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Deadbot v1.8.1-6367 |
Deadbot v1.8.1-6369 |
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"CDReduceOnPillowHit_prefix": "-", | "CDReduceOnPillowHit_prefix": "-", | ||
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标", | "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标", | ||
"CITADEL_ABILITY_INVALID_ASLEEP": "睡眠中 - 无法行动", | |||
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "目标有甲虫", | "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "目标有甲虫", | ||
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "你很忙", | "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "你很忙", | ||
| Line 1,004: | Line 1,005: | ||
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "充能不足", | "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "充能不足", | ||
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "离地时无法使用", | "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "离地时无法使用", | ||
"CITADEL_ABILITY_INVALID_CHAINED": "位移技能已禁用", | |||
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "弹匣已满", | "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "弹匣已满", | ||
"CITADEL_ABILITY_INVALID_CONSUME_TARGET": "目标无法被消耗", | "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "目标无法被消耗", | ||
"CITADEL_ABILITY_INVALID_DISARMED": "枪械已禁用", | |||
"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "这里不允许放门", | "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "这里不允许放门", | ||
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "敌人生命值过低", | "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "敌人生命值过低", | ||
| Line 1,015: | Line 1,018: | ||
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "已激活", | "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "已激活", | ||
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "{f:1:cooldown_seconds}秒后完成冷却", | "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "{f:1:cooldown_seconds}秒后完成冷却", | ||
"CITADEL_ABILITY_INVALID_MUTED": "技能和物品已禁用", | |||
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "没有可刷新的内容", | "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "没有可刷新的内容", | ||
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "必须活着", | "CITADEL_ABILITY_INVALID_NOT_ALIVE": "必须活着", | ||
| Line 1,044: | Line 1,048: | ||
"CITADEL_ABILITY_INVALID_POSITION": "无效位置", | "CITADEL_ABILITY_INVALID_POSITION": "无效位置", | ||
"CITADEL_ABILITY_INVALID_PREMATCH": "比赛尚未开始", | "CITADEL_ABILITY_INVALID_PREMATCH": "比赛尚未开始", | ||
"CITADEL_ABILITY_INVALID_ROOTED": "位移技能已禁用", | |||
"CITADEL_ABILITY_INVALID_SILENCED": "技能已禁用", | |||
"CITADEL_ABILITY_INVALID_SILENCED_IDOL": "运送灵翁中 - 技能已禁用", | |||
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "位移技能已禁用", | |||
"CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "耐力已禁用", | "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "耐力已禁用", | ||
"CITADEL_ABILITY_INVALID_STUNNED": "眩晕 - 无法行动", | |||
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "超出距离", | |||
"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "无法传送", | "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "无法传送", | ||
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "瞄准时无法使用", | "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "瞄准时无法使用", | ||
| Line 3,408: | Line 3,418: | ||
"CooldownReductionOnHitMin_postvalue_label": "最低减少", | "CooldownReductionOnHitMin_postvalue_label": "最低减少", | ||
"CooldownReductionOnHitNonHero_label": "击中非英雄时冷却时间减少", | "CooldownReductionOnHitNonHero_label": "击中非英雄时冷却时间减少", | ||
"CooldownReductionOnHitNonHero_postfix": " | "CooldownReductionOnHitNonHero_postfix": "秒", | ||
"CooldownReductionOnHitNonHero_postvalue_label": "击中非英雄时冷却时间减少", | "CooldownReductionOnHitNonHero_postvalue_label": "击中非英雄时冷却时间减少", | ||
"CooldownReductionOnHitPct_label": "击中时减少冷却时间", | "CooldownReductionOnHitPct_label": "击中时减少冷却时间", | ||
| Line 6,566: | Line 6,576: | ||
"StatDesc_DPS": "每秒伤害", | "StatDesc_DPS": "每秒伤害", | ||
"StatDesc_DPS_postvalue_label": "每秒伤害", | "StatDesc_DPS_postvalue_label": "每秒伤害", | ||
"StatDesc_DamageAmpDesc": "\u003Cb\u003E伤害加深\u003C/b\u003E - 修改所有输出伤害的百分比", | |||
"StatDesc_DashSpeedInMeters": "冲刺速度", | "StatDesc_DashSpeedInMeters": "冲刺速度", | ||
"StatDesc_DashSpeedInMeters_postfix": "米", | "StatDesc_DashSpeedInMeters_postfix": "米", | ||
| Line 7,556: | Line 7,567: | ||
"ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。", | "ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。", | ||
"ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1.5秒{g:citadel_inline_attribute:'Stun'}", | "ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1.5秒{g:citadel_inline_attribute:'Stun'}", | ||
"ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会{g:citadel_inline_attribute:'Stun'} | "ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会{g:citadel_inline_attribute:'Stun'}目标。", | ||
"ability_drifter_header_selfbuff": "满足:", | "ability_drifter_header_selfbuff": "满足:", | ||
"ability_drifter_header_selfdebuff": "嗜血:", | "ability_drifter_header_selfdebuff": "嗜血:", | ||
| Line 7,749: | Line 7,760: | ||
"ability_health_swap_quip": "与一名敌方英雄互换当前生命值", | "ability_health_swap_quip": "与一名敌方英雄互换当前生命值", | ||
"ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒", | "ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒", | ||
"ability_health_swap_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "ability_health_swap_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0\u003C/span\u003E元灵力量,\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E射速和\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E元灵抗性,持续 8秒", | ||
"ability_heavy_drone": "Utility Drone", | "ability_heavy_drone": "Utility Drone", | ||
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | ||
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"ability_icepath_desc": "Kelvin将构筑一条冰封的\u003Cspan class=\"highlight\"\u003E浮冰之路\u003C/span\u003E,给自己和友军提供移动加成。在技能持续期间,开尔文获得60%减速抗性。敌人也可以在浮冰之路上行走。\u003Cbr\u003E在冰封路径上,按下{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}可上下移动。", | "ability_icepath_desc": "Kelvin将构筑一条冰封的\u003Cspan class=\"highlight\"\u003E浮冰之路\u003C/span\u003E,给自己和友军提供移动加成。在技能持续期间,开尔文获得60%减速抗性。敌人也可以在浮冰之路上行走。\u003Cbr\u003E在冰封路径上,按下{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}可上下移动。", | ||
"ability_icepath_quip": "在漂浮的冰封路径上快速移动", | "ability_icepath_quip": "在漂浮的冰封路径上快速移动", | ||
"ability_icepath_t1_desc": " | "ability_icepath_t1_desc": "冰封路径上Kelvin\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E移动速度和\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E子弹抗性", | ||
"ability_icepath_t3_desc": "在冰封路径上Kelvin\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E元灵力量", | "ability_icepath_t3_desc": "在冰封路径上Kelvin\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E元灵力量", | ||
"ability_immobilize_trap": "伏灵陷阱", | "ability_immobilize_trap": "伏灵陷阱", | ||
| Line 8,340: | Line 8,351: | ||
"ability_werewolf_transformation/werewolf": "狼人咒缚", | "ability_werewolf_transformation/werewolf": "狼人咒缚", | ||
"ability_werewolf_transformation/werewolf/stackingbuff": "狼人咒缚", | "ability_werewolf_transformation/werewolf/stackingbuff": "狼人咒缚", | ||
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth | "ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。", | ||
"ability_werewolf_transformation_ready_hint": "释放!", | "ability_werewolf_transformation_ready_hint": "释放!", | ||
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E子弹和元灵抗性", | "ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E子弹和元灵抗性", | ||
| Line 8,963: | Line 8,974: | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
"citadel_ability_void_sphere": "量子闪现", | "citadel_ability_void_sphere": "量子闪现", | ||
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。使用时恢复耐力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\ | "citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。使用时恢复耐力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。", | ||
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现", | "citadel_ability_void_sphere_quip": "瞬间消失并重新出现", | ||
"citadel_ability_void_sphere_t3_desc": "驱散非终极技能减益", | "citadel_ability_void_sphere_t3_desc": "驱散非终极技能减益", | ||
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"upgrade_blitz_bullets_search": "xunjie 迅捷突击", | "upgrade_blitz_bullets_search": "xunjie 迅捷突击", | ||
"upgrade_blood_tribute": "殷红贡礼", | "upgrade_blood_tribute": "殷红贡礼", | ||
"upgrade_blood_tribute_desc": "切换:持续消耗生命值来提升{g:citadel_inline_attribute:'FireRate'}、\u003Cspan class=\"highlight\"\u003E减益抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\ | "upgrade_blood_tribute_desc": "切换:持续消耗生命值来提升{g:citadel_inline_attribute:'FireRate'}、\u003Cspan class=\"highlight\"\u003E减益抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。", | ||
"upgrade_blood_tribute_search": "殷红贡礼 yinhong hongli 臂章 bizhang", | "upgrade_blood_tribute_search": "殷红贡礼 yinhong hongli 臂章 bizhang", | ||
"upgrade_boundless_spirit": "灵力无边", | "upgrade_boundless_spirit": "灵力无边", | ||
| Line 11,525: | Line 11,536: | ||
"upgrade_goose_egg_active_desc": "孵化鹅蛋,获得\u003Cspan class=\"highlight\"\u003E魂魄\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E永久增益\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E持有的时间越长,鹅蛋的价值越高。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E孵化时每{s:BonusBuffsPerGold}个灵魂都会获得一个永久增益。", | "upgrade_goose_egg_active_desc": "孵化鹅蛋,获得\u003Cspan class=\"highlight\"\u003E魂魄\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E永久增益\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E持有的时间越长,鹅蛋的价值越高。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E孵化时每{s:BonusBuffsPerGold}个灵魂都会获得一个永久增益。", | ||
"upgrade_goose_egg_desc": "\u003Cspan class=\"highlight\"\u003E持续获得魂魄\u003C/span\u003E,只要没有被击倒。", | "upgrade_goose_egg_desc": "\u003Cspan class=\"highlight\"\u003E持续获得魂魄\u003C/span\u003E,只要没有被击倒。", | ||
"upgrade_goose_egg_search": "金鹅蛋", | |||
"upgrade_goose_egg_stacklabel": "可获得魂魄", | "upgrade_goose_egg_stacklabel": "可获得魂魄", | ||
"upgrade_greater_withering_whip": "缴械魔咒", | "upgrade_greater_withering_whip": "缴械魔咒", | ||
| Line 11,843: | Line 11,855: | ||
"upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan", | "upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan", | ||
"upgrade_tech_overflow": "元灵漫溢", | "upgrade_tech_overflow": "元灵漫溢", | ||
"upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\u003E,获得额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\ | "upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\u003E,获得额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E技能持续时间\u003C/span\u003E。", | ||
"upgrade_tech_overflow_search": "yuanling 元灵漫溢", | "upgrade_tech_overflow_search": "yuanling 元灵漫溢", | ||
"upgrade_tech_purge": "元灵护体", | "upgrade_tech_purge": "元灵护体", | ||