Data:Lang zh-hans.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.6.1-6336
Deadbot (talk | contribs)
Deadbot v1.6.1-6338
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"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached",
"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached",
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "终极技能已解锁",
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "终极技能已解锁",
"Citadel_HUD_LevelUp_Title": "收到了恩赐!",
"Citadel_HUD_LevelUp_Title": "收到了恩赐",
"Citadel_HUD_NextReward_PowerIncrease": "恩赐",
"Citadel_HUD_NextReward_PowerIncrease": "恩赐",
"Citadel_HUD_PatronBoon": "来自守护神的礼物…",
"Citadel_HUD_PatronBoon": "来自守护神的礼物…",
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"ability_doorman_doorway_t3_desc": "+50米任意门距离\u003Cbr\u003E+30米施法距离",
"ability_doorman_doorway_t3_desc": "+50米任意门距离\u003Cbr\u003E+30米施法距离",
"ability_doorman_hotel": "酒店宾客",
"ability_doorman_hotel": "酒店宾客",
"ability_doorman_hotel/damage_timer": "正在逃离巴隆妮斯酒店",
"ability_doorman_hotel/damage_timer": "逃离酒店",
"ability_doorman_hotel_desc": "把目标的身体送走,使其成为巴隆妮斯酒店的宾客。宾客会立即前往出口电梯,然后被送回原来的地点。 \u003Cbr\u003E\u003Cbr\u003E在巴隆妮斯酒店逗留要受到{g:citadel_inline_attribute:'SpiritDamage'}。没有及时退房会额外受到{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_doorman_hotel_desc": "把目标的身体送走,使其成为巴隆妮斯酒店的宾客。宾客会立即前往出口电梯,然后被送回原来的地点。 \u003Cbr\u003E\u003Cbr\u003E在巴隆妮斯酒店逗留要受到{g:citadel_inline_attribute:'SpiritDamage'}。没有及时退房会额外受到{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_doorman_hotel_t2_desc": "施法时势不可挡",
"ability_doorman_hotel_t2_desc": "施法时势不可挡",
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"ability_familiar_helpinghands/shortdebuff": "元灵吸取",
"ability_familiar_helpinghands/shortdebuff": "元灵吸取",
"ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵",
"ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵",
"ability_familiar_helpinghands_desc": "\u003Cspan class=\"highlight\"\u003E派出你的一个帮手在一个区域执行杂务。\u003C/span\u003E他们可以收集箱子,触发迷失者抉择,派去跟随友军。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E",
"ability_familiar_helpinghands_desc": "派出一个帮手前来帮忙。他们可以收集箱子,触发迷失者抉择,派去支援友军和步兵。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E",
"ability_familiar_helpinghands_t1_desc": "+1 帮手",
"ability_familiar_helpinghands_t1_desc": "+1 帮手",
"ability_familiar_helpinghands_t2_desc": "+8%元灵抗性\u003Cbr\u003E+1.5米/秒移动速度",
"ability_familiar_helpinghands_t2_desc": "+8%元灵抗性\u003Cbr\u003E+1.5米/秒移动速度",