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Deadbot v1.11.1-6504 |
Deadbot v1.11.2-6514 |
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"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | ||
"AbilityButtonHint_CastVoidSphere": "传送", | "AbilityButtonHint_CastVoidSphere": "传送", | ||
"AbilityButtonHint_CloneTurretSwap": "与助手互换位置", | "AbilityButtonHint_CloneTurretSwap": "与助手互换位置", | ||
"AbilityButtonHint_Deploy": "部署", | "AbilityButtonHint_Deploy": "部署", | ||
| Line 5,626: | Line 5,625: | ||
"MyRosterRosterDesc_NeedsMoreNonNew:f": "至少{d:min_non_limited_heroes}名非新{min_non_limited_heroes, plural, one{英雄} other{英雄}}才能进入匹配", | "MyRosterRosterDesc_NeedsMoreNonNew:f": "至少{d:min_non_limited_heroes}名非新{min_non_limited_heroes, plural, one{英雄} other{英雄}}才能进入匹配", | ||
"MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。", | "MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。", | ||
"MyRosterRosterDesc_NotEnoughHighestPri": "作为不朽之星玩家,你必须选择至少{d:min_highest_priority}名英雄作为最高优先级", | |||
"MyRosterRosterDesc_NotEnoughHighestPriParty": "作为这个人数的队伍中的不朽之星玩家,你必须选择至少{d:min_highest_priority}名英雄作为最高优先级", | |||
"MyRosterRosterDesc_PartyInvalid": "你队伍选择的英雄阵容无法组成有效的队伍。请尝试在阵容中添加更多或不同的英雄。", | "MyRosterRosterDesc_PartyInvalid": "你队伍选择的英雄阵容无法组成有效的队伍。请尝试在阵容中添加更多或不同的英雄。", | ||
"MyRosterRosterEmpty": "阵容为空", | "MyRosterRosterEmpty": "阵容为空", | ||
| Line 7,508: | Line 7,509: | ||
"ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。", | "ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。", | ||
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E路径持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E半径", | "ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E路径持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E半径", | ||
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E行进距离\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E行进距离\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间", | ||
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能", | "ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能", | ||
"ability_bookworm_knightbarrier": "主角护体", | "ability_bookworm_knightbarrier": "主角护体", | ||
| Line 7,521: | Line 7,522: | ||
"ability_bookworm_knightcharge_desc": "释放一波骑着战马的幽灵骑士,冲锋穿过\u003Cspan class=\"highlight\"\u003E整座城市\u003C/span\u003E,{g:citadel_inline_attribute:'Healing'}友军并对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E{g:citadel_inline_attribute:'Heal'}和{g:citadel_inline_attribute:'SpiritDamage'}的威力都会随着骑士的行进距离而增强。", | "ability_bookworm_knightcharge_desc": "释放一波骑着战马的幽灵骑士,冲锋穿过\u003Cspan class=\"highlight\"\u003E整座城市\u003C/span\u003E,{g:citadel_inline_attribute:'Healing'}友军并对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E{g:citadel_inline_attribute:'Heal'}和{g:citadel_inline_attribute:'SpiritDamage'}的威力都会随着骑士的行进距离而增强。", | ||
"ability_bookworm_knightcharge_t2_desc": "宽度提升\u003Cspan class=\"highlight\"\u003E+4战马\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30秒\u003C/span\u003E冷却时间", | "ability_bookworm_knightcharge_t2_desc": "宽度提升\u003Cspan class=\"highlight\"\u003E+4战马\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30秒\u003C/span\u003E冷却时间", | ||
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E最高增强", | ||
"ability_bounce_pad": "弹跳垫", | "ability_bounce_pad": "弹跳垫", | ||
"ability_bounce_pad/speed_on_land": "移动速度", | "ability_bounce_pad/speed_on_land": "移动速度", | ||
| Line 7,585: | Line 7,586: | ||
"ability_doorman_bomb_t1_desc": "+1充能", | "ability_doorman_bomb_t1_desc": "+1充能", | ||
"ability_doorman_bomb_t2_desc": "+30撞击伤害\u003Cbr\u003E+40爆炸伤害", | "ability_doorman_bomb_t2_desc": "+30撞击伤害\u003Cbr\u003E+40爆炸伤害", | ||
"ability_doorman_bomb_t3_desc": "+ | "ability_doorman_bomb_t3_desc": "+4.5米半径\u003Cbr\u003E+26秒呼叫铃时长\u003Cbr\u003E元灵增强系数提升", | ||
"ability_doorman_doorway": "任意门", | "ability_doorman_doorway": "任意门", | ||
"ability_doorman_doorway_clear_first_hint": "清除放置", | "ability_doorman_doorway_clear_first_hint": "清除放置", | ||
"ability_doorman_doorway_close": "关门", | "ability_doorman_doorway_close": "关门", | ||
"ability_doorman_doorway_on_portal": "穿门时", | "ability_doorman_doorway_on_portal": "穿门时", | ||
"ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障", | "ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障", | ||
| Line 7,639: | Line 7,639: | ||
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。", | "ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。", | ||
"ability_familiar_ability02_t2_desc": "+2伤害\u003Cbr\u003E施加-35%射速", | "ability_familiar_ability02_t2_desc": "+2伤害\u003Cbr\u003E施加-35%射速", | ||
"ability_familiar_ability02_t3_desc": "+ | "ability_familiar_ability02_t3_desc": "+100 伤害\u003Cbr\u003E+1 充能", | ||
"ability_familiar_attach": "紧跟同伴", | "ability_familiar_attach": "紧跟同伴", | ||
"ability_familiar_attach/attached": "小憩", | "ability_familiar_attach/attached": "小憩", | ||
"ability_familiar_attach/hopoutbuff": "休息充足", | "ability_familiar_attach/hopoutbuff": "休息充足", | ||
"ability_familiar_attach/recast": "重新施放紧跟同伴", | "ability_familiar_attach/recast": "重新施放紧跟同伴", | ||
"ability_familiar_attach_trigger": "跳到友军", | "ability_familiar_attach_trigger": "跳到友军", | ||
"ability_familiar_attach_trigger_desc": "跳到另一个友军身上,并且刷新{g:citadel_inline_attribute:'Regen'}持续时间,每个友军触发一次。", | "ability_familiar_attach_trigger_desc": "跳到另一个友军身上,并且刷新{g:citadel_inline_attribute:'Regen'}持续时间,每个友军触发一次。", | ||
| Line 7,675: | Line 7,671: | ||
"ability_fencer_riposte_attack": "还击", | "ability_fencer_riposte_attack": "还击", | ||
"ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。", | "ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。", | ||
"ability_fencer_riposte_on_parry": "剑柄击中时:", | "ability_fencer_riposte_on_parry": "剑柄击中时:", | ||
"ability_fencer_throwblade": "脱战符文", | "ability_fencer_throwblade": "脱战符文", | ||
| Line 7,690: | Line 7,685: | ||
"ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人", | "ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人", | ||
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-75秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E爆炸吸取生命", | "ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-75秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E爆炸吸取生命", | ||
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0. | "ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径", | ||
"ability_flame_dash": "烈焰冲刺", | "ability_flame_dash": "烈焰冲刺", | ||
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | ||
| Line 7,793: | Line 7,788: | ||
"ability_health_swap": "灵魂互换", | "ability_health_swap": "灵魂互换", | ||
"ability_health_swap/modifier_health_swap_debuff": "Health Swap", | "ability_health_swap/modifier_health_swap_debuff": "Health Swap", | ||
"ability_health_swap_desc": "与一名敌方英雄\u003Cspan class=\"highlight\"\ | "ability_health_swap_desc": "与一名敌方英雄\u003Cspan class=\"highlight\"\u003E互换生命值百分比\u003C/span\u003E。交换生命后,敌人的生命值具有最低百分比;而根据目标的当前生命值,自身获得的生命值也具有最低百分比。", | ||
"ability_health_swap_quip": "与一名敌方英雄互换当前生命值", | "ability_health_swap_quip": "与一名敌方英雄互换当前生命值", | ||
"ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒", | "ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒", | ||
| Line 7,968: | Line 7,963: | ||
"ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E", | "ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E", | ||
"ability_nano_clustergrenade_quip": "投掷集束弹", | "ability_nano_clustergrenade_quip": "投掷集束弹", | ||
"ability_nano_dash": "跃进爪击", | "ability_nano_dash": "跃进爪击", | ||
"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", | "ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", | ||
| Line 8,021: | Line 8,015: | ||
"ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗\u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E生命值", | "ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗\u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E生命值", | ||
"ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒", | "ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒", | ||
"ability_necro_killsummon": "借命", | "ability_necro_killsummon": "借命", | ||
"ability_necro_killsummon_desc": "击倒土灵或低血量的盟友,获得他们的生命力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E:把生命力作为炸弹扔出,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:消耗生命力,获得{g:citadel_inline_attribute:'Healing'}。", | "ability_necro_killsummon_desc": "击倒土灵或低血量的盟友,获得他们的生命力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E:把生命力作为炸弹扔出,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:消耗生命力,获得{g:citadel_inline_attribute:'Healing'}。", | ||
| Line 8,038: | Line 8,031: | ||
"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。", | "ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。", | ||
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度", | "ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度", | ||
"ability_overcharge": "Energy Surge", | "ability_overcharge": "Energy Surge", | ||
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | ||
| Line 8,049: | Line 8,041: | ||
"ability_power_jump_desc": "跃至高空,可以缓速滑翔。在空中时,提升\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E多重射击\u003C/span\u003E。\u003Cbr\u003E{g:citadel_binding:'AltCast'}会降低跳跃高度。\u003Cbr\u003E按下{g:citadel_binding:'Mantle'}取消滑翔。", | "ability_power_jump_desc": "跃至高空,可以缓速滑翔。在空中时,提升\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E多重射击\u003C/span\u003E。\u003Cbr\u003E{g:citadel_binding:'AltCast'}会降低跳跃高度。\u003Cbr\u003E按下{g:citadel_binding:'Mantle'}取消滑翔。", | ||
"ability_power_jump_quip": "跃至高空并射出多重箭矢", | "ability_power_jump_quip": "跃至高空并射出多重箭矢", | ||
"ability_power_jump_t3_desc": "在空中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E元灵吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹闪避", | "ability_power_jump_t3_desc": "在空中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E元灵吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹闪避", | ||
"ability_power_surge": "澎湃电力", | "ability_power_surge": "澎湃电力", | ||
| Line 8,067: | Line 8,058: | ||
"ability_priest_beartrap/immobilize": "六角陷阱", | "ability_priest_beartrap/immobilize": "六角陷阱", | ||
"ability_priest_beartrap_desc": "放出一个经过短暂延迟后部署的陷阱。\u003Cbr\u003E\u003Cbr\u003E陷阱会在第一个敌人碰到时启动,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Immobilize'}并在之后一段时间内\u003Cspan class=\"highlight\"\u003E显示\u003C/span\u003E敌人。", | "ability_priest_beartrap_desc": "放出一个经过短暂延迟后部署的陷阱。\u003Cbr\u003E\u003Cbr\u003E陷阱会在第一个敌人碰到时启动,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Immobilize'}并在之后一段时间内\u003Cspan class=\"highlight\"\u003E显示\u003C/span\u003E敌人。", | ||
"ability_priest_flashbang": "祝圣榴弹", | "ability_priest_flashbang": "祝圣榴弹", | ||
"ability_priest_flashbang_desc": "发射一枚在爆炸前会弹跳的榴弹,造成{g:citadel_inline_attribute:'WeaponDamage'}并把敌人点燃。\u003Cbr\u003E\u003Cbr\u003E燃烧的目标对区域内所有单位造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E并承受\u003Cspan class=\"highlight\"\u003E治疗降低效果\u003C/span\u003E。", | "ability_priest_flashbang_desc": "发射一枚在爆炸前会弹跳的榴弹,造成{g:citadel_inline_attribute:'WeaponDamage'}并把敌人点燃。\u003Cbr\u003E\u003Cbr\u003E燃烧的目标对区域内所有单位造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E并承受\u003Cspan class=\"highlight\"\u003E治疗降低效果\u003C/span\u003E。", | ||
| Line 8,117: | Line 8,107: | ||
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:", | "ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:", | ||
"ability_punkgoat_goatflip_t1_desc": "撞击时:\u003Cbr\u003E+25%{g:citadel_inline_attribute:'WeaponDamage'},持续5秒", | "ability_punkgoat_goatflip_t1_desc": "撞击时:\u003Cbr\u003E+25%{g:citadel_inline_attribute:'WeaponDamage'},持续5秒", | ||
"ability_punkgoat_goatflip_t3_desc": "- | "ability_punkgoat_goatflip_t3_desc": "-13秒冷却时间\u003Cbr\u003E撞击时:造成10%最大生命值的{g:citadel_inline_attribute:'SpiritDamage'}", | ||
"ability_punkgoat_tether": "锁链囚徒", | "ability_punkgoat_tether": "锁链囚徒", | ||
"ability_punkgoat_tether/immobilize": "被定身", | "ability_punkgoat_tether/immobilize": "被定身", | ||
| Line 8,220: | Line 8,210: | ||
"ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E距离", | "ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E距离", | ||
"ability_throw_sand_t2_desc": "让目标减速\u003Cspan class=\"highlight\"\u003E-25%并减少-25%冲刺距离\u003C/span\u003E", | "ability_throw_sand_t2_desc": "让目标减速\u003Cspan class=\"highlight\"\u003E-25%并减少-25%冲刺距离\u003C/span\u003E", | ||
"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间", | ||
"ability_trapper_fear": "诡异丝线", | "ability_trapper_fear": "诡异丝线", | ||
"ability_trapper_fear/trapper_fear_modifier": "惊恐万状", | "ability_trapper_fear/trapper_fear_modifier": "惊恐万状", | ||
| Line 8,262: | Line 8,252: | ||
"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "明光打击灼烧", | "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "明光打击灼烧", | ||
"ability_unicorn_luminousstrike_desc": "从上天召唤纯净的光束。短暂持续时间后,光束会完全成形,引发爆炸,对范围内所有目标造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E每次击中一个敌方英雄,赛凌都会获得一个可叠加的增益效果,提升她的元灵伤害。", | "ability_unicorn_luminousstrike_desc": "从上天召唤纯净的光束。短暂持续时间后,光束会完全成形,引发爆炸,对范围内所有目标造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E每次击中一个敌方英雄,赛凌都会获得一个可叠加的增益效果,提升她的元灵伤害。", | ||
"ability_unicorn_luminousstrike_t2_desc": "- | "ability_unicorn_luminousstrike_t2_desc": "-22秒冷却时间\u003Cbr\u003E+80冲击伤害", | ||
"ability_unicorn_prismaticguard": "炫目戏法", | "ability_unicorn_prismaticguard": "炫目戏法", | ||
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法", | "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法", | ||
| Line 8,285: | Line 8,275: | ||
"ability_vampirebat_batswarm/debuff": "夜晚霸主", | "ability_vampirebat_batswarm/debuff": "夜晚霸主", | ||
"ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E释放一大群会寻找目标的蝙蝠,每只都会造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Silence'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对英雄触发爱的轻啮会永久增加释放的\u003Cspan class=\"highlight\"\u003E蝙蝠数量\u003C/span\u003E。", | "ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E释放一大群会寻找目标的蝙蝠,每只都会造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Silence'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对英雄触发爱的轻啮会永久增加释放的\u003Cspan class=\"highlight\"\u003E蝙蝠数量\u003C/span\u003E。", | ||
"ability_vampirebat_batswarm_t3_desc": "击中时:\u003Cbr\u003E造成\u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_batswarm_t3_desc": "击中时:\u003Cbr\u003E造成\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E当前生命值的伤害", | ||
"ability_vampirebat_doubledagger": "双刃飞袭", | "ability_vampirebat_doubledagger": "双刃飞袭", | ||
"ability_vampirebat_doubledagger_desc": "连续投掷两把飞刀,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果两把飞刀命中同一目标,则会造成 {g:citadel_inline_attribute:'BonusSpiritDamage'}。", | "ability_vampirebat_doubledagger_desc": "连续投掷两把飞刀,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果两把飞刀命中同一目标,则会造成 {g:citadel_inline_attribute:'BonusSpiritDamage'}。", | ||
| Line 8,293: | Line 8,283: | ||
"ability_vampirebat_lovebites": "爱的轻啮", | "ability_vampirebat_lovebites": "爱的轻啮", | ||
"ability_vampirebat_lovebites/lovebites_proc": "爱的轻啮", | "ability_vampirebat_lovebites/lovebites_proc": "爱的轻啮", | ||
"ability_vampirebat_lovebites_flatdamage": "爱的轻啮(击中时)", | "ability_vampirebat_lovebites_flatdamage": "爱的轻啮(击中时)", | ||
"ability_vampirebat_lovebites_t1_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E减速,持续3秒", | "ability_vampirebat_lovebites_t1_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E减速,持续3秒", | ||
"ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E冷却时间\u003Cbr\u003E触发时:\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速,持续5秒", | |||
"ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E- | |||
"ability_vampirebat_steallife": "挥伞", | "ability_vampirebat_steallife": "挥伞", | ||
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E利用手中的雨伞进行挥击,造成{g:citadel_inline_attribute:'SpiritDamage'},伤害会随着目标缺失的生命值而增加。如果挥伞击败了目标,会获得一次{g:citadel_inline_attribute:'Heal'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E按住{g:citadel_binding:'ADS'}可以使自己短暂漂浮。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挥伞会直接击倒生命值低于60点生命。\u003C/span\u003E", | "ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E利用手中的雨伞进行挥击,造成{g:citadel_inline_attribute:'SpiritDamage'},伤害会随着目标缺失的生命值而增加。如果挥伞击败了目标,会获得一次{g:citadel_inline_attribute:'Heal'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E按住{g:citadel_binding:'ADS'}可以使自己短暂漂浮。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挥伞会直接击倒生命值低于60点生命。\u003C/span\u003E", | ||
| Line 8,306: | Line 8,294: | ||
"ability_viper_debuffdagger_desc": "掷出一把匕首,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E后续每次对同个目标掷出匕首会叠加造成{g:citadel_inline_attribute:'SpiritDamage'}和{g:citadel_inline_attribute:'Slow'}。", | "ability_viper_debuffdagger_desc": "掷出一把匕首,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E后续每次对同个目标掷出匕首会叠加造成{g:citadel_inline_attribute:'SpiritDamage'}和{g:citadel_inline_attribute:'Slow'}。", | ||
"ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首", | "ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首", | ||
"ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E- | "ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E子弹抗性", | ||
"ability_viper_hookdagger": "连攻飞刃", | "ability_viper_hookdagger": "连攻飞刃", | ||
"ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。", | "ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。", | ||
| Line 8,346: | Line 8,333: | ||
"ability_warden_lock_down_quip": "干扰目标,若其未逃脱,则会被定身", | "ability_warden_lock_down_quip": "干扰目标,若其未逃脱,则会被定身", | ||
"ability_warden_lock_down_t1_desc": "Warden在\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E", | "ability_warden_lock_down_t1_desc": "Warden在\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E", | ||
"ability_warden_lock_down_t3_desc": "-18秒冷却时间\u003Cbr\u003E沉默敌人,直到他们逃跑或被定身", | "ability_warden_lock_down_t3_desc": "-18秒冷却时间\u003Cbr\u003E沉默敌人,直到他们逃跑或被定身", | ||
"ability_warden_riot_protocol": "屹立不倒", | "ability_warden_riot_protocol": "屹立不倒", | ||
| Line 8,376: | Line 8,362: | ||
"ability_werewolf_netshot": "缠结兽索", | "ability_werewolf_netshot": "缠结兽索", | ||
"ability_werewolf_netshot/debuff": "缠结兽索", | "ability_werewolf_netshot/debuff": "缠结兽索", | ||
"ability_werewolf_onthehunt": "狩猎中途", | "ability_werewolf_onthehunt": "狩猎中途", | ||
"ability_werewolf_onthehunt_desc": "获得{g:citadel_inline_attribute:'BonusFireRate'}和{g:citadel_inline_attribute:'BonusMoveSpeed'},附近友方英雄获得半额效果。在此期间击倒敌人会重新施放狩猎中途。", | "ability_werewolf_onthehunt_desc": "获得{g:citadel_inline_attribute:'BonusFireRate'}和{g:citadel_inline_attribute:'BonusMoveSpeed'},附近友方英雄获得半额效果。在此期间击倒敌人会重新施放狩猎中途。", | ||
| Line 8,508: | Line 8,492: | ||
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | "citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | ||
"citadel_ability_bull_leap_quip": "从上方猛击敌人,使其眩晕", | "citadel_ability_bull_leap_quip": "从上方猛击敌人,使其眩晕", | ||
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | ||
"citadel_ability_card_toss": "卡牌戏法", | "citadel_ability_card_toss": "卡牌戏法", | ||
| Line 8,534: | Line 8,517: | ||
"citadel_ability_chrono_kinetic_carbine_expiring": "即将失效", | "citadel_ability_chrono_kinetic_carbine_expiring": "即将失效", | ||
"citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止", | "citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止", | ||
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2秒保持充能持续时间\u003Cbr\u003E+ | "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2秒保持充能持续时间\u003Cbr\u003E+55%最大伤害增长率", | ||
"citadel_ability_chrono_pulse_grenade": "脉冲手雷", | "citadel_ability_chrono_pulse_grenade": "脉冲手雷", | ||
"citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升", | "citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升", | ||
| Line 8,550: | Line 8,533: | ||
"citadel_ability_chrono_time_wall_desc": "创建一面可以扭曲时间的墙,使所有接触到的\u003Cspan class=\"highlight\"\u003E敌人投射物和子弹\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E时间停止\u003C/span\u003E,并且提升友军子弹的\u003Cspan class=\"highlight\"\u003E速度和伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E触碰墙壁的敌人将会被短暂\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E。", | "citadel_ability_chrono_time_wall_desc": "创建一面可以扭曲时间的墙,使所有接触到的\u003Cspan class=\"highlight\"\u003E敌人投射物和子弹\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E时间停止\u003C/span\u003E,并且提升友军子弹的\u003Cspan class=\"highlight\"\u003E速度和伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E触碰墙壁的敌人将会被短暂\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E。", | ||
"citadel_ability_chrono_time_wall_quip": "创建一面能够极大减慢投射物速度的墙", | "citadel_ability_chrono_time_wall_quip": "创建一面能够极大减慢投射物速度的墙", | ||
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3.5秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E宽度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E高度", | ||
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3秒\u003C/span\u003E沉默时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E武器伤害", | "citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3秒\u003C/span\u003E沉默时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E武器伤害", | ||
"citadel_ability_converge": "Converge", | "citadel_ability_converge": "Converge", | ||
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | ||
| Line 8,604: | Line 8,586: | ||
"citadel_ability_flying_strike": "飞跃斩击", | "citadel_ability_flying_strike": "飞跃斩击", | ||
"citadel_ability_flying_strike/slow": "飞跃斩击减速效果", | "citadel_ability_flying_strike/slow": "飞跃斩击减速效果", | ||
"citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\\\"highlight\\\"\u003E将自已拉向敌人,落地时造成轻{g:citadel_inline_attribute:'MeleeDamage'}并使目标减速\u003C/span\u003E。", | "citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\\\"highlight\\\"\u003E将自已拉向敌人,落地时造成轻{g:citadel_inline_attribute:'MeleeDamage'}并使目标减速\u003C/span\u003E。", | ||
"citadel_ability_flying_strike_quip": "飞向瞄准的敌人", | "citadel_ability_flying_strike_quip": "飞向瞄准的敌人", | ||
"citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击", | "citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击", | ||
"citadel_ability_grapplehook": "Grapple Hook", | "citadel_ability_grapplehook": "Grapple Hook", | ||
| Line 8,690: | Line 8,669: | ||
"citadel_ability_lash_quip": "用鞭子将自己拉向敌人", | "citadel_ability_lash_quip": "用鞭子将自己拉向敌人", | ||
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E射程并获得\u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E武器伤害,持续10秒", | "citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E射程并获得\u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E武器伤害,持续10秒", | ||
"citadel_ability_lash_throw_grenade": "Throw Explosive", | "citadel_ability_lash_throw_grenade": "Throw Explosive", | ||
"citadel_ability_lash_ultimate": "死亡猛击", | "citadel_ability_lash_ultimate": "死亡猛击", | ||
| Line 8,859: | Line 8,837: | ||
"citadel_ability_shiv_dash_desc": "\u003Cspan class=\"highlight\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\u003E。击中的敌人其{g:citadel_inline_attribute:'SpiritResist'}会减少。这个减益效果可以叠加。", | "citadel_ability_shiv_dash_desc": "\u003Cspan class=\"highlight\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\u003E。击中的敌人其{g:citadel_inline_attribute:'SpiritResist'}会减少。这个减益效果可以叠加。", | ||
"citadel_ability_shiv_dash_quip": "向前冲刺,对沿途所有敌人造成伤害", | "citadel_ability_shiv_dash_quip": "向前冲刺,对沿途所有敌人造成伤害", | ||
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E元灵抗性\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E冲刺距离", | ||
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E冲击伤害\u003Cbr\u003E每次击中英雄\u003Cspan class=\"highlight\"\u003E-2秒\u003C/span\u003E冷却时间", | "citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E冲击伤害\u003Cbr\u003E每次击中英雄\u003Cspan class=\"highlight\"\u003E-2秒\u003C/span\u003E冷却时间", | ||
"citadel_ability_shiv_dash_t3_tooltip": "命中时", | "citadel_ability_shiv_dash_t3_tooltip": "命中时", | ||
| Line 8,874: | Line 8,852: | ||
"citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒", | "citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒", | ||
"citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度", | "citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度", | ||
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E敌人生命临界值\u003Cbr\u003E乘胜追击击倒敌人后可以在\u003Cspan class=\"highlight\"\u003E20秒\u003C/span\u003E内再次施放", | "citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E敌人生命临界值\u003Cbr\u003E乘胜追击击倒敌人后可以在\u003Cspan class=\"highlight\"\u003E20秒\u003C/span\u003E内再次施放", | ||
"citadel_ability_shiv_killing_blow_ui_meter": "怒气值", | "citadel_ability_shiv_killing_blow_ui_meter": "怒气值", | ||
| Line 8,949: | Line 8,926: | ||
"citadel_ability_stomp_quip": "在地面上发出一道脉冲,将敌人击至半空", | "citadel_ability_stomp_quip": "在地面上发出一道脉冲,将敌人击至半空", | ||
"citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能", | "citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能", | ||
"citadel_ability_stomp_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_stomp_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E子弹抗性和\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E移动速度\u003Cspan class=\"highlight\"\u003E,持续4秒\u003C/span\u003E", | ||
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E施法距离", | "citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E施法距离", | ||
"citadel_ability_storm_cloud": "雷霆风暴", | "citadel_ability_storm_cloud": "雷霆风暴", | ||
| Line 9,007: | Line 8,984: | ||
"citadel_ability_uppercut_desc": "对附近敌人造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E当敌人落地时,对其他附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'ReducedFireRate'}效果。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E爆炸勾拳也可对友军使用。\u003C/span\u003E", | "citadel_ability_uppercut_desc": "对附近敌人造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E当敌人落地时,对其他附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'ReducedFireRate'}效果。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E爆炸勾拳也可对友军使用。\u003C/span\u003E", | ||
"citadel_ability_uppercut_quip": "将别人从身边打飞", | "citadel_ability_uppercut_quip": "将别人从身边打飞", | ||
"citadel_ability_uppercut_t2_desc": "击中英雄时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2倍武器射程和+ | "citadel_ability_uppercut_t2_desc": "击中英雄时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2倍武器射程和+30%武器伤害\u003C/span\u003E,持续9秒", | ||
"citadel_ability_uppercut_t3_desc": "击中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E抓钩臂的冷却时间设为0\u003C/span\u003E并恢复\u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E的已损失生命值", | "citadel_ability_uppercut_t3_desc": "击中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E抓钩臂的冷却时间设为0\u003C/span\u003E并恢复\u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E的已损失生命值", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
| Line 9,013: | Line 8,990: | ||
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。使用时恢复耐力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。", | "citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。使用时恢复耐力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。", | ||
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现", | "citadel_ability_void_sphere_quip": "瞬间消失并重新出现", | ||
"citadel_ability_wing_blast": "Wing Blast", | "citadel_ability_wing_blast": "Wing Blast", | ||
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | ||
| Line 9,384: | Line 9,360: | ||
"citadel_keybind_upgrade_ability_menu": "升级技能菜单", | "citadel_keybind_upgrade_ability_menu": "升级技能菜单", | ||
"citadel_keybind_windows": "WIN", | "citadel_keybind_windows": "WIN", | ||
"citadel_metadata_manager_error_decompress_failure": "比赛元数据文件解压失败", | "citadel_metadata_manager_error_decompress_failure": "比赛元数据文件解压失败", | ||
"citadel_metadata_manager_error_download_failure": "比赛%match_id%的比赛元数据文件下载失败", | "citadel_metadata_manager_error_download_failure": "比赛%match_id%的比赛元数据文件下载失败", | ||
| Line 10,046: | Line 10,021: | ||
"drifter_blood_blast_header_on_close_range": "近距离时", | "drifter_blood_blast_header_on_close_range": "近距离时", | ||
"drifter_blood_blast_t2_desc": "-7秒冷却时间", | "drifter_blood_blast_t2_desc": "-7秒冷却时间", | ||
"drifter_darkness": "永恒之夜", | "drifter_darkness": "永恒之夜", | ||
"drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。", | "drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。", | ||
| Line 10,457: | Line 10,431: | ||
"hero_nano_playstyle": "卡厉可利用阴影让自己得势,穿梭于战场内外,把她的敌人逐个击破。", | "hero_nano_playstyle": "卡厉可利用阴影让自己得势,穿梭于战场内外,把她的敌人逐个击破。", | ||
"hero_nano_role": "在战场边缘造成严重破坏", | "hero_nano_role": "在战场边缘造成严重破坏", | ||
"hero_nano_search": "kalike 猫女 | "hero_nano_search": "kalike 猫女 maonv 艾娃 aiwa", | ||
"hero_nano_search:n": "kalike 猫女 | "hero_nano_search:n": "kalike 猫女 maonv 艾娃 aiwa", | ||
"hero_necro": "格瑞墓", | "hero_necro": "格瑞墓", | ||
"hero_necro:n": "格瑞墓", | "hero_necro:n": "格瑞墓", | ||
| Line 10,895: | Line 10,869: | ||
"modifier_citadel_bubble": "身躯虚化", | "modifier_citadel_bubble": "身躯虚化", | ||
"modifier_citadel_bull_charging": "Charging", | "modifier_citadel_bull_charging": "Charging", | ||
"modifier_citadel_capture_point_meteor/contributor": "捕获点", | "modifier_citadel_capture_point_meteor/contributor": "捕获点", | ||
"modifier_citadel_capture_zipline_timer": "Capturing Hyperline", | "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", | ||
| Line 10,937: | Line 10,910: | ||
"modifier_citadel_hornetleap": "Vindicta Leap", | "modifier_citadel_hornetleap": "Vindicta Leap", | ||
"modifier_citadel_hornetmark": "Vindicta's Mark", | "modifier_citadel_hornetmark": "Vindicta's Mark", | ||
"modifier_citadel_immobilize_trap_immobilize": "伏灵陷阱", | "modifier_citadel_immobilize_trap_immobilize": "伏灵陷阱", | ||
"modifier_citadel_immobilize_trap_immobilize_debuff": "伏灵陷阱减益效果", | "modifier_citadel_immobilize_trap_immobilize_debuff": "伏灵陷阱减益效果", | ||
| Line 11,315: | Line 11,287: | ||
"synth_plasma_flux_desc": "发射一件具有感知力的斗篷,斗篷会\u003Cspan class=\"highlight\"\u003E向前移动\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E伤害敌人\u003C/span\u003E。你可以按\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E来\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E至斗篷的位置。", | "synth_plasma_flux_desc": "发射一件具有感知力的斗篷,斗篷会\u003Cspan class=\"highlight\"\u003E向前移动\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E伤害敌人\u003C/span\u003E。你可以按\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E来\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E至斗篷的位置。", | ||
"synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置", | "synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置", | ||
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\ | "synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E武器伤害,持续6秒\u003C/span\u003E", | ||
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E时长\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-14秒\u003C/span\u003E冷却时间", | "synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E时长\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-14秒\u003C/span\u003E冷却时间", | ||
"synth_plasma_flux_teleport": "传送", | "synth_plasma_flux_teleport": "传送", | ||
| Line 11,399: | Line 11,371: | ||
"upgrade_arcane_extension_search": "余威回荡 yuwei huidang", | "upgrade_arcane_extension_search": "余威回荡 yuwei huidang", | ||
"upgrade_arcane_surge": "秘法涌动", | "upgrade_arcane_surge": "秘法涌动", | ||
"upgrade_arcane_surge_search": "秘法涌动 mifa", | "upgrade_arcane_surge_search": "秘法涌动 mifa", | ||
"upgrade_arctic_blast": "极地冰暴", | "upgrade_arctic_blast": "极地冰暴", | ||
"upgrade_arctic_blast_search": "极地冰暴 jidi bingbao", | "upgrade_arctic_blast_search": "极地冰暴 jidi bingbao", | ||
"upgrade_auto_cleanse": "不屈之志", | "upgrade_auto_cleanse": "不屈之志", | ||
"upgrade_auto_cleanse_search": "不屈之志净化", | "upgrade_auto_cleanse_search": "不屈之志净化", | ||
"upgrade_banshee_slugs": "头弹破防", | "upgrade_banshee_slugs": "头弹破防", | ||
"upgrade_banshee_slugs_search": "toudan 头弹破防", | "upgrade_banshee_slugs_search": "toudan 头弹破防", | ||
"upgrade_berserker": "狂战士", | "upgrade_berserker": "狂战士", | ||
| Line 11,591: | Line 11,560: | ||
"upgrade_headshot_booster": "头弹奖励", | "upgrade_headshot_booster": "头弹奖励", | ||
"upgrade_headshot_booster2": "头弹弱防", | "upgrade_headshot_booster2": "头弹弱防", | ||
"upgrade_headshot_booster2_search": "toudan 头弹弱防", | "upgrade_headshot_booster2_search": "toudan 头弹弱防", | ||
"upgrade_headshot_booster_desc": "下一次命中敌方英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会造成{g:citadel_inline_attribute:'BonusWeaponDamage'}。", | "upgrade_headshot_booster_desc": "下一次命中敌方英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会造成{g:citadel_inline_attribute:'BonusWeaponDamage'}。", | ||
| Line 11,983: | Line 11,951: | ||
"viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E自身和友军的空中控制提升。\u003C/span\u003E", | "viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E自身和友军的空中控制提升。\u003C/span\u003E", | ||
"viscous_telepunch_quip": "用硕大的拳头把敌人打飞", | "viscous_telepunch_quip": "用硕大的拳头把敌人打飞", | ||
"viscous_telepunch_t3_desc": "-12秒冷却时间\u003Cbr\u003E\u003Cbr\u003E现在会造成\u003Cspan class=\"highlight\"\u003E近战重击\u003C/span\u003E", | "viscous_telepunch_t3_desc": "-12秒冷却时间\u003Cbr\u003E\u003Cbr\u003E现在会造成\u003Cspan class=\"highlight\"\u003E近战重击\u003C/span\u003E", | ||
"walker_unit": "机甲", | "walker_unit": "机甲", | ||