Data:Lang zh-hans.json: Difference between revisions

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Deadbot v1.9.3-6404
Deadbot (talk | contribs)
Deadbot v1.9.3-6407
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"AirBonusDamageTaken_postfix": "%",
"AirBonusDamageTaken_postfix": "%",
"AirBonusDamageTaken_postvalue_label": "空中时受到伤害",
"AirBonusDamageTaken_postvalue_label": "空中时受到伤害",
"AirControlAccelPercent_label": "空中加速",
"AirControlAccelPercent_postfix": "%",
"AirControlAccelPercent_postvalue_label": "空中加速",
"AirControlAccelPercent_prefix": "{s:sign}",
"AirControlPercent_label": "空中控制",
"AirControlPercent_label": "空中控制",
"AirControlPercent_postfix": "%",
"AirControlPercent_postfix": "%",
Line 1,643: Line 1,647:
"Citadel_HUD_PowerIncrease": "力量提升",
"Citadel_HUD_PowerIncrease": "力量提升",
"Citadel_HUD_RejuvCaptured": "捕获了复生石",
"Citadel_HUD_RejuvCaptured": "捕获了复生石",
"Citadel_HUD_RejuvStolen": "偷走了复生石!",
"Citadel_HUD_RejuvStolen": "夺走了复生石!",
"Citadel_HUD_TotalPowerIncreasesLabel": "恩赐总数",
"Citadel_HUD_TotalPowerIncreasesLabel": "恩赐总数",
"Citadel_HUD_WeaponPowerAnnouncement": "子弹和近战伤害",
"Citadel_HUD_WeaponPowerAnnouncement": "子弹和近战伤害",
Line 5,485: Line 5,489:
"MinimumSleepTime_postfix": "秒",
"MinimumSleepTime_postfix": "秒",
"MinimumSleepTime_postvalue_label": "最低沉睡时间",
"MinimumSleepTime_postvalue_label": "最低沉睡时间",
"MirageFireScarabsHealthSteal_label": "获取最大生命值",
"MirageFireScarabsHealthSteal_label": "生命值吸取",
"MirageFireScarabsHealthSteal_postvalue_label": "获取最大生命值",
"MirageFireScarabsHealthSteal_postvalue_label": "生命值吸取",
"MirageTeleportMoveSpeed_conditional": "传送后",
"MirageTeleportMoveSpeed_conditional": "传送后",
"MirvExplodeTime_label": "Mini-Bomb Fuse",
"MirvExplodeTime_label": "Mini-Bomb Fuse",
Line 6,652: Line 6,656:
"StatDesc_RunSpeed_postvalue_label": "移动速度",
"StatDesc_RunSpeed_postvalue_label": "移动速度",
"StatDesc_SpiritLifestealDesc": "\u003Cb\u003E元灵吸取生命\u003C/b\u003E - 通过造成元灵伤害所恢复的生命值",
"StatDesc_SpiritLifestealDesc": "\u003Cb\u003E元灵吸取生命\u003C/b\u003E - 通过造成元灵伤害所恢复的生命值",
"StatDesc_SpiritLifestealEffectiveness": "生命吸取威力",
"StatDesc_SpiritLifestealEffectiveness_postfix": "%",
"StatDesc_SpiritLifestealEffectiveness_postvalue_label": "生命吸取威力",
"StatDesc_SpiritPowerDesc": "\u003Cb\u003E元灵力量\u003C/b\u003E - 会增加技能和物品的效果",
"StatDesc_SpiritPowerDesc": "\u003Cb\u003E元灵力量\u003C/b\u003E - 会增加技能和物品的效果",
"StatDesc_SpiritResistDesc": "\u003Cb\u003E元灵护甲\u003C/b\u003E - 对所受到的元灵伤害的抗性",
"StatDesc_SpiritResistDesc": "\u003Cb\u003E元灵护甲\u003C/b\u003E - 对所受到的元灵伤害的抗性",
Line 7,556: Line 7,563:
"ability_doorman_bomb_desc": "扔出一个呼叫铃,撞击时造成{g:citadel_inline_attribute:'SpiritDamage'}。短暂延迟后爆炸,造成额外{g:citadel_inline_attribute:'SpiritDamage'},并使受作用的敌人暂时拥有较差的武器精准度,并且移动被{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以射击提前激活。\u003C/span\u003E",
"ability_doorman_bomb_desc": "扔出一个呼叫铃,撞击时造成{g:citadel_inline_attribute:'SpiritDamage'}。短暂延迟后爆炸,造成额外{g:citadel_inline_attribute:'SpiritDamage'},并使受作用的敌人暂时拥有较差的武器精准度,并且移动被{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以射击提前激活。\u003C/span\u003E",
"ability_doorman_bomb_impact": "撞击时",
"ability_doorman_bomb_impact": "撞击时",
"ability_doorman_bomb_t1_desc": "+1充能",
"ability_doorman_bomb_t2_desc": "+30撞击伤害\u003Cbr\u003E+40爆炸伤害",
"ability_doorman_bomb_t2_desc": "+30撞击伤害\u003Cbr\u003E+40爆炸伤害",
"ability_doorman_bomb_t3_desc": "+1充能\u003Cbr\u003E+26秒铃铛时长\u003Cbr\u003E爆炸范围内造成渐强减速",
"ability_doorman_bomb_t3_desc": "+4米半径\u003Cbr\u003E+26秒呼叫铃时长\u003Cbr\u003E元灵增强系数提升",
"ability_doorman_doorway": "任意门",
"ability_doorman_doorway": "任意门",
"ability_doorman_doorway_clear_first_hint": "清除放置",
"ability_doorman_doorway_clear_first_hint": "清除放置",
Line 7,683: Line 7,691:
"ability_frank_revive_desc": "遭受严重伤害后重生,造成{g:citadel_inline_attribute:'SpiritDamage'}并对附近敌人施加{g:citadel_inline_attribute:'Stun'}。",
"ability_frank_revive_desc": "遭受严重伤害后重生,造成{g:citadel_inline_attribute:'SpiritDamage'}并对附近敌人施加{g:citadel_inline_attribute:'Stun'}。",
"ability_frank_revive_t1_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E射速和每发子弹\u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E元灵伤害",
"ability_frank_revive_t1_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E射速和每发子弹\u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E元灵伤害",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+18米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-100秒\u003C/span\u003E冷却时间",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-100秒\u003C/span\u003E冷却时间",
"ability_frank_selfzap": "快速启动",
"ability_frank_selfzap": "快速启动",
"ability_frank_selfzap/selfzap": "快速启动",
"ability_frank_selfzap/selfzap": "快速启动",
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"ability_icepath_quip": "在漂浮的冰封路径上快速移动",
"ability_icepath_quip": "在漂浮的冰封路径上快速移动",
"ability_icepath_t1_desc": "冰封路径上Kelvin\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E移动速度和\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E子弹抗性",
"ability_icepath_t1_desc": "冰封路径上Kelvin\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E移动速度和\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E子弹抗性",
"ability_icepath_t3_desc": "在冰封路径上Kelvin\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E元灵力量",
"ability_icepath_t3_desc": "Kelvin在冰封路径上\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E元灵和\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E元灵",
"ability_immobilize_trap": "伏灵陷阱",
"ability_immobilize_trap": "伏灵陷阱",
"ability_immobilize_trap/trap_debuff": "元灵护甲降低",
"ability_immobilize_trap/trap_debuff": "元灵护甲降低",
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"ability_necro_fear/debuff": "精华转移",
"ability_necro_fear/debuff": "精华转移",
"ability_necro_fear_desc": "你的武器会逐渐吸取{g:citadel_inline_attribute:'WeaponDamage'}和{g:citadel_inline_attribute:'SpiritResist'},每个目标最多会达到一个最大数值。",
"ability_necro_fear_desc": "你的武器会逐渐吸取{g:citadel_inline_attribute:'WeaponDamage'}和{g:citadel_inline_attribute:'SpiritResist'},每个目标最多会达到一个最大数值。",
"ability_necro_fear_t3_desc": "武器可以附着在一个\u003Cspan class=\"highlight\"\u003E额外目标\u003C/span\u003E",
"ability_necro_fear_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E武器连接数并提升连接目标机制",
"ability_necro_gravestone": "代行敕令",
"ability_necro_gravestone": "代行敕令",
"ability_necro_gravestone/gravestone/buff": "代行敕令",
"ability_necro_gravestone/gravestone/buff": "代行敕令",
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"ability_necro_gravestone_desc_2": "土灵向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。",
"ability_necro_gravestone_desc_2": "土灵向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。",
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间",
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间",
"ability_necro_gravestone_t3_desc": "爆炸造成\u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E当前生命值伤害\u003Cbr\u003E施放时立刻产生\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E个土灵",
"ability_necro_gravestone_t3_desc": "倒下时:\u003Cbr\u003E造成\u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E当前生命值的伤害",
"ability_necro_haunt": "作祟幽影",
"ability_necro_haunt": "作祟幽影",
"ability_necro_haunt/buff": "作祟鬼影",
"ability_necro_haunt/buff": "作祟鬼影",
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"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E附近任何生物倒下都会收集\u003Cspan class=\"highlight\"\u003E怨气\u003C/span\u003E,装入故人之罐。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E扔出罐子召唤\u003Cspan class=\"highlight\"\u003E怨灵\u003C/span\u003E,反复对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E附近没有敌人时怨灵会跟随你,然后冲向你武器的目标。",
"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E附近任何生物倒下都会收集\u003Cspan class=\"highlight\"\u003E怨气\u003C/span\u003E,装入故人之罐。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E扔出罐子召唤\u003Cspan class=\"highlight\"\u003E怨灵\u003C/span\u003E,反复对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E附近没有敌人时怨灵会跟随你,然后冲向你武器的目标。",
"ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗\u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E生命值",
"ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗\u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E生命值",
"ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒",
"ability_necro_hauntingskull_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E 持续时间\u003Cbr\u003E击中时:施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续 1秒",
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E个怨灵\u003Cbr\u003E怨灵现在会触发精华转移",
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E个怨灵\u003Cbr\u003E怨灵现在会触发精华转移",
"ability_necro_killsummon": "借命",
"ability_necro_killsummon": "借命",
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"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。",
"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度",
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E定身时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E34秒\u003C/span\u003E冷却时间",
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E定身时间并召唤\u003Cspan class=\"highlight\"\u003E2个\u003C/span\u003E土灵",
"ability_overcharge": "Energy Surge",
"ability_overcharge": "Energy Surge",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
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"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100%生命吸取\u003C/span\u003E",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100%生命吸取\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35秒冷却时间\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%子弹抗性\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35秒冷却时间\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%子弹抗性\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E每秒伤害",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E每秒伤害并且元灵增强系数提升",
"ability_unicorn_dazzlingorb": "耀光奇迹",
"ability_unicorn_dazzlingorb": "耀光奇迹",
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E",
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E",
Line 8,236: Line 8,244:
"ability_unicorn_prismaticguard": "炫目戏法",
"ability_unicorn_prismaticguard": "炫目戏法",
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法",
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法",
"ability_unicorn_prismaticguard_desc": "用一枚护体棱晶把自身包围,提供{g:citadel_inline_attribute:'BonusMoveSpeed'}。如果屏障被摧毁,将会沉默附近敌人并造成一部分屏障生命的伤害。",
"ability_unicorn_prismaticguard_desc": "用一枚保护性棱晶把自身包围。如果屏障被摧毁,将会沉默附近敌人并造成一部分屏障生命的伤害。",
"ability_unicorn_prismaticguard_on_explode_desc": "爆炸时",
"ability_unicorn_prismaticguard_on_explode_desc": "爆炸时",
"ability_unicorn_prismaticguard_t2_desc": "+100屏障并提升屏障元灵增强系数",
"ability_unicorn_prismaticguard_t2_desc": "+100屏障并提升屏障元灵增强系数",
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"ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-4\u003C/span\u003E冷却时间\u003Cbr\u003E触发时:\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速,持续5秒",
"ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-4\u003C/span\u003E冷却时间\u003Cbr\u003E触发时:\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速,持续5秒",
"ability_vampirebat_steallife": "挥伞",
"ability_vampirebat_steallife": "挥伞",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E利用手中的雨伞进行挥击,造成{g:citadel_inline_attribute:'SpiritDamage'},伤害会随着目标缺失的生命值而增加。如果挥伞击败了目标,会获得一次{g:citadel_inline_attribute:'Heal'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E按住{g:citadel_binding:'ADS'}可以使自己短暂漂浮。",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E利用手中的雨伞进行挥击,造成{g:citadel_inline_attribute:'SpiritDamage'},伤害会随着目标缺失的生命值而增加。如果挥伞击败了目标,会获得一次{g:citadel_inline_attribute:'Heal'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E按住{g:citadel_binding:'ADS'}可以使自己短暂漂浮。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挥伞会直接击倒生命值低于60点生命。\u003C/span\u003E",
"ability_vampirebat_steallife_t2_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E每次击倒治疗\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间",
"ability_vampirebat_steallife_t2_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E每次击倒治疗\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间",
"ability_vampirebat_steallife_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E缺失生命值伤害并提升每次击倒治疗的元灵增强系数",
"ability_vampirebat_steallife_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E缺失生命值伤害并提升每次击倒治疗的元灵增强系数",
Line 8,825: Line 8,833:
"citadel_ability_shiv_dagger_max_rage_desc": "\u003Cbr\u003E终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E短刀会弹到另一个敌人身上,并对流失生命的敌人施加减速效果。",
"citadel_ability_shiv_dagger_max_rage_desc": "\u003Cbr\u003E终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E短刀会弹到另一个敌人身上,并对流失生命的敌人施加减速效果。",
"citadel_ability_shiv_dagger_quip": "对敌人施加叠加流失生命效果",
"citadel_ability_shiv_dagger_quip": "对敌人施加叠加流失生命效果",
"citadel_ability_shiv_dagger_t2_desc": "+2充能",
"citadel_ability_shiv_dagger_t3_desc": "+12生命流失每秒伤害并提升元灵增强系数",
"citadel_ability_shiv_dagger_t3_desc": "+12生命流失每秒伤害并提升元灵增强系数",
"citadel_ability_shiv_dash": "一网打尽",
"citadel_ability_shiv_dash": "一网打尽",
Line 8,946: Line 8,955:
"citadel_ability_teleport": "传送动作",
"citadel_ability_teleport": "传送动作",
"citadel_ability_tengu_airlift": "空投",
"citadel_ability_tengu_airlift": "空投",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003E抓住一名友军\u003C/span\u003E并与其\u003Cspan class=\"highlight\"\u003E一起飞翔\u003C/span\u003E。投下友军会引发爆炸,造成{g:citadel_inline_attribute:'SpiritDamage'}。你和友军在飞行结束后获得伤害输出提升。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E承受伤害会使本技能暂时无法使用。\u003Cbr\u003E在空中时,友军无法攻击,造成-20%伤害。\u003C/span\u003E",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003E抓住一名友军\u003C/span\u003E并与其\u003Cspan class=\"highlight\"\u003E一起飞翔\u003C/span\u003E。投下友军会引发爆炸,造成{g:citadel_inline_attribute:'SpiritDamage'}。你和友军在飞行结束后获得伤害输出提升。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E对友军使用时冷却时间减少25%。\u003Cbr\u003E承受伤害会使本技能暂时无法使用。\u003Cbr\u003E在空中时,友军无法攻击,造成-20%伤害。\u003C/span\u003E",
"citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放友军",
"citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放友军",
"citadel_ability_tengu_airlift_t1_desc": "飞行结束时:\u003Cbr\u003E对Ivy和友军施加\u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E,会根据元灵力量增强",
"citadel_ability_tengu_airlift_t1_desc": "飞行结束时:\u003Cbr\u003E对Ivy和友军施加\u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E,会根据元灵力量增强",
Line 8,983: Line 8,992:
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。使用时恢复耐力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。",
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。使用时恢复耐力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。",
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现",
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现",
"citadel_ability_void_sphere_t3_desc": "驱散非终极技能减益",
"citadel_ability_void_sphere_t3_desc": "驱散非终极技能减益效果\u003Cbr\u003E充能技能补充\u003Cspan class=\"highlight\"\u003E1\u003C/span\u003E点充能",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
Line 10,800: Line 10,809:
"menu_watch_live_games": "{d:live_matches}场比赛正在进行",
"menu_watch_live_games": "{d:live_matches}场比赛正在进行",
"mirage_fire_beetles": "烈焰圣甲虫",
"mirage_fire_beetles": "烈焰圣甲虫",
"mirage_fire_beetles_desc": "利用烈焰圣甲虫感染一个敌人。被感染的敌人会被\u003Cspan class=\"highlight\"\u003E吸取\u003C/span\u003E{g:citadel_inline_attribute:'MaxHealth'},并且受到来自Mirage的{g:citadel_inline_attribute:'DamageAmp'}",
"mirage_fire_beetles_desc": "用烈焰圣甲虫寄生敌人,从他们身上吸取生命并使他们造成的伤害减少。",
"mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值",
"mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值",
"mirage_fire_beetles_t2_desc": "+2充能",
"mirage_fire_beetles_t2_desc": "+2充能",
Line 11,598: Line 11,607:
"upgrade_hollow_point_rounds_search": "kongjian 空尖弹 zidan",
"upgrade_hollow_point_rounds_search": "kongjian 空尖弹 zidan",
"upgrade_icarus_wings": "炽天使之翼",
"upgrade_icarus_wings": "炽天使之翼",
"upgrade_icarus_wings_desc": "在空中时,造成的伤害提升,受到的伤害减少。在落地前允许额外使用一次\u003Cspan class=\"highlight\"\u003E空中跳跃\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E空中冲刺\u003C/span\u003E。",
"upgrade_icarus_wings_desc": "在空中时,造成的伤害提升,受到的伤害减少。在落地前允许\u003Cspan class=\"highlight\"\u003E无限次\u003C/span\u003E使用空中跳跃或空中冲刺。",
"upgrade_imbued_duration_extender": "余威久久",
"upgrade_imbued_duration_extender": "余威久久",
"upgrade_imbued_duration_extender_desc": "增加技能和物品的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E 。",
"upgrade_imbued_duration_extender_desc": "增加技能和物品的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E 。",
Line 11,718: Line 11,727:
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quick_silver": "魔力装填",
"upgrade_quick_silver": "魔力装填",
"upgrade_quick_silver_desc": "得到加强的技能会逐渐充能,在使用时会拥有{g:citadel_inline_attribute:'BonusSpiritDamage'}、{g:citadel_inline_attribute:'BonusFireRate'}\u003Cspan class=\"highlight\"\u003E额外子弹\u003C/span\u003E。",
"upgrade_quick_silver_desc": "得到加强的技能会逐渐充能,在使用时会拥有{g:citadel_inline_attribute:'BonusSpiritDamage'}、{g:citadel_inline_attribute:'BonusFireRate'}\u003Cspan class=\"highlight\"\u003E装填子弹\u003C/span\u003E。",
"upgrade_quick_silver_search": "魔力装填 魔力 zhuangtian",
"upgrade_quick_silver_search": "魔力装填 魔力 zhuangtian",
"upgrade_rapid_recharge": "火速充能",
"upgrade_rapid_recharge": "火速充能",
Line 11,791: Line 11,800:
"upgrade_silencer_search": "chenmo 沉默子弹 zidan",
"upgrade_silencer_search": "chenmo 沉默子弹 zidan",
"upgrade_siphon_bullets": "虹吸弹",
"upgrade_siphon_bullets": "虹吸弹",
"upgrade_siphon_bullets_desc_passive2": "你的子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E偷取一定量的最高生命值\u003C/span\u003E。当减益消失时,敌人会恢复被偷取的生命值。",
"upgrade_siphon_bullets_desc_passive2": "你的子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E吸取一定量的最高生命值\u003C/span\u003E。当减益消失时,敌人会恢复被吸取的生命值。",
"upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan",
"upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan",
"upgrade_slowing_bullets": "减速弹",
"upgrade_slowing_bullets": "减速弹",
Line 11,891: Line 11,900:
"upgrade_ultimate_burst_search": "雷鸣卷轴 leiming juanzhou",
"upgrade_ultimate_burst_search": "雷鸣卷轴 leiming juanzhou",
"upgrade_unstable_concoction": "不稳定化合物",
"upgrade_unstable_concoction": "不稳定化合物",
"upgrade_unstable_concoction_desc": "服下一种药剂,可使你的\u003Cspan class=\"highlight\"\u003E速度、生命值、元灵和武器伤害\u003C/span\u003E提高。短暂持续时间后\u003Cspan class=\"highlight\"\u003E会倒下并爆炸\u003C/span\u003E,使附近的敌人眩晕,并根据自身的最大生命值造成伤害。",
"upgrade_unstable_concoction_desc": "服下一种药剂,获得\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E,并且\u003Cspan class=\"highlight\"\u003E速度、生命值、元灵和武器伤害\u003C/span\u003E提高。短暂持续时间后\u003Cspan class=\"highlight\"\u003E会倒下并爆炸\u003C/span\u003E,使附近的敌人眩晕,并根据自身的最大生命值造成伤害。",
"upgrade_unstoppable": "势不可挡",
"upgrade_unstoppable": "势不可挡",
"upgrade_unstoppable_desc": "暂时抑制\u003Cspan class=\"highlight\"\u003E负面状态效果\u003C/span\u003E,并对\u003Cspan class=\"highlight\"\u003E眩晕、沉默、睡眠、缠绕和缴械\u003C/span\u003E效果\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E。\u003Cbr\u003E处于\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E睡眠\u003C/span\u003E效果之下时无法使用。",
"upgrade_unstoppable_desc": "暂时抑制\u003Cspan class=\"highlight\"\u003E负面状态效果\u003C/span\u003E,并对\u003Cspan class=\"highlight\"\u003E眩晕、沉默、睡眠、缠绕和缴械\u003C/span\u003E效果\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E。\u003Cbr\u003E处于\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E睡眠\u003C/span\u003E效果之下时无法使用。",