Data:Lang zh-hans.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.8.1-6359
Deadbot (talk | contribs)
Deadbot v1.8.1-6367
Line 999: Line 999:
"CDReduceOnPillowHit_prefix": "-",
"CDReduceOnPillowHit_prefix": "-",
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标",
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标",
"CITADEL_ABILITY_INVALID_ASLEEP": "你睡着了",
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "目标有甲虫",
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "目标有甲虫",
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "你很忙",
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "你很忙",
Line 1,005: Line 1,004:
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "充能不足",
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "充能不足",
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "离地时无法使用",
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "离地时无法使用",
"CITADEL_ABILITY_INVALID_CHAINED": "你被禁锢了",
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "弹匣已满",
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "弹匣已满",
"CITADEL_ABILITY_INVALID_CONSUME_TARGET": "目标无法被消耗",
"CITADEL_ABILITY_INVALID_CONSUME_TARGET": "目标无法被消耗",
"CITADEL_ABILITY_INVALID_DISARMED": "你已被缴械",
"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "这里不允许放门",
"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "这里不允许放门",
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "敌人生命值过低",
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "敌人生命值过低",
Line 1,018: Line 1,015:
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "已激活",
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "已激活",
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "{f:1:cooldown_seconds}秒后完成冷却",
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "{f:1:cooldown_seconds}秒后完成冷却",
"CITADEL_ABILITY_INVALID_MUTED": "禁言后会禁用技能和物品",
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "没有可刷新的内容",
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "没有可刷新的内容",
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "必须活着",
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "必须活着",
Line 1,048: Line 1,044:
"CITADEL_ABILITY_INVALID_POSITION": "无效位置",
"CITADEL_ABILITY_INVALID_POSITION": "无效位置",
"CITADEL_ABILITY_INVALID_PREMATCH": "比赛尚未开始",
"CITADEL_ABILITY_INVALID_PREMATCH": "比赛尚未开始",
"CITADEL_ABILITY_INVALID_ROOTED": "你已被定身",
"CITADEL_ABILITY_INVALID_SILENCED": "被沉默时无法使用技能",
"CITADEL_ABILITY_INVALID_SILENCED_IDOL": "持有灵瓮时无法使用技能",
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "移动技能已禁用",
"CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "耐力已禁用",
"CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "耐力已禁用",
"CITADEL_ABILITY_INVALID_STUNNED": "你被眩晕了",
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "目标超出范围",
"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "无法传送",
"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "无法传送",
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "瞄准时无法使用",
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "瞄准时无法使用",
Line 6,514: Line 6,504:
"StaminaRegenPercent_postfix": "%",
"StaminaRegenPercent_postfix": "%",
"StaminaRegenPercent_postvalue_label": "耐力恢复",
"StaminaRegenPercent_postvalue_label": "耐力恢复",
"StaminaRestore_label": "耐力恢复",
"StaminaRestore_postvalue_label": "耐力恢复",
"StaminaToRemove_label": "Stamina Drain",
"StaminaToRemove_label": "Stamina Drain",
"StaminaToRestore_label": "耐力恢复",
"StaminaToRestore_label": "耐力恢复",
Line 7,479: Line 7,471:
"ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速",
"ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速",
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间",
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间",
"ability_bookworm_knightbarrier_t3_desc": "最多\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E名额外友军获得\u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E屏障",
"ability_bookworm_knightbarrier_t3_desc": "提升屏障增强系数。\u003Cbr\u003E最多\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E名额外友军获得\u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E屏障",
"ability_bookworm_knightcharge": "集结冲锋",
"ability_bookworm_knightcharge": "集结冲锋",
"ability_bookworm_knightcharge/buff": "集结冲锋",
"ability_bookworm_knightcharge/buff": "集结冲锋",
Line 7,547: Line 7,539:
"ability_doorman_bomb_impact": "撞击时",
"ability_doorman_bomb_impact": "撞击时",
"ability_doorman_bomb_t2_desc": "+75爆炸伤害\u003Cbr\u003E提升增强系数",
"ability_doorman_bomb_t2_desc": "+75爆炸伤害\u003Cbr\u003E提升增强系数",
"ability_doorman_bomb_t3_desc": "+1充能\u003Cbr\u003E+22秒铃铛时长\u003Cbr\u003E铃铛持续放出减益",
"ability_doorman_bomb_t3_desc": "+1充能\u003Cbr\u003E+22秒铃铛时长\u003Cbr\u003E铃铛持续放出减速",
"ability_doorman_doorway": "任意门",
"ability_doorman_doorway": "任意门",
"ability_doorman_doorway_clear_first_hint": "清除放置",
"ability_doorman_doorway_clear_first_hint": "清除放置",
Line 7,812: Line 7,804:
"ability_intimidate_desc": "对附近的敌人造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并基于造成的伤害\u003Cspan class=\"highlight\"\u003E治疗自己\u003C/span\u003E。对敌方英雄使用时治疗效果更强。",
"ability_intimidate_desc": "对附近的敌人造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并基于造成的伤害\u003Cspan class=\"highlight\"\u003E治疗自己\u003C/span\u003E。对敌方英雄使用时治疗效果更强。",
"ability_intimidate_quip": "对附近的敌人造成伤害,每次击中敌人都可以治疗自己",
"ability_intimidate_quip": "对附近的敌人造成伤害,每次击中敌人都可以治疗自己",
"ability_intimidate_t2_desc": "\u003Cspan class=\"highlight\"\u003E-5秒冷却时间\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米半径\u003C/span\u003E",
"ability_intimidate_t3_desc": "对敌人施加可叠加的16秒减益效果,让Mo \u0026 Krill对其的伤害\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E",
"ability_intimidate_t3_desc": "对敌人施加可叠加的16秒减益效果,让Mo \u0026 Krill对其的伤害\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E",
"ability_kali_dust_storm": "Dust Storm",
"ability_kali_dust_storm": "Dust Storm",
Line 8,087: Line 8,080:
"ability_punkgoat_tether_desc": "用锁链把附近的敌人和你锁住。被锁住的敌人\u003Cspan class=\"highlight\"\u003E无法使用移动类技能\u003C/span\u003E,并且拖着锁链会受到大幅{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E在一定延迟后,\u003Cspan class=\"highlight\"\u003E把所有人拉向比利\u003C/span\u003E并造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E如果短时间内失去视线,将会使锁链断裂。\u003C/span\u003E",
"ability_punkgoat_tether_desc": "用锁链把附近的敌人和你锁住。被锁住的敌人\u003Cspan class=\"highlight\"\u003E无法使用移动类技能\u003C/span\u003E,并且拖着锁链会受到大幅{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E在一定延迟后,\u003Cspan class=\"highlight\"\u003E把所有人拉向比利\u003C/span\u003E并造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E如果短时间内失去视线,将会使锁链断裂。\u003C/span\u003E",
"ability_punkgoat_tether_t1_desc": "+40%{g:citadel_inline_attribute:'SpiritResist'}和{g:citadel_inline_attribute:'BulletResist'}",
"ability_punkgoat_tether_t1_desc": "+40%{g:citadel_inline_attribute:'SpiritResist'}和{g:citadel_inline_attribute:'BulletResist'}",
"ability_punkgoat_tether_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E距离\u003Cbr\u003E每锁住一个英雄\u003Cspan class=\"highlight\"\u003E+1.3秒\u003C/span\u003E\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E",
"ability_punkgoat_tether_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E距离\u003Cbr\u003E每拉入一个英雄\u003Cspan class=\"highlight\"\u003E+1.3秒\u003C/span\u003E\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E",
"ability_punkgoat_ult": "向下猛击",
"ability_punkgoat_ult": "向下猛击",
"ability_punkgoat_ult/slam_firerate_slow": "被猛击",
"ability_punkgoat_ult/slam_firerate_slow": "被猛击",
Line 8,094: Line 8,087:
"ability_punkgoat_ult_t1_desc": "-10秒冷却时间",
"ability_punkgoat_ult_t1_desc": "-10秒冷却时间",
"ability_punkgoat_ult_t2_desc": "+1点充能\u003Cbr\u003E+2米半径",
"ability_punkgoat_ult_t2_desc": "+1点充能\u003Cbr\u003E+2米半径",
"ability_punkgoat_ult_t3_desc": "现在造成\u003Cspan class=\"highlight\"\u003E60%近战重击伤害\u003C/span\u003E",
"ability_punkgoat_ult_t3_desc": "-2秒充能时间\u003Cbr\u003E现在造成\u003Cspan class=\"highlight\"\u003E60%近战重击伤害\u003C/span\u003E",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
Line 8,241: Line 8,234:
"ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。",
"ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。",
"ability_vampirebat_batblink_t1_desc": "施放时:\u003Cbr\u003E获得持续8秒的\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并装填\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹",
"ability_vampirebat_batblink_t1_desc": "施放时:\u003Cbr\u003E获得持续8秒的\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并装填\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹",
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1次\u003C/span\u003E再次施放\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3.5秒\u003C/span\u003E再次施放窗口",
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E次再次施放",
"ability_vampirebat_batswarm": "夜晚霸主",
"ability_vampirebat_batswarm": "夜晚霸主",
"ability_vampirebat_batswarm/debuff": "夜晚霸主",
"ability_vampirebat_batswarm/debuff": "夜晚霸主",
Line 8,307: Line 8,300:
"ability_warden_lock_down_t1_desc": "Warden在\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E",
"ability_warden_lock_down_t1_desc": "Warden在\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E",
"ability_warden_lock_down_t2_desc": "+0.75秒持续时间\u003Cbr\u003E12米施法距离",
"ability_warden_lock_down_t2_desc": "+0.75秒持续时间\u003Cbr\u003E12米施法距离",
"ability_warden_lock_down_t3_desc": "-18秒冷却时间\u003Cbr\u003E沉默敌人,直到他们逃跑或被缠绕",
"ability_warden_lock_down_t3_desc": "-18秒冷却时间\u003Cbr\u003E沉默敌人,直到他们逃跑或被定身",
"ability_warden_riot_protocol": "屹立不倒",
"ability_warden_riot_protocol": "屹立不倒",
"ability_warden_riot_protocol_desc": "充能2秒后,\u003Cspan class=\"highlight\"\u003E发出脉冲,对敌人造成伤害,并基于造成的伤害治疗自身\u003C/span\u003E。\u003Cbr\u003E施放“屹立不倒”期间,\u003Cspan class=\"highlight\"\u003E子弹抗性和元灵抗性\u003C/span\u003E会极大提高。",
"ability_warden_riot_protocol_desc": "充能2秒后,\u003Cspan class=\"highlight\"\u003E发出脉冲,对敌人造成伤害,并基于造成的伤害治疗自身\u003C/span\u003E。\u003Cbr\u003E施放“屹立不倒”期间,\u003Cspan class=\"highlight\"\u003E子弹抗性和元灵抗性\u003C/span\u003E会极大提高。",
Line 8,617: Line 8,610:
"citadel_ability_hornet_sting_desc": "渡鸦仆使造成\u003Cspan class=\"highlight\"\u003E冲击伤害\u003C/span\u003E,降低目标子弹抗性,并基于\u003Cspan class=\"highlight\"\u003E目标当前生命值\u003C/span\u003E对其造成\u003Cspan class=\"highlight\"\u003E生命流失\u003C/span\u003E伤害。",
"citadel_ability_hornet_sting_desc": "渡鸦仆使造成\u003Cspan class=\"highlight\"\u003E冲击伤害\u003C/span\u003E,降低目标子弹抗性,并基于\u003Cspan class=\"highlight\"\u003E目标当前生命值\u003C/span\u003E对其造成\u003Cspan class=\"highlight\"\u003E生命流失\u003C/span\u003E伤害。",
"citadel_ability_hornet_sting_quip": "使目标持续流失生命",
"citadel_ability_hornet_sting_quip": "使目标持续流失生命",
"citadel_ability_hornet_sting_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E--35%\u003C/span\u003E治疗降低",
"citadel_ability_hornet_sting_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E治疗降低",
"citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E生命流失伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间",
"citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E生命流失伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间",
"citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%子弹抗性\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%元灵抗性\u003C/span\u003E",
"citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%子弹抗性\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%元灵抗性\u003C/span\u003E",
Line 8,970: Line 8,963:
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "量子闪现",
"citadel_ability_void_sphere": "量子闪现",
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。到达时,获得{g:citadel_inline_attribute:'CombatBarrier'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。友军获得一半的{g:citadel_inline_attribute:'CombatBarrier'}数值。",
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。使用时恢复耐力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。友军获得一半的{g:citadel_inline_attribute:'CombatBarrier'}数值。",
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现",
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:CombatBarrier}护盾\u003C/span\u003E\u003Cbr\u003E新增元灵增强系数",
"citadel_ability_void_sphere_t3_desc": "驱散非终极技能减益",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
Line 11,263: Line 11,256:
"survival_powerup_pickup": "战场存活",
"survival_powerup_pickup": "战场存活",
"synth_affliction": "痛苦",
"synth_affliction": "痛苦",
"synth_affliction_desc": "对附近所有敌人施加\u003Cspan class=\"highlight\"\u003E持续{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E痛苦的伤害不会击倒敌人,且不施加物品触发效果。",
"synth_affliction_desc": "对附近所有敌人施加\u003Cspan class=\"highlight\"\u003E持续{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E痛苦的伤害不会击倒敌人,且不施加物品触发效果。",
"synth_affliction_quip": "对附近的敌人施加持续伤害",
"synth_affliction_quip": "对附近的敌人施加持续伤害",
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径",
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径",
Line 11,530: Line 11,523:
"upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao",
"upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao",
"upgrade_goose_egg": "金鹅蛋",
"upgrade_goose_egg": "金鹅蛋",
"upgrade_goose_egg_active_desc": "消耗鹅蛋,获得\u003Cspan class=\"highlight\"\u003E魂魄\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E永久增益\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E持有的时间越长,鹅蛋的价值越高。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E孵化时每{s:BonusBuffsPerGold}个灵魂都会获得一个永久增益。",
"upgrade_goose_egg_active_desc": "孵化鹅蛋,获得\u003Cspan class=\"highlight\"\u003E魂魄\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E永久增益\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E持有的时间越长,鹅蛋的价值越高。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E孵化时每{s:BonusBuffsPerGold}个灵魂都会获得一个永久增益。",
"upgrade_goose_egg_desc": "\u003Cspan class=\"highlight\"\u003E持续获得魂魄\u003C/span\u003E,只要没有被击倒。",
"upgrade_goose_egg_desc": "\u003Cspan class=\"highlight\"\u003E持续获得魂魄\u003C/span\u003E,只要没有被击倒。",
"upgrade_goose_egg_stacklabel": "可获得魂魄",
"upgrade_goose_egg_stacklabel": "可获得魂魄",