Data:Lang zh-hans.json: Difference between revisionsGive feedback
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"CDReduceOnPillowHit_prefix": "-", | "CDReduceOnPillowHit_prefix": "-", | ||
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标", | "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标", | ||
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "目标有甲虫", | "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "目标有甲虫", | ||
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "你很忙", | "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "你很忙", | ||
| Line 1,005: | Line 1,004: | ||
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "充能不足", | "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "充能不足", | ||
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "离地时无法使用", | "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "离地时无法使用", | ||
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "弹匣已满", | "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "弹匣已满", | ||
"CITADEL_ABILITY_INVALID_CONSUME_TARGET": "目标无法被消耗", | "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "目标无法被消耗", | ||
"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "这里不允许放门", | "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "这里不允许放门", | ||
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "敌人生命值过低", | "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "敌人生命值过低", | ||
| Line 1,018: | Line 1,015: | ||
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "已激活", | "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "已激活", | ||
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "{f:1:cooldown_seconds}秒后完成冷却", | "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "{f:1:cooldown_seconds}秒后完成冷却", | ||
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "没有可刷新的内容", | "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "没有可刷新的内容", | ||
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "必须活着", | "CITADEL_ABILITY_INVALID_NOT_ALIVE": "必须活着", | ||
| Line 1,048: | Line 1,044: | ||
"CITADEL_ABILITY_INVALID_POSITION": "无效位置", | "CITADEL_ABILITY_INVALID_POSITION": "无效位置", | ||
"CITADEL_ABILITY_INVALID_PREMATCH": "比赛尚未开始", | "CITADEL_ABILITY_INVALID_PREMATCH": "比赛尚未开始", | ||
"CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "耐力已禁用", | "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "耐力已禁用", | ||
"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "无法传送", | "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "无法传送", | ||
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "瞄准时无法使用", | "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "瞄准时无法使用", | ||
| Line 6,514: | Line 6,504: | ||
"StaminaRegenPercent_postfix": "%", | "StaminaRegenPercent_postfix": "%", | ||
"StaminaRegenPercent_postvalue_label": "耐力恢复", | "StaminaRegenPercent_postvalue_label": "耐力恢复", | ||
"StaminaRestore_label": "耐力恢复", | |||
"StaminaRestore_postvalue_label": "耐力恢复", | |||
"StaminaToRemove_label": "Stamina Drain", | "StaminaToRemove_label": "Stamina Drain", | ||
"StaminaToRestore_label": "耐力恢复", | "StaminaToRestore_label": "耐力恢复", | ||
| Line 7,479: | Line 7,471: | ||
"ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速", | "ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速", | ||
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间", | "ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间", | ||
"ability_bookworm_knightbarrier_t3_desc": " | "ability_bookworm_knightbarrier_t3_desc": "提升屏障增强系数。\u003Cbr\u003E最多\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E名额外友军获得\u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E屏障", | ||
"ability_bookworm_knightcharge": "集结冲锋", | "ability_bookworm_knightcharge": "集结冲锋", | ||
"ability_bookworm_knightcharge/buff": "集结冲锋", | "ability_bookworm_knightcharge/buff": "集结冲锋", | ||
| Line 7,547: | Line 7,539: | ||
"ability_doorman_bomb_impact": "撞击时", | "ability_doorman_bomb_impact": "撞击时", | ||
"ability_doorman_bomb_t2_desc": "+75爆炸伤害\u003Cbr\u003E提升增强系数", | "ability_doorman_bomb_t2_desc": "+75爆炸伤害\u003Cbr\u003E提升增强系数", | ||
"ability_doorman_bomb_t3_desc": "+1充能\u003Cbr\u003E+22秒铃铛时长\u003Cbr\ | "ability_doorman_bomb_t3_desc": "+1充能\u003Cbr\u003E+22秒铃铛时长\u003Cbr\u003E铃铛持续放出减速", | ||
"ability_doorman_doorway": "任意门", | "ability_doorman_doorway": "任意门", | ||
"ability_doorman_doorway_clear_first_hint": "清除放置", | "ability_doorman_doorway_clear_first_hint": "清除放置", | ||
| Line 7,812: | Line 7,804: | ||
"ability_intimidate_desc": "对附近的敌人造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并基于造成的伤害\u003Cspan class=\"highlight\"\u003E治疗自己\u003C/span\u003E。对敌方英雄使用时治疗效果更强。", | "ability_intimidate_desc": "对附近的敌人造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并基于造成的伤害\u003Cspan class=\"highlight\"\u003E治疗自己\u003C/span\u003E。对敌方英雄使用时治疗效果更强。", | ||
"ability_intimidate_quip": "对附近的敌人造成伤害,每次击中敌人都可以治疗自己", | "ability_intimidate_quip": "对附近的敌人造成伤害,每次击中敌人都可以治疗自己", | ||
"ability_intimidate_t2_desc": "\u003Cspan class=\"highlight\"\u003E-5秒冷却时间\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米半径\u003C/span\u003E", | |||
"ability_intimidate_t3_desc": "对敌人施加可叠加的16秒减益效果,让Mo \u0026 Krill对其的伤害\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E", | "ability_intimidate_t3_desc": "对敌人施加可叠加的16秒减益效果,让Mo \u0026 Krill对其的伤害\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E", | ||
"ability_kali_dust_storm": "Dust Storm", | "ability_kali_dust_storm": "Dust Storm", | ||
| Line 8,087: | Line 8,080: | ||
"ability_punkgoat_tether_desc": "用锁链把附近的敌人和你锁住。被锁住的敌人\u003Cspan class=\"highlight\"\u003E无法使用移动类技能\u003C/span\u003E,并且拖着锁链会受到大幅{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E在一定延迟后,\u003Cspan class=\"highlight\"\u003E把所有人拉向比利\u003C/span\u003E并造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E如果短时间内失去视线,将会使锁链断裂。\u003C/span\u003E", | "ability_punkgoat_tether_desc": "用锁链把附近的敌人和你锁住。被锁住的敌人\u003Cspan class=\"highlight\"\u003E无法使用移动类技能\u003C/span\u003E,并且拖着锁链会受到大幅{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E在一定延迟后,\u003Cspan class=\"highlight\"\u003E把所有人拉向比利\u003C/span\u003E并造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E如果短时间内失去视线,将会使锁链断裂。\u003C/span\u003E", | ||
"ability_punkgoat_tether_t1_desc": "+40%{g:citadel_inline_attribute:'SpiritResist'}和{g:citadel_inline_attribute:'BulletResist'}", | "ability_punkgoat_tether_t1_desc": "+40%{g:citadel_inline_attribute:'SpiritResist'}和{g:citadel_inline_attribute:'BulletResist'}", | ||
"ability_punkgoat_tether_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E距离\u003Cbr\ | "ability_punkgoat_tether_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E距离\u003Cbr\u003E每拉入一个英雄\u003Cspan class=\"highlight\"\u003E+1.3秒\u003C/span\u003E\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E", | ||
"ability_punkgoat_ult": "向下猛击", | "ability_punkgoat_ult": "向下猛击", | ||
"ability_punkgoat_ult/slam_firerate_slow": "被猛击", | "ability_punkgoat_ult/slam_firerate_slow": "被猛击", | ||
| Line 8,094: | Line 8,087: | ||
"ability_punkgoat_ult_t1_desc": "-10秒冷却时间", | "ability_punkgoat_ult_t1_desc": "-10秒冷却时间", | ||
"ability_punkgoat_ult_t2_desc": "+1点充能\u003Cbr\u003E+2米半径", | "ability_punkgoat_ult_t2_desc": "+1点充能\u003Cbr\u003E+2米半径", | ||
"ability_punkgoat_ult_t3_desc": " | "ability_punkgoat_ult_t3_desc": "-2秒充能时间\u003Cbr\u003E现在造成\u003Cspan class=\"highlight\"\u003E60%近战重击伤害\u003C/span\u003E", | ||
"ability_rocket_drone": "Heavy Drone", | "ability_rocket_drone": "Heavy Drone", | ||
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | "ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | ||
| Line 8,241: | Line 8,234: | ||
"ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。", | "ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。", | ||
"ability_vampirebat_batblink_t1_desc": "施放时:\u003Cbr\u003E获得持续8秒的\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并装填\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹", | "ability_vampirebat_batblink_t1_desc": "施放时:\u003Cbr\u003E获得持续8秒的\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并装填\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹", | ||
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E次再次施放", | ||
"ability_vampirebat_batswarm": "夜晚霸主", | "ability_vampirebat_batswarm": "夜晚霸主", | ||
"ability_vampirebat_batswarm/debuff": "夜晚霸主", | "ability_vampirebat_batswarm/debuff": "夜晚霸主", | ||
| Line 8,307: | Line 8,300: | ||
"ability_warden_lock_down_t1_desc": "Warden在\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E", | "ability_warden_lock_down_t1_desc": "Warden在\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E", | ||
"ability_warden_lock_down_t2_desc": "+0.75秒持续时间\u003Cbr\u003E12米施法距离", | "ability_warden_lock_down_t2_desc": "+0.75秒持续时间\u003Cbr\u003E12米施法距离", | ||
"ability_warden_lock_down_t3_desc": "-18秒冷却时间\u003Cbr\ | "ability_warden_lock_down_t3_desc": "-18秒冷却时间\u003Cbr\u003E沉默敌人,直到他们逃跑或被定身", | ||
"ability_warden_riot_protocol": "屹立不倒", | "ability_warden_riot_protocol": "屹立不倒", | ||
"ability_warden_riot_protocol_desc": "充能2秒后,\u003Cspan class=\"highlight\"\u003E发出脉冲,对敌人造成伤害,并基于造成的伤害治疗自身\u003C/span\u003E。\u003Cbr\u003E施放“屹立不倒”期间,\u003Cspan class=\"highlight\"\u003E子弹抗性和元灵抗性\u003C/span\u003E会极大提高。", | "ability_warden_riot_protocol_desc": "充能2秒后,\u003Cspan class=\"highlight\"\u003E发出脉冲,对敌人造成伤害,并基于造成的伤害治疗自身\u003C/span\u003E。\u003Cbr\u003E施放“屹立不倒”期间,\u003Cspan class=\"highlight\"\u003E子弹抗性和元灵抗性\u003C/span\u003E会极大提高。", | ||
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"citadel_ability_hornet_sting_desc": "渡鸦仆使造成\u003Cspan class=\"highlight\"\u003E冲击伤害\u003C/span\u003E,降低目标子弹抗性,并基于\u003Cspan class=\"highlight\"\u003E目标当前生命值\u003C/span\u003E对其造成\u003Cspan class=\"highlight\"\u003E生命流失\u003C/span\u003E伤害。", | "citadel_ability_hornet_sting_desc": "渡鸦仆使造成\u003Cspan class=\"highlight\"\u003E冲击伤害\u003C/span\u003E,降低目标子弹抗性,并基于\u003Cspan class=\"highlight\"\u003E目标当前生命值\u003C/span\u003E对其造成\u003Cspan class=\"highlight\"\u003E生命流失\u003C/span\u003E伤害。", | ||
"citadel_ability_hornet_sting_quip": "使目标持续流失生命", | "citadel_ability_hornet_sting_quip": "使目标持续流失生命", | ||
"citadel_ability_hornet_sting_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E | "citadel_ability_hornet_sting_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E治疗降低", | ||
"citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E生命流失伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间", | "citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E生命流失伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间", | ||
"citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%子弹抗性\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%元灵抗性\u003C/span\u003E", | "citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%子弹抗性\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%元灵抗性\u003C/span\u003E", | ||
| Line 8,970: | Line 8,963: | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
"citadel_ability_void_sphere": "量子闪现", | "citadel_ability_void_sphere": "量子闪现", | ||
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\ | "citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。使用时恢复耐力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。友军获得一半的{g:citadel_inline_attribute:'CombatBarrier'}数值。", | ||
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现", | "citadel_ability_void_sphere_quip": "瞬间消失并重新出现", | ||
"citadel_ability_void_sphere_t3_desc": " | "citadel_ability_void_sphere_t3_desc": "驱散非终极技能减益", | ||
"citadel_ability_wing_blast": "Wing Blast", | "citadel_ability_wing_blast": "Wing Blast", | ||
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | ||
| Line 11,263: | Line 11,256: | ||
"survival_powerup_pickup": "战场存活", | "survival_powerup_pickup": "战场存活", | ||
"synth_affliction": "痛苦", | "synth_affliction": "痛苦", | ||
"synth_affliction_desc": "对附近所有敌人施加\u003Cspan class=\"highlight\"\u003E持续{g:citadel_inline_attribute:'SpiritIcon'}伤害 | "synth_affliction_desc": "对附近所有敌人施加\u003Cspan class=\"highlight\"\u003E持续{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E痛苦的伤害不会击倒敌人,且不施加物品触发效果。", | ||
"synth_affliction_quip": "对附近的敌人施加持续伤害", | "synth_affliction_quip": "对附近的敌人施加持续伤害", | ||
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径", | "synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径", | ||
| Line 11,530: | Line 11,523: | ||
"upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao", | "upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao", | ||
"upgrade_goose_egg": "金鹅蛋", | "upgrade_goose_egg": "金鹅蛋", | ||
"upgrade_goose_egg_active_desc": " | "upgrade_goose_egg_active_desc": "孵化鹅蛋,获得\u003Cspan class=\"highlight\"\u003E魂魄\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E永久增益\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E持有的时间越长,鹅蛋的价值越高。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E孵化时每{s:BonusBuffsPerGold}个灵魂都会获得一个永久增益。", | ||
"upgrade_goose_egg_desc": "\u003Cspan class=\"highlight\"\u003E持续获得魂魄\u003C/span\u003E,只要没有被击倒。", | "upgrade_goose_egg_desc": "\u003Cspan class=\"highlight\"\u003E持续获得魂魄\u003C/span\u003E,只要没有被击倒。", | ||
"upgrade_goose_egg_stacklabel": "可获得魂魄", | "upgrade_goose_egg_stacklabel": "可获得魂魄", | ||