Data:Lang zh-hans.json: Difference between revisionsGive feedback
Deadbot v1.8.1-6373 |
Deadbot v1.8.1-6379 |
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"SurgeDelay_postvalue_label": "延迟", | "SurgeDelay_postvalue_label": "延迟", | ||
"SurgeOfPower_conditional": "使用技能后", | "SurgeOfPower_conditional": "使用技能后", | ||
" | "SwapDamage_label": "交换伤害", | ||
" | "SwapDamage_postvalue_label": "交换伤害", | ||
"SwordSlow_label": "Movement Penalty", | "SwordSlow_label": "Movement Penalty", | ||
"SwordSlow_suffix": "%", | "SwordSlow_suffix": "%", | ||
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"TimeWallHeight_postfix": "米", | "TimeWallHeight_postfix": "米", | ||
"TimeWallHeight_postvalue_label": "墙体高度", | "TimeWallHeight_postvalue_label": "墙体高度", | ||
"TimeWallSilenceDuration_label": "沉默持续时间", | |||
"TimeWallSilenceDuration_postfix": "秒", | |||
"TimeWallSilenceDuration_postvalue_label": "沉默持续时间", | |||
"TimeWallTimeScaleFriendly_label": "友军子弹速度", | "TimeWallTimeScaleFriendly_label": "友军子弹速度", | ||
"TimeWallTimeScaleFriendly_postfix": "倍", | "TimeWallTimeScaleFriendly_postfix": "倍", | ||
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"ability_doorman_bomb_impact": "撞击时", | "ability_doorman_bomb_impact": "撞击时", | ||
"ability_doorman_bomb_t2_desc": "+75爆炸伤害\u003Cbr\u003E提升增强系数", | "ability_doorman_bomb_t2_desc": "+75爆炸伤害\u003Cbr\u003E提升增强系数", | ||
"ability_doorman_bomb_t3_desc": "+1充能\u003Cbr\u003E+22秒铃铛时长\u003Cbr\ | "ability_doorman_bomb_t3_desc": "+1充能\u003Cbr\u003E+22秒铃铛时长\u003Cbr\u003E爆炸范围内持续减速", | ||
"ability_doorman_doorway": "任意门", | "ability_doorman_doorway": "任意门", | ||
"ability_doorman_doorway_clear_first_hint": "清除放置", | "ability_doorman_doorway_clear_first_hint": "清除放置", | ||
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"ability_doorman_hotel_t1_desc": "1耐力消耗\u003Cbr\u003E-25秒冷却时间", | "ability_doorman_hotel_t1_desc": "1耐力消耗\u003Cbr\u003E-25秒冷却时间", | ||
"ability_doorman_hotel_t2_desc": "+150伤害\u003Cbr\u003E退房失败时+1.5秒眩晕", | "ability_doorman_hotel_t2_desc": "+150伤害\u003Cbr\u003E退房失败时+1.5秒眩晕", | ||
"ability_doorman_hotel_t3_desc": " | "ability_doorman_hotel_t3_desc": "巴隆妮斯满房时势不可挡\u003Cbr\u003E退房失败时13秒冷却时间", | ||
"ability_doorman_luggage_cart": "行李车", | "ability_doorman_luggage_cart": "行李车", | ||
"ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。", | "ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。", | ||
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"ability_health_swap_quip": "与一名敌方英雄互换当前生命值", | "ability_health_swap_quip": "与一名敌方英雄互换当前生命值", | ||
"ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒", | "ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒", | ||
"ability_health_swap_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E元灵力量,\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E射速和\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E元灵抗性,持续 8秒", | |||
"ability_heavy_drone": "Utility Drone", | "ability_heavy_drone": "Utility Drone", | ||
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | ||
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"ability_nano_catform_quip": "控制艾娃", | "ability_nano_catform_quip": "控制艾娃", | ||
"ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E生命恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45%\u003C/span\u003E最高移动速度", | "ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E生命恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45%\u003C/span\u003E最高移动速度", | ||
"ability_nano_catform_t3_desc": " | "ability_nano_catform_t3_desc": "逐渐获得伤害增强,最高为\u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E。粘滞6秒", | ||
"ability_nano_catform_trigger_buttonhint": "离开艾娃", | "ability_nano_catform_trigger_buttonhint": "离开艾娃", | ||
"ability_nano_clustergrenade": "阴郁炸弹", | "ability_nano_clustergrenade": "阴郁炸弹", | ||
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"citadel_ability_chrono_swap_t1_desc": "持续8秒的\u003Cspan class=\"highlight\"\u003E200屏障\u003C/span\u003E\u003Cbr\u003E屏障数值会根据元灵提升", | "citadel_ability_chrono_swap_t1_desc": "持续8秒的\u003Cspan class=\"highlight\"\u003E200屏障\u003C/span\u003E\u003Cbr\u003E屏障数值会根据元灵提升", | ||
"citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13米\u003C/span\u003E施法距离", | "citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13米\u003C/span\u003E施法距离", | ||
"citadel_ability_chrono_swap_t3_desc": "与击中目标\u003Cspan class=\"highlight\"\ | "citadel_ability_chrono_swap_t3_desc": "与击中目标\u003Cspan class=\"highlight\"\u003E7米\u003C/span\u003E内所有敌人交换\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E最大生命值伤害", | ||
"citadel_ability_chrono_time_wall": "时间之墙", | "citadel_ability_chrono_time_wall": "时间之墙", | ||
"citadel_ability_chrono_time_wall_desc": "创建一面可以扭曲时间的墙,使所有接触到的\u003Cspan class=\"highlight\"\u003E敌人投射物和子弹\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E时间停止\u003C/span\u003E,并且提升友军子弹的\u003Cspan class=\"highlight\"\u003E速度和伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\ | "citadel_ability_chrono_time_wall_desc": "创建一面可以扭曲时间的墙,使所有接触到的\u003Cspan class=\"highlight\"\u003E敌人投射物和子弹\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E时间停止\u003C/span\u003E,并且提升友军子弹的\u003Cspan class=\"highlight\"\u003E速度和伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E触碰墙壁的敌人将会被短暂\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E。", | ||
"citadel_ability_chrono_time_wall_quip": "创建一面能够极大减慢投射物速度的墙", | "citadel_ability_chrono_time_wall_quip": "创建一面能够极大减慢投射物速度的墙", | ||
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E宽度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E高度", | "citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2.5秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E宽度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E高度", | ||
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\ | "citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3秒\u003C/span\u003E沉默时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E武器伤害", | ||
"citadel_ability_chrono_time_wall_t3_desc": "启用\u003Cspan class=\"highlight\"\ | "citadel_ability_chrono_time_wall_t3_desc": "启用\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E技能充能", | ||
"citadel_ability_converge": "Converge", | "citadel_ability_converge": "Converge", | ||
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | ||
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"citadel_ability_psychic_lift_quip": "将敌人抬升至空中,打断敌人并使其沉默", | "citadel_ability_psychic_lift_quip": "将敌人抬升至空中,打断敌人并使其沉默", | ||
"citadel_ability_psychic_lift_slam_desc": "\u003Cbr\u003E把目标砸向地面会造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}并阻止\u003Cspan class=\"highlight\"\u003E基于耐力和移动的物品和技能\u003C/span\u003E。", | "citadel_ability_psychic_lift_slam_desc": "\u003Cbr\u003E把目标砸向地面会造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}并阻止\u003Cspan class=\"highlight\"\u003E基于耐力和移动的物品和技能\u003C/span\u003E。", | ||
"citadel_ability_psychic_lift_t3_desc": "+1.5秒减益持续时间\u003Cbr\u003E+ | "citadel_ability_psychic_lift_t3_desc": "+1.5秒减益持续时间\u003Cbr\u003E+6米投掷和施法距离", | ||
"citadel_ability_psychic_pulse": "Psychic Pulse", | "citadel_ability_psychic_pulse": "Psychic Pulse", | ||
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", | "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", | ||