Data:Lang zh-hans.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.10.0-6468
Deadbot (talk | contribs)
Deadbot v1.10.0-6476
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"FervorMovespeed_postfix": "米/秒",
"FervorMovespeed_postfix": "米/秒",
"FervorMovespeed_postvalue_label": "移动速度",
"FervorMovespeed_postvalue_label": "移动速度",
"FervorStatusResistancePercent_label": "减益抗性",
"FervorStatusResistancePercent_postfix": "%",
"FervorStatusResistancePercent_postvalue_label": "减益抗性",
"FervorStatusResistancePercent_prefix": "{s:sign}",
"FervorTechResist_label": "元灵抗性",
"FervorTechResist_label": "元灵抗性",
"FervorTechResist_postfix": "%",
"FervorTechResist_postfix": "%",
Line 4,648: Line 4,652:
"InlineAttribute_Stun": "眩晕",
"InlineAttribute_Stun": "眩晕",
"InlineAttribute_WeaponDamage": "武器伤害",
"InlineAttribute_WeaponDamage": "武器伤害",
"InnateStatusResistancePercent_label": "减益抗性",
"InnateStatusResistancePercent_postfix": "%",
"InnateStatusResistancePercent_postvalue_label": "减益抗性",
"InnateStatusResistancePercent_prefix": "{s:sign}",
"InterruptCooldown_label": "打断冷却",
"InterruptCooldown_label": "打断冷却",
"InterruptCooldown_postfix": "秒",
"InterruptCooldown_postfix": "秒",
Line 7,469: Line 7,477:
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003E消耗部分生命\u003C/span\u003E发射一枚在短暂布置时间后\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E的炸弹。\u003Cbr\u003E自伤类型为元灵,可以减免。",
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003E消耗部分生命\u003C/span\u003E发射一枚在短暂布置时间后\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E的炸弹。\u003Cbr\u003E自伤类型为元灵,可以减免。",
"ability_blood_bomb_quip": "消耗部分生命来发射可以造成伤害的炸弹",
"ability_blood_bomb_quip": "消耗部分生命来发射可以造成伤害的炸弹",
"ability_blood_bomb_t2_desc": "+\u003Cspan class=\"highlight\"\u003E2米\u003C/span\u003E半径\u003Cbr\u003E+\u003Cspan class=\"highlight\"\u003E50\u003C/span\u003E伤害",
"ability_blood_bomb_t3_desc": "炸弹会在地面留下毒性区域,造成原伤害量\u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E",
"ability_blood_bomb_t3_desc": "炸弹会在地面留下毒性区域,造成原伤害量\u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E",
"ability_blood_shards": "怨念",
"ability_blood_shards": "怨念",
Line 7,515: Line 7,524:
"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E踩踏伤害。提升随元灵力量增强的幅度",
"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E踩踏伤害。提升随元灵力量增强的幅度",
"ability_bullet_flurry": "子弹之舞",
"ability_bullet_flurry": "子弹之舞",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
"ability_bullet_flurry_desc": "进入爆发状态,以\u003Cspan class=\"highlight\"\u003E完美精准度\u003C/span\u003E和额外\u003Cspan class=\"highlight\"\u003E子弹伤害\u003C/span\u003E向附近敌人\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E。",
"ability_bullet_flurry_desc": "进入爆发状态,以\u003Cspan class=\"highlight\"\u003E完美精准度\u003C/span\u003E和额外\u003Cspan class=\"highlight\"\u003E子弹伤害\u003C/span\u003E向附近敌人\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E。",
"ability_bullet_flurry_quip": "向四周爆发一阵弹雨",
"ability_bullet_flurry_quip": "向四周爆发一阵弹雨",
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E射速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E移动速度",
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E闪避\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-75秒\u003C/span\u003E冷却时间",
"ability_burrow": "钻地",
"ability_burrow": "钻地",
"ability_burrow2": "钻地",
"ability_burrow2": "钻地",
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"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses",
"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses",
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack",
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack",
"upgrade_fervor_passive": "当生命值\u003Cspan class=\"highlight\"\u003E低于{s:LowHealthThreshold}%时\u003C/span\u003E将获得属性加成。",
"upgrade_fervor_search": "kuangluan 狂乱",
"upgrade_fervor_search": "kuangluan 狂乱",
"upgrade_fleetfoot_boots": "轻盈飞步",
"upgrade_fleetfoot_boots": "轻盈飞步",
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"upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan",
"upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan",
"upgrade_tech_overflow": "元灵漫溢",
"upgrade_tech_overflow": "元灵漫溢",
"upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\u003E,获得额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E技能持续时间\u003C/span\u003E。",
"upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\u003E,获得额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵吸取生命\u003C/span\u003E。",
"upgrade_tech_overflow_search": "yuanling 元灵漫溢",
"upgrade_tech_overflow_search": "yuanling 元灵漫溢",
"upgrade_tech_purge": "元灵护体",
"upgrade_tech_purge": "元灵护体",
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"upgrade_transcendent_cooldown_search": "超凡冷却 chaofan lengque",
"upgrade_transcendent_cooldown_search": "超凡冷却 chaofan lengque",
"upgrade_trophy_collector": "寻猎季节",
"upgrade_trophy_collector": "寻猎季节",
"upgrade_trophy_collector_desc": "\u003Cspan class=\"highlight\"\u003E助攻或击败\u003C/span\u003E时获得额外\u003Cspan class=\"highlight\"\u003E生命值\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E疾跑\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E技能有效范围\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E被动魂魄生成\u003C/span\u003E。此效果可叠加,被击倒不会导致失效。",
"upgrade_trophy_collector_search": "寻猎季节 xunlie jijie",
"upgrade_trophy_collector_search": "寻猎季节 xunlie jijie",
"upgrade_ultimate_burst": "雷鸣卷轴",
"upgrade_ultimate_burst": "雷鸣卷轴",
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"upgrade_ultimate_burst_upgrade": "\u003Cspan class=\"highlight\"\u003E秘术缓速效果\u003C/span\u003E",
"upgrade_ultimate_burst_upgrade": "\u003Cspan class=\"highlight\"\u003E秘术缓速效果\u003C/span\u003E",
"upgrade_unstable_concoction": "不稳定化合物",
"upgrade_unstable_concoction": "不稳定化合物",
"upgrade_unstable_concoction_desc": "服下一种药剂,获得\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E,并且\u003Cspan class=\"highlight\"\u003E速度、生命值、元灵和武器伤害\u003C/span\u003E提高。短暂持续时间后\u003Cspan class=\"highlight\"\u003E会倒下并爆炸\u003C/span\u003E,使附近的敌人眩晕,并根据自身的最大生命值造成伤害。",
"upgrade_unstable_concoction_desc": "服下一种药剂,获得\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E,并且\u003Cspan class=\"highlight\"\u003E速度、生命值、元灵和武器伤害\u003C/span\u003E提高。短暂持续时间后\u003Cspan class=\"highlight\"\u003E会倒下并爆炸\u003C/span\u003E,使附近的敌人眩晕,并根据自身的最大生命值造成伤害。这种情况下倒下会减少\u003Cspan class=\"highlight\"\u003E{s:RespawnTimeMod}%\u003C/span\u003E复活时间。",
"upgrade_unstoppable": "势不可挡",
"upgrade_unstoppable": "势不可挡",
"upgrade_unstoppable_desc": "暂时抑制\u003Cspan class=\"highlight\"\u003E负面状态效果\u003C/span\u003E,并对\u003Cspan class=\"highlight\"\u003E眩晕、沉默、睡眠、缠绕和缴械\u003C/span\u003E效果\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E。\u003Cbr\u003E处于\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E睡眠\u003C/span\u003E效果之下时无法使用。",
"upgrade_unstoppable_desc": "暂时抑制\u003Cspan class=\"highlight\"\u003E负面状态效果\u003C/span\u003E,并对\u003Cspan class=\"highlight\"\u003E眩晕、沉默、睡眠、缠绕和缴械\u003C/span\u003E效果\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E。\u003Cbr\u003E处于\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E睡眠\u003C/span\u003E效果之下时无法使用。",
"upgrade_unstoppable_search": "势不可挡 shibukedang 黑皇杖 heihuangzhang bkb heihuang",
"upgrade_unstoppable_search": "势不可挡 shibukedang 黑皇杖 heihuangzhang bkb heihuang",
"upgrade_upgrade_auto_cleanse_desc": "下一个\u003Cspan class=\"highlight\"\u003E眩晕、禁锢、定身、睡眠或沉默\u003C/span\u003E效果会被自动净化。净化时获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E并且所有的\u003Cspan class=\"highlight\"\u003E技能冷却时间\u003C/span\u003E减少{s:CooldownReductionOnProc}%。",
"upgrade_vampire": "子弹回复",
"upgrade_vampire": "子弹回复",
"upgrade_vampire_search": "子弹吸取生命 zidan 吸血 xixue",
"upgrade_vampire_search": "子弹吸取生命 zidan 吸血 xixue",
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"upgrade_veil_walker_search": "穿幕行者 chuanmu",
"upgrade_veil_walker_search": "穿幕行者 chuanmu",
"upgrade_vex_barrier": "应急屏障",
"upgrade_vex_barrier": "应急屏障",
"upgrade_vex_barrier_desc": "处于\u003Cspan class=\"highlight\"\u003E移动锁定、眩晕、禁锢、定身、睡眠\u003C/span\u003E效果之下时,自动\u003Cspan class=\"highlight\"\u003E恢复一个耐力点\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E。",
"upgrade_vex_barrier_desc": "\u003Cspan class=\"highlight\"\u003E晕眩、禁锢、定身、睡眠或沉默\u003C/span\u003E时获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E。",
"upgrade_vex_barrier_search": "应急屏障 yingji pingzhang",
"upgrade_vex_barrier_search": "应急屏障 yingji pingzhang",
"upgrade_vex_barrier_shield": "应急屏障",
"upgrade_vex_barrier_shield": "应急屏障",