始上手游戏",
"menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。",
"menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。",
"menu_play_matchmaking": "与其他玩家进行标准比赛",
"menu_play_matchmaking": "与其他玩家进行标准比赛",
Line 10,635: Line 10,702:
"menu_play_roster_button": "开始",
"menu_play_roster_button": "开始",
"menu_play_sandbox_desc": "测试英雄技能、移动和物品",
"menu_play_sandbox_desc": "测试英雄技能、移动和物品",
"menu_play_sandbox_time_est": "3分钟",
"menu_play_unavailable_in_party": "在队伍中时不可用",
"menu_play_unavailable_in_party": "在队伍中时不可用",
"menu_play_unavailable_in_queue": "在队列中不可用",
"menu_play_unavailable_in_queue": "在队列中不可用",
Line 11,553: Line 11,621:
"upgrade_magic_tempo_search": "冷却压缩 lengque yasuo",
"upgrade_magic_tempo_search": "冷却压缩 lengque yasuo",
"upgrade_magic_vulnerability": "秘术脆弱",
"upgrade_magic_vulnerability": "秘术脆弱",
"upgrade_magic_vulnerability_desc": "敌人受到\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E时,其\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E会被降低。",
"upgrade_magic_vulnerability_search": "秘术脆弱 mishu",
"upgrade_magic_vulnerability_search": "秘术脆弱 mishu",
"upgrade_medic_bullets": "疗愈子弹",
"upgrade_medic_bullets": "疗愈子弹",
Line 11,748: Line 11,817:
"upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan",
"upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan",
"upgrade_tech_overflow": "元灵漫溢",
"upgrade_tech_overflow": "元灵漫溢",
"upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\u003E,获取额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。",
"upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\u003E,获得额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E冷却时间减少\u003C/span\u003E。",
"upgrade_tech_overflow_search": "yuanling 元灵漫溢",
"upgrade_tech_overflow_search": "yuanling 元灵漫溢",
"upgrade_tech_purge": "元灵护体",
"upgrade_tech_purge": "元灵护体",