Data:Lang zh-hans.json: Difference between revisionsGive feedback
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Deadbot v1.9.0-6384 |
Deadbot v1.9.1-6387 |
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"AbilityButtonHint_AltCastRestorativeGoo": "将自己放进立方", | "AbilityButtonHint_AltCastRestorativeGoo": "将自己放进立方", | ||
"AbilityButtonHint_AltCastStickyBomb": "炸自己", | "AbilityButtonHint_AltCastStickyBomb": "炸自己", | ||
"AbilityButtonHint_AltCastUnitTarget": "目标单位", | |||
"AbilityButtonHint_AltCastVoidSphere": "带上友军", | "AbilityButtonHint_AltCastVoidSphere": "带上友军", | ||
"AbilityButtonHint_AssassinateFoVCycle": "切换倍率", | "AbilityButtonHint_AssassinateFoVCycle": "切换倍率", | ||
| Line 7,551: | Line 7,552: | ||
"ability_doorman_bomb_Explosion": "爆炸", | "ability_doorman_bomb_Explosion": "爆炸", | ||
"ability_doorman_bomb_debuff": "击中时", | "ability_doorman_bomb_debuff": "击中时", | ||
"ability_doorman_bomb_desc": "扔出一个呼叫铃,撞击时造成{g:citadel_inline_attribute:'SpiritDamage'}。短暂延迟后爆炸,造成额外{g:citadel_inline_attribute:'SpiritDamage'},并使受作用的敌人暂时拥有较差的武器精准度,并且移动被{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以射击提前激活。\u003C/span\u003E", | |||
"ability_doorman_bomb_impact": "撞击时", | "ability_doorman_bomb_impact": "撞击时", | ||
"ability_doorman_bomb_t2_desc": "+30撞击伤害\u003Cbr\u003E+40爆炸伤害", | |||
"ability_doorman_bomb_t3_desc": "+1充能\u003Cbr\u003E+22秒铃铛时长\u003Cbr\u003E爆炸范围内造成渐强减速", | |||
"ability_doorman_doorway": "任意门", | "ability_doorman_doorway": "任意门", | ||
"ability_doorman_doorway_clear_first_hint": "清除放置", | "ability_doorman_doorway_clear_first_hint": "清除放置", | ||
| Line 7,636: | Line 7,640: | ||
"ability_fencer_lunge_t1_desc": "完美击中英雄时:\u003Cbr\u003E治疗30", | "ability_fencer_lunge_t1_desc": "完美击中英雄时:\u003Cbr\u003E治疗30", | ||
"ability_fencer_lunge_t2_desc": "-10秒冷却时间\u003Cbr\u003E突刺期间获得\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E子弹抗性", | "ability_fencer_lunge_t2_desc": "-10秒冷却时间\u003Cbr\u003E突刺期间获得\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E子弹抗性", | ||
"ability_fencer_lunge_t3_desc": "+65完美伤害和元灵增强系数\u003Cbr\ | "ability_fencer_lunge_t3_desc": "+65完美伤害和元灵增强系数\u003Cbr\u003E提升突刺攻击冲刺速度和距离", | ||
"ability_fencer_riposte": "还击", | "ability_fencer_riposte": "还击", | ||
"ability_fencer_riposte_attack": "还击", | "ability_fencer_riposte_attack": "还击", | ||
| Line 7,722: | Line 7,726: | ||
"ability_header_card_toss_heart": "红桃", | "ability_header_card_toss_heart": "红桃", | ||
"ability_header_card_toss_spade": "黑桃", | "ability_header_card_toss_spade": "黑桃", | ||
"ability_header_card_toss_suits_desc": "\u003Cbr\u003E每种花色都提供不同的加成效果。\u003Cspan class=\"highlight\"\u003E小丑\u003C/span\u003E视为所有花色\u003C/span\u003E", | |||
"ability_header_helpinghands_ally": "跟随英雄:", | "ability_header_helpinghands_ally": "跟随英雄:", | ||
"ability_header_helpinghands_trooper": "跟随步兵:", | "ability_header_helpinghands_trooper": "跟随步兵:", | ||
| Line 8,216: | Line 8,221: | ||
"ability_ult_combo_quip": "按住敌方英雄迅猛出击", | "ability_ult_combo_quip": "按住敌方英雄迅猛出击", | ||
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100%生命吸取\u003C/span\u003E", | "ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100%生命吸取\u003C/span\u003E", | ||
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35秒冷却时间\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%子弹抗性\u003C/span\u003E", | ||
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\ | "ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E每秒伤害", | ||
"ability_unicorn_dazzlingorb": "耀光奇迹", | "ability_unicorn_dazzlingorb": "耀光奇迹", | ||
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E", | |||
"ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离", | "ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离", | ||
"ability_unicorn_dazzlingorb_t3_desc": "+10最大弹跳数和-35秒冷却时间", | "ability_unicorn_dazzlingorb_t3_desc": "+10最大弹跳数和-35秒冷却时间", | ||
| Line 8,315: | Line 8,321: | ||
"ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸取生命", | "ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸取生命", | ||
"ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间", | "ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间", | ||
"ability_warden_riot_protocol_t3_desc": "+3秒持续时间\u003Cbr\u003E持续施法期间势不可挡且+30%抗性", | |||
"ability_werewolf_cripplingslash": "长尾猛击", | "ability_werewolf_cripplingslash": "长尾猛击", | ||
"ability_werewolf_cripplingslash/debuff": "长尾猛击", | "ability_werewolf_cripplingslash/debuff": "长尾猛击", | ||
| Line 8,464: | Line 8,471: | ||
"citadel_ability_bull_heal": "生命汲取", | "citadel_ability_bull_heal": "生命汲取", | ||
"citadel_ability_bull_heal/modifier_bull_heal_aura": "生命汲取", | "citadel_ability_bull_heal/modifier_bull_heal_aura": "生命汲取", | ||
"citadel_ability_bull_heal_desc": "吸取附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。", | |||
"citadel_ability_bull_heal_quip": "吸取附近敌人的生命值", | |||
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3.5米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E每秒伤害,元灵增强系数提升\u003C/span\u003E", | "citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3.5米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E每秒伤害,元灵增强系数提升\u003C/span\u003E", | ||
"citadel_ability_bull_leap": "撼天动地", | "citadel_ability_bull_leap": "撼天动地", | ||
| Line 8,471: | Line 8,480: | ||
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | ||
"citadel_ability_card_toss": "卡牌戏法", | "citadel_ability_card_toss": "卡牌戏法", | ||
"citadel_ability_card_toss_desc": "造成武器伤害会召唤随机花色的卡牌。每张卡牌都可以掷出,造成伤害并根据花色施加不同效果。掷出的卡牌会飞向准星下的敌人或目标点。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施法可以掷出第一张卡牌\u003C/span\u003E", | |||
"citadel_ability_card_toss_quip": "投掷魔法卡牌", | "citadel_ability_card_toss_quip": "投掷魔法卡牌", | ||
"citadel_ability_card_toss_t2_desc": "+40伤害\u003Cbr\u003E提升元灵增强系数", | "citadel_ability_card_toss_t2_desc": "+40伤害\u003Cbr\u003E提升元灵增强系数", | ||
| Line 8,656: | Line 8,666: | ||
"citadel_ability_lash_ultimate_desc": "聚焦于敌人后将鞭子捆到他们身上。施法后,被捆住的敌人会被\u003Cspan class=\"highlight\"\u003E举起并眩晕\u003C/span\u003E,然后摔到地上。被摔的敌人和落地区域内的所有敌人都会\u003Cspan class=\"highlight\"\u003E受到伤害并减速\u003C/span\u003E。\u003Cbr\u003E按下{g:citadel_binding:'Attack'}可以把捆住的敌人提前扔出。不在视线范围内的敌人或在捆绑过程中超出范围的敌人不会被抓住。", | "citadel_ability_lash_ultimate_desc": "聚焦于敌人后将鞭子捆到他们身上。施法后,被捆住的敌人会被\u003Cspan class=\"highlight\"\u003E举起并眩晕\u003C/span\u003E,然后摔到地上。被摔的敌人和落地区域内的所有敌人都会\u003Cspan class=\"highlight\"\u003E受到伤害并减速\u003C/span\u003E。\u003Cbr\u003E按下{g:citadel_binding:'Attack'}可以把捆住的敌人提前扔出。不在视线范围内的敌人或在捆绑过程中超出范围的敌人不会被抓住。", | ||
"citadel_ability_lash_ultimate_quip": "举起敌人并将其猛砸到地上", | "citadel_ability_lash_ultimate_quip": "举起敌人并将其猛砸到地上", | ||
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E半径内敌人1.2秒\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6米\u003C/span\u003E施法距离", | |||
"citadel_ability_lightning_ball": "球状闪电", | "citadel_ability_lightning_ball": "球状闪电", | ||
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "球状闪电减速", | "citadel_ability_lightning_ball/modifier_citadel_lightningball": "球状闪电减速", | ||
| Line 8,711: | Line 8,722: | ||
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵", | "citadel_ability_mobile_resupply_quip": "部署一个治疗之灵", | ||
"citadel_ability_mobile_resupply_t1_desc": "治疗之灵提供\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E元灵抗性", | "citadel_ability_mobile_resupply_t1_desc": "治疗之灵提供\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E元灵抗性", | ||
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复", | |||
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E每秒最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E持续时间", | "citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E每秒最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E持续时间", | ||
"citadel_ability_mortarsentry": "Mortar Sentry", | "citadel_ability_mortarsentry": "Mortar Sentry", | ||
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"citadel_ability_storm_cloud_t1_desc": "施放期间获得\u003Cspan class=\"highlight\"\u003E+55%子弹抗性\u003C/span\u003E", | "citadel_ability_storm_cloud_t1_desc": "施放期间获得\u003Cspan class=\"highlight\"\u003E+55%子弹抗性\u003C/span\u003E", | ||
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7秒\u003C/span\u003E施法时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径", | "citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7秒\u003C/span\u003E施法时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径", | ||
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65秒\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E飞行速度", | |||
"citadel_ability_surveillance_drone": "Deploy Combat Drone", | "citadel_ability_surveillance_drone": "Deploy Combat Drone", | ||
"citadel_ability_surveillance_drone_camera": "Drone Camera", | "citadel_ability_surveillance_drone_camera": "Drone Camera", | ||
| Line 8,924: | Line 8,937: | ||
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | "citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | ||
"citadel_ability_tangotether": "葛根连结", | "citadel_ability_tangotether": "葛根连结", | ||
"citadel_ability_tangotether_desc": "与附近的一名友军连结,获得加成效果,\u003Cspan class=\"highlight\"\u003E复制治疗\u003C/span\u003E,并且射击时无视移动速度惩罚。 | "citadel_ability_tangotether_desc": "与附近的一名友军连结,获得加成效果,\u003Cspan class=\"highlight\"\u003E复制治疗\u003C/span\u003E,并且射击时无视移动速度惩罚。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E没有连结时获得50%加成。\u003Cbr\u003E需要在视线范围内才能连结。\u003C/span\u003E", | ||
"citadel_ability_tangotether_lock": "锁定目标", | "citadel_ability_tangotether_lock": "锁定目标", | ||
"citadel_ability_tangotether_quip": "强化自己和附近的一名友军", | "citadel_ability_tangotether_quip": "强化自己和附近的一名友军", | ||
| Line 10,799: | Line 10,812: | ||
"mirage_teleport_movespeed": "旅行者 - 额外移动速度", | "mirage_teleport_movespeed": "旅行者 - 额外移动速度", | ||
"mirage_teleport_quip": "传送至友方或敌方英雄所在的位置", | "mirage_teleport_quip": "传送至友方或敌方英雄所在的位置", | ||
"mirage_teleport_t1_desc": "+ | "mirage_teleport_t1_desc": "\u003Cbr\u003E+3米移动速度和+20%射速,持续12秒", | ||
"mirage_teleport_t2_desc": "400屏障,跟随元灵力量增强", | "mirage_teleport_t2_desc": "400屏障,跟随元灵力量增强", | ||
"mirage_tornado": "尘卷风", | "mirage_tornado": "尘卷风", | ||
| Line 11,343: | Line 11,356: | ||
"upgrade_ancient_shield": "远古战盾", | "upgrade_ancient_shield": "远古战盾", | ||
"upgrade_aoe_root": "雷织漩涡", | "upgrade_aoe_root": "雷织漩涡", | ||
"upgrade_aoe_root_active": "投掷一枚\u003Cspan class=\"highlight\"\u003E真空\u003C/span\u003E手雷,将所有敌人拉入一小片区域并施加\u003Cspan class=\"highlight\"\u003E减速魔咒\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E副施放可以直接以单位为目标。\u003C/span\u003E", | |||
"upgrade_aoe_root_search": "雷织漩涡 leizhi xuanwo 真空 zhenkong", | "upgrade_aoe_root_search": "雷织漩涡 leizhi xuanwo 真空 zhenkong", | ||
"upgrade_apex_combat": "巅峰之战", | "upgrade_apex_combat": "巅峰之战", | ||