Data:Lang zh-hans.json: Difference between revisions

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Deadbot v1.8.1-6367
Deadbot (talk | contribs)
Deadbot v1.8.1-6369
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"CDReduceOnPillowHit_prefix": "-",
"CDReduceOnPillowHit_prefix": "-",
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标",
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标",
"CITADEL_ABILITY_INVALID_ASLEEP": "睡眠中 - 无法行动",
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "目标有甲虫",
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "目标有甲虫",
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "你很忙",
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "你很忙",
Line 1,004: Line 1,005:
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "充能不足",
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "充能不足",
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "离地时无法使用",
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "离地时无法使用",
"CITADEL_ABILITY_INVALID_CHAINED": "位移技能已禁用",
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "弹匣已满",
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "弹匣已满",
"CITADEL_ABILITY_INVALID_CONSUME_TARGET": "目标无法被消耗",
"CITADEL_ABILITY_INVALID_CONSUME_TARGET": "目标无法被消耗",
"CITADEL_ABILITY_INVALID_DISARMED": "枪械已禁用",
"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "这里不允许放门",
"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "这里不允许放门",
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "敌人生命值过低",
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "敌人生命值过低",
Line 1,015: Line 1,018:
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "已激活",
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "已激活",
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "{f:1:cooldown_seconds}秒后完成冷却",
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "{f:1:cooldown_seconds}秒后完成冷却",
"CITADEL_ABILITY_INVALID_MUTED": "技能和物品已禁用",
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "没有可刷新的内容",
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "没有可刷新的内容",
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "必须活着",
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "必须活着",
Line 1,044: Line 1,048:
"CITADEL_ABILITY_INVALID_POSITION": "无效位置",
"CITADEL_ABILITY_INVALID_POSITION": "无效位置",
"CITADEL_ABILITY_INVALID_PREMATCH": "比赛尚未开始",
"CITADEL_ABILITY_INVALID_PREMATCH": "比赛尚未开始",
"CITADEL_ABILITY_INVALID_ROOTED": "位移技能已禁用",
"CITADEL_ABILITY_INVALID_SILENCED": "技能已禁用",
"CITADEL_ABILITY_INVALID_SILENCED_IDOL": "运送灵翁中 - 技能已禁用",
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "位移技能已禁用",
"CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "耐力已禁用",
"CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "耐力已禁用",
"CITADEL_ABILITY_INVALID_STUNNED": "眩晕 - 无法行动",
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "超出距离",
"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "无法传送",
"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "无法传送",
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "瞄准时无法使用",
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "瞄准时无法使用",
Line 3,408: Line 3,418:
"CooldownReductionOnHitMin_postvalue_label": "最低减少",
"CooldownReductionOnHitMin_postvalue_label": "最低减少",
"CooldownReductionOnHitNonHero_label": "击中非英雄时冷却时间减少",
"CooldownReductionOnHitNonHero_label": "击中非英雄时冷却时间减少",
"CooldownReductionOnHitNonHero_postfix": "s",
"CooldownReductionOnHitNonHero_postfix": "",
"CooldownReductionOnHitNonHero_postvalue_label": "击中非英雄时冷却时间减少",
"CooldownReductionOnHitNonHero_postvalue_label": "击中非英雄时冷却时间减少",
"CooldownReductionOnHitPct_label": "击中时减少冷却时间",
"CooldownReductionOnHitPct_label": "击中时减少冷却时间",
Line 6,566: Line 6,576:
"StatDesc_DPS": "每秒伤害",
"StatDesc_DPS": "每秒伤害",
"StatDesc_DPS_postvalue_label": "每秒伤害",
"StatDesc_DPS_postvalue_label": "每秒伤害",
"StatDesc_DamageAmpDesc": "\u003Cb\u003E伤害加深\u003C/b\u003E - 修改所有输出伤害的百分比",
"StatDesc_DashSpeedInMeters": "冲刺速度",
"StatDesc_DashSpeedInMeters": "冲刺速度",
"StatDesc_DashSpeedInMeters_postfix": "米",
"StatDesc_DashSpeedInMeters_postfix": "米",
Line 7,556: Line 7,567:
"ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。",
"ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。",
"ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1.5秒{g:citadel_inline_attribute:'Stun'}",
"ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1.5秒{g:citadel_inline_attribute:'Stun'}",
"ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会{g:citadel_inline_attribute:'Stun'}目标并造成额外{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会{g:citadel_inline_attribute:'Stun'}目标。",
"ability_drifter_header_selfbuff": "满足:",
"ability_drifter_header_selfbuff": "满足:",
"ability_drifter_header_selfdebuff": "嗜血:",
"ability_drifter_header_selfdebuff": "嗜血:",
Line 7,749: Line 7,760:
"ability_health_swap_quip": "与一名敌方英雄互换当前生命值",
"ability_health_swap_quip": "与一名敌方英雄互换当前生命值",
"ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒",
"ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒",
"ability_health_swap_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E元灵力量,\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E射速和\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E元灵抗性,持续 8秒",
"ability_health_swap_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0\u003C/span\u003E元灵力量,\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E射速和\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E元灵抗性,持续 8秒",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
Line 7,786: Line 7,797:
"ability_icepath_desc": "Kelvin将构筑一条冰封的\u003Cspan class=\"highlight\"\u003E浮冰之路\u003C/span\u003E,给自己和友军提供移动加成。在技能持续期间,开尔文获得60%减速抗性。敌人也可以在浮冰之路上行走。\u003Cbr\u003E在冰封路径上,按下{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}可上下移动。",
"ability_icepath_desc": "Kelvin将构筑一条冰封的\u003Cspan class=\"highlight\"\u003E浮冰之路\u003C/span\u003E,给自己和友军提供移动加成。在技能持续期间,开尔文获得60%减速抗性。敌人也可以在浮冰之路上行走。\u003Cbr\u003E在冰封路径上,按下{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}可上下移动。",
"ability_icepath_quip": "在漂浮的冰封路径上快速移动",
"ability_icepath_quip": "在漂浮的冰封路径上快速移动",
"ability_icepath_t1_desc": "在冰封路径上Kelvin\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E子弹抗性",
"ability_icepath_t1_desc": "冰封路径上Kelvin\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E移动速度和\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E子弹抗性",
"ability_icepath_t3_desc": "在冰封路径上Kelvin\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E元灵力量",
"ability_icepath_t3_desc": "在冰封路径上Kelvin\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E元灵力量",
"ability_immobilize_trap": "伏灵陷阱",
"ability_immobilize_trap": "伏灵陷阱",
Line 8,340: Line 8,351:
"ability_werewolf_transformation/werewolf": "狼人咒缚",
"ability_werewolf_transformation/werewolf": "狼人咒缚",
"ability_werewolf_transformation/werewolf/stackingbuff": "狼人咒缚",
"ability_werewolf_transformation/werewolf/stackingbuff": "狼人咒缚",
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'}、{g:citadel_inline_attribute:'MoveSpeed'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。",
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。",
"ability_werewolf_transformation_ready_hint": "释放!",
"ability_werewolf_transformation_ready_hint": "释放!",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E子弹和元灵抗性",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E子弹和元灵抗性",
Line 8,963: Line 8,974:
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "量子闪现",
"citadel_ability_void_sphere": "量子闪现",
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。使用时恢复耐力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。友军获得一半的{g:citadel_inline_attribute:'CombatBarrier'}数值。",
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。使用时恢复耐力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。",
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现",
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现",
"citadel_ability_void_sphere_t3_desc": "驱散非终极技能减益",
"citadel_ability_void_sphere_t3_desc": "驱散非终极技能减益",
Line 11,367: Line 11,378:
"upgrade_blitz_bullets_search": "xunjie 迅捷突击",
"upgrade_blitz_bullets_search": "xunjie 迅捷突击",
"upgrade_blood_tribute": "殷红贡礼",
"upgrade_blood_tribute": "殷红贡礼",
"upgrade_blood_tribute_desc": "切换:持续消耗生命值来提升{g:citadel_inline_attribute:'FireRate'}、\u003Cspan class=\"highlight\"\u003E减益抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。消耗期间受到的治疗量会降低。",
"upgrade_blood_tribute_desc": "切换:持续消耗生命值来提升{g:citadel_inline_attribute:'FireRate'}、\u003Cspan class=\"highlight\"\u003E减益抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。",
"upgrade_blood_tribute_search": "殷红贡礼 yinhong hongli 臂章 bizhang",
"upgrade_blood_tribute_search": "殷红贡礼 yinhong hongli 臂章 bizhang",
"upgrade_boundless_spirit": "灵力无边",
"upgrade_boundless_spirit": "灵力无边",
Line 11,525: Line 11,536:
"upgrade_goose_egg_active_desc": "孵化鹅蛋,获得\u003Cspan class=\"highlight\"\u003E魂魄\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E永久增益\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E持有的时间越长,鹅蛋的价值越高。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E孵化时每{s:BonusBuffsPerGold}个灵魂都会获得一个永久增益。",
"upgrade_goose_egg_active_desc": "孵化鹅蛋,获得\u003Cspan class=\"highlight\"\u003E魂魄\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E永久增益\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E持有的时间越长,鹅蛋的价值越高。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E孵化时每{s:BonusBuffsPerGold}个灵魂都会获得一个永久增益。",
"upgrade_goose_egg_desc": "\u003Cspan class=\"highlight\"\u003E持续获得魂魄\u003C/span\u003E,只要没有被击倒。",
"upgrade_goose_egg_desc": "\u003Cspan class=\"highlight\"\u003E持续获得魂魄\u003C/span\u003E,只要没有被击倒。",
"upgrade_goose_egg_search": "金鹅蛋",
"upgrade_goose_egg_stacklabel": "可获得魂魄",
"upgrade_goose_egg_stacklabel": "可获得魂魄",
"upgrade_greater_withering_whip": "缴械魔咒",
"upgrade_greater_withering_whip": "缴械魔咒",
Line 11,843: Line 11,855:
"upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan",
"upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan",
"upgrade_tech_overflow": "元灵漫溢",
"upgrade_tech_overflow": "元灵漫溢",
"upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\u003E,获得额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E冷却时间减少\u003C/span\u003E。",
"upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\u003E,获得额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E技能持续时间\u003C/span\u003E。",
"upgrade_tech_overflow_search": "yuanling 元灵漫溢",
"upgrade_tech_overflow_search": "yuanling 元灵漫溢",
"upgrade_tech_purge": "元灵护体",
"upgrade_tech_purge": "元灵护体",