Data:Lang zh-hans.json: Difference between revisions

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Deadbot (talk | contribs)
Deadbot v1.11.1-6504
Deadbot (talk | contribs)
Deadbot v1.11.2-6514
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"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption",
"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption",
"AbilityButtonHint_CastVoidSphere": "传送",
"AbilityButtonHint_CastVoidSphere": "传送",
"AbilityButtonHint_ClimbRope": "按住{g:citadel_binding:'Mantle'}攀爬绳索",
"AbilityButtonHint_CloneTurretSwap": "与助手互换位置",
"AbilityButtonHint_CloneTurretSwap": "与助手互换位置",
"AbilityButtonHint_Deploy": "部署",
"AbilityButtonHint_Deploy": "部署",
Line 5,626: Line 5,625:
"MyRosterRosterDesc_NeedsMoreNonNew:f": "至少{d:min_non_limited_heroes}名非新{min_non_limited_heroes, plural, one{英雄} other{英雄}}才能进入匹配",
"MyRosterRosterDesc_NeedsMoreNonNew:f": "至少{d:min_non_limited_heroes}名非新{min_non_limited_heroes, plural, one{英雄} other{英雄}}才能进入匹配",
"MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。",
"MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。",
"MyRosterRosterDesc_NotEnoughHighestPri": "作为不朽之星玩家,你必须选择至少{d:min_highest_priority}名英雄作为最高优先级",
"MyRosterRosterDesc_NotEnoughHighestPriParty": "作为这个人数的队伍中的不朽之星玩家,你必须选择至少{d:min_highest_priority}名英雄作为最高优先级",
"MyRosterRosterDesc_PartyInvalid": "你队伍选择的英雄阵容无法组成有效的队伍。请尝试在阵容中添加更多或不同的英雄。",
"MyRosterRosterDesc_PartyInvalid": "你队伍选择的英雄阵容无法组成有效的队伍。请尝试在阵容中添加更多或不同的英雄。",
"MyRosterRosterEmpty": "阵容为空",
"MyRosterRosterEmpty": "阵容为空",
Line 7,508: Line 7,509:
"ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。",
"ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。",
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E路径持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E半径",
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E路径持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E半径",
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E行进距离\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间",
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E行进距离\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间",
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能",
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能",
"ability_bookworm_knightbarrier": "主角护体",
"ability_bookworm_knightbarrier": "主角护体",
Line 7,521: Line 7,522:
"ability_bookworm_knightcharge_desc": "释放一波骑着战马的幽灵骑士,冲锋穿过\u003Cspan class=\"highlight\"\u003E整座城市\u003C/span\u003E,{g:citadel_inline_attribute:'Healing'}友军并对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E{g:citadel_inline_attribute:'Heal'}和{g:citadel_inline_attribute:'SpiritDamage'}的威力都会随着骑士的行进距离而增强。",
"ability_bookworm_knightcharge_desc": "释放一波骑着战马的幽灵骑士,冲锋穿过\u003Cspan class=\"highlight\"\u003E整座城市\u003C/span\u003E,{g:citadel_inline_attribute:'Healing'}友军并对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E{g:citadel_inline_attribute:'Heal'}和{g:citadel_inline_attribute:'SpiritDamage'}的威力都会随着骑士的行进距离而增强。",
"ability_bookworm_knightcharge_t2_desc": "宽度提升\u003Cspan class=\"highlight\"\u003E+4战马\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30秒\u003C/span\u003E冷却时间",
"ability_bookworm_knightcharge_t2_desc": "宽度提升\u003Cspan class=\"highlight\"\u003E+4战马\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30秒\u003C/span\u003E冷却时间",
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E最高增强",
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E最高增强",
"ability_bounce_pad": "弹跳垫",
"ability_bounce_pad": "弹跳垫",
"ability_bounce_pad/speed_on_land": "移动速度",
"ability_bounce_pad/speed_on_land": "移动速度",
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"ability_doorman_bomb_t1_desc": "+1充能",
"ability_doorman_bomb_t1_desc": "+1充能",
"ability_doorman_bomb_t2_desc": "+30撞击伤害\u003Cbr\u003E+40爆炸伤害",
"ability_doorman_bomb_t2_desc": "+30撞击伤害\u003Cbr\u003E+40爆炸伤害",
"ability_doorman_bomb_t3_desc": "+4米半径\u003Cbr\u003E+26秒呼叫铃时长\u003Cbr\u003E元灵增强系数提升",
"ability_doorman_bomb_t3_desc": "+4.5米半径\u003Cbr\u003E+26秒呼叫铃时长\u003Cbr\u003E元灵增强系数提升",
"ability_doorman_doorway": "任意门",
"ability_doorman_doorway": "任意门",
"ability_doorman_doorway_clear_first_hint": "清除放置",
"ability_doorman_doorway_clear_first_hint": "清除放置",
"ability_doorman_doorway_close": "关门",
"ability_doorman_doorway_close": "关门",
"ability_doorman_doorway_desc": "在世界中放置两扇相连的门。玩家和大多数投射物进入一扇门后会从另一扇门出来。持续时间结束后,或者再次激活技能时两扇门都会关闭。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E两扇门相距的距离必须在任意门距离内。\u003C/span\u003E",
"ability_doorman_doorway_on_portal": "穿门时",
"ability_doorman_doorway_on_portal": "穿门时",
"ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障",
"ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障",
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"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。",
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。",
"ability_familiar_ability02_t2_desc": "+2伤害\u003Cbr\u003E施加-35%射速",
"ability_familiar_ability02_t2_desc": "+2伤害\u003Cbr\u003E施加-35%射速",
"ability_familiar_ability02_t3_desc": "+90 伤害\u003Cbr\u003E+1 充能",
"ability_familiar_ability02_t3_desc": "+100 伤害\u003Cbr\u003E+1 充能",
"ability_familiar_attach": "紧跟同伴",
"ability_familiar_attach": "紧跟同伴",
"ability_familiar_attach/attached": "小憩",
"ability_familiar_attach/attached": "小憩",
"ability_familiar_attach/attachheal": "雷姆治疗呼呼",
"ability_familiar_attach/hopoutbuff": "休息充足",
"ability_familiar_attach/hopoutbuff": "休息充足",
"ability_familiar_attach/recast": "重新施放紧跟同伴",
"ability_familiar_attach/recast": "重新施放紧跟同伴",
"ability_familiar_attach_desc": "跳到一名友军身上,在其身边小憩。你和该友军都会基于自身已损失生命值获得{g:citadel_inline_attribute:'Heal'}爆发,接着会有一个持续的{g:citadel_inline_attribute:'Regen'}。\u003Cbr\u003E\u003Cbr\u003E使用{g:citadel_binding:'Ability2'}可以在友军之间跳跃并刷新持续时间,每个友军只会触发一次。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被终极技能眩晕则会被击落。\u003Cbr\u003E你可以使用物品,并且所有对自己施放的技能都会改为以友军为目标。\u003C/span\u003E",
"ability_familiar_attach_t2_desc": "小憩时额外物品距离,持续时间和屏障有效性",
"ability_familiar_attach_t3_desc": "小憩时还有睡醒后短时间内额外元灵力量",
"ability_familiar_attach_trigger": "跳到友军",
"ability_familiar_attach_trigger": "跳到友军",
"ability_familiar_attach_trigger_desc": "跳到另一个友军身上,并且刷新{g:citadel_inline_attribute:'Regen'}持续时间,每个友军触发一次。",
"ability_familiar_attach_trigger_desc": "跳到另一个友军身上,并且刷新{g:citadel_inline_attribute:'Regen'}持续时间,每个友军触发一次。",
Line 7,675: Line 7,671:
"ability_fencer_riposte_attack": "还击",
"ability_fencer_riposte_attack": "还击",
"ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。",
"ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。",
"ability_fencer_riposte_desc": "准备好偏转下一次所受攻击的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E。成功偏转时会暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E,再发动一次向前冲刺,\u003Cspan class=\"highlight\"\u003E击晕一个敌人\u003C/span\u003E,并降低\u003Cspan class=\"highlight\"\u003E其近战抗性\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E不会对步兵或中立生物的伤害触发。",
"ability_fencer_riposte_on_parry": "剑柄击中时:",
"ability_fencer_riposte_on_parry": "剑柄击中时:",
"ability_fencer_throwblade": "脱战符文",
"ability_fencer_throwblade": "脱战符文",
Line 7,690: Line 7,685:
"ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人",
"ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-75秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E爆炸吸取生命",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-75秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E爆炸吸取生命",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径",
"ability_flame_dash": "烈焰冲刺",
"ability_flame_dash": "烈焰冲刺",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
Line 7,793: Line 7,788:
"ability_health_swap": "灵魂互换",
"ability_health_swap": "灵魂互换",
"ability_health_swap/modifier_health_swap_debuff": "Health Swap",
"ability_health_swap/modifier_health_swap_debuff": "Health Swap",
"ability_health_swap_desc": "与一名敌方英雄\u003Cspan class=\"highlight\"\u003E互换生命值\u003C/span\u003E。交换生命后,敌方英雄有最低生命百分比限度;而基于目标当前生命值,自身所获得的生命值也有最低限度。",
"ability_health_swap_desc": "与一名敌方英雄\u003Cspan class=\"highlight\"\u003E互换生命值百分比\u003C/span\u003E。交换生命后,敌人的生命值具有最低百分比;而根据目标的当前生命值,自身获得的生命值也具有最低百分比。",
"ability_health_swap_quip": "与一名敌方英雄互换当前生命值",
"ability_health_swap_quip": "与一名敌方英雄互换当前生命值",
"ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒",
"ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒",
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"ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E",
"ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E",
"ability_nano_clustergrenade_quip": "投掷集束弹",
"ability_nano_clustergrenade_quip": "投掷集束弹",
"ability_nano_clustergrenade_t2_desc": "炸弹对护盾造成\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E伤害",
"ability_nano_dash": "跃进爪击",
"ability_nano_dash": "跃进爪击",
"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。",
"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。",
Line 8,021: Line 8,015:
"ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗\u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E生命值",
"ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗\u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E生命值",
"ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒",
"ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒",
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E个怨灵\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E怨灵时长",
"ability_necro_killsummon": "借命",
"ability_necro_killsummon": "借命",
"ability_necro_killsummon_desc": "击倒土灵或低血量的盟友,获得他们的生命力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E:把生命力作为炸弹扔出,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:消耗生命力,获得{g:citadel_inline_attribute:'Healing'}。",
"ability_necro_killsummon_desc": "击倒土灵或低血量的盟友,获得他们的生命力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E:把生命力作为炸弹扔出,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:消耗生命力,获得{g:citadel_inline_attribute:'Healing'}。",
Line 8,038: Line 8,031:
"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。",
"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度",
"ability_necro_zombiewall_t3_desc": "召唤\u003Cspan class=\"highlight\"\u003E1个\u003C/span\u003E土灵\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E定身持续时间",
"ability_overcharge": "Energy Surge",
"ability_overcharge": "Energy Surge",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
Line 8,049: Line 8,041:
"ability_power_jump_desc": "跃至高空,可以缓速滑翔。在空中时,提升\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E多重射击\u003C/span\u003E。\u003Cbr\u003E{g:citadel_binding:'AltCast'}会降低跳跃高度。\u003Cbr\u003E按下{g:citadel_binding:'Mantle'}取消滑翔。",
"ability_power_jump_desc": "跃至高空,可以缓速滑翔。在空中时,提升\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E多重射击\u003C/span\u003E。\u003Cbr\u003E{g:citadel_binding:'AltCast'}会降低跳跃高度。\u003Cbr\u003E按下{g:citadel_binding:'Mantle'}取消滑翔。",
"ability_power_jump_quip": "跃至高空并射出多重箭矢",
"ability_power_jump_quip": "跃至高空并射出多重箭矢",
"ability_power_jump_t2_desc": "在空中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E武器伤害\u003Cbr\u003E\u003Cbr\u003E武器伤害施加\u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E移动减速,持续1.5秒",
"ability_power_jump_t3_desc": "在空中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E元灵吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹闪避",
"ability_power_jump_t3_desc": "在空中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E元灵吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹闪避",
"ability_power_surge": "澎湃电力",
"ability_power_surge": "澎湃电力",
Line 8,067: Line 8,058:
"ability_priest_beartrap/immobilize": "六角陷阱",
"ability_priest_beartrap/immobilize": "六角陷阱",
"ability_priest_beartrap_desc": "放出一个经过短暂延迟后部署的陷阱。\u003Cbr\u003E\u003Cbr\u003E陷阱会在第一个敌人碰到时启动,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Immobilize'}并在之后一段时间内\u003Cspan class=\"highlight\"\u003E显示\u003C/span\u003E敌人。",
"ability_priest_beartrap_desc": "放出一个经过短暂延迟后部署的陷阱。\u003Cbr\u003E\u003Cbr\u003E陷阱会在第一个敌人碰到时启动,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Immobilize'}并在之后一段时间内\u003Cspan class=\"highlight\"\u003E显示\u003C/span\u003E敌人。",
"ability_priest_beartrap_t3_desc": "对显形目标造成\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E伤害",
"ability_priest_flashbang": "祝圣榴弹",
"ability_priest_flashbang": "祝圣榴弹",
"ability_priest_flashbang_desc": "发射一枚在爆炸前会弹跳的榴弹,造成{g:citadel_inline_attribute:'WeaponDamage'}并把敌人点燃。\u003Cbr\u003E\u003Cbr\u003E燃烧的目标对区域内所有单位造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E并承受\u003Cspan class=\"highlight\"\u003E治疗降低效果\u003C/span\u003E。",
"ability_priest_flashbang_desc": "发射一枚在爆炸前会弹跳的榴弹,造成{g:citadel_inline_attribute:'WeaponDamage'}并把敌人点燃。\u003Cbr\u003E\u003Cbr\u003E燃烧的目标对区域内所有单位造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E并承受\u003Cspan class=\"highlight\"\u003E治疗降低效果\u003C/span\u003E。",
Line 8,117: Line 8,107:
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:",
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:",
"ability_punkgoat_goatflip_t1_desc": "撞击时:\u003Cbr\u003E+25%{g:citadel_inline_attribute:'WeaponDamage'},持续5秒",
"ability_punkgoat_goatflip_t1_desc": "撞击时:\u003Cbr\u003E+25%{g:citadel_inline_attribute:'WeaponDamage'},持续5秒",
"ability_punkgoat_goatflip_t3_desc": "-10秒冷却时间\u003Cbr\u003E撞击时:造成10%最大生命值的{g:citadel_inline_attribute:'SpiritDamage'}",
"ability_punkgoat_goatflip_t3_desc": "-13秒冷却时间\u003Cbr\u003E撞击时:造成10%最大生命值的{g:citadel_inline_attribute:'SpiritDamage'}",
"ability_punkgoat_tether": "锁链囚徒",
"ability_punkgoat_tether": "锁链囚徒",
"ability_punkgoat_tether/immobilize": "被定身",
"ability_punkgoat_tether/immobilize": "被定身",
Line 8,220: Line 8,210:
"ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E距离",
"ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E距离",
"ability_throw_sand_t2_desc": "让目标减速\u003Cspan class=\"highlight\"\u003E-25%并减少-25%冲刺距离\u003C/span\u003E",
"ability_throw_sand_t2_desc": "让目标减速\u003Cspan class=\"highlight\"\u003E-25%并减少-25%冲刺距离\u003C/span\u003E",
"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间",
"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间",
"ability_trapper_fear": "诡异丝线",
"ability_trapper_fear": "诡异丝线",
"ability_trapper_fear/trapper_fear_modifier": "惊恐万状",
"ability_trapper_fear/trapper_fear_modifier": "惊恐万状",
Line 8,262: Line 8,252:
"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "明光打击灼烧",
"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "明光打击灼烧",
"ability_unicorn_luminousstrike_desc": "从上天召唤纯净的光束。短暂持续时间后,光束会完全成形,引发爆炸,对范围内所有目标造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E每次击中一个敌方英雄,赛凌都会获得一个可叠加的增益效果,提升她的元灵伤害。",
"ability_unicorn_luminousstrike_desc": "从上天召唤纯净的光束。短暂持续时间后,光束会完全成形,引发爆炸,对范围内所有目标造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E每次击中一个敌方英雄,赛凌都会获得一个可叠加的增益效果,提升她的元灵伤害。",
"ability_unicorn_luminousstrike_t2_desc": "-18秒冷却时间\u003Cbr\u003E+70冲击伤害",
"ability_unicorn_luminousstrike_t2_desc": "-22秒冷却时间\u003Cbr\u003E+80冲击伤害",
"ability_unicorn_prismaticguard": "炫目戏法",
"ability_unicorn_prismaticguard": "炫目戏法",
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法",
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法",
Line 8,285: Line 8,275:
"ability_vampirebat_batswarm/debuff": "夜晚霸主",
"ability_vampirebat_batswarm/debuff": "夜晚霸主",
"ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E释放一大群会寻找目标的蝙蝠,每只都会造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Silence'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对英雄触发爱的轻啮会永久增加释放的\u003Cspan class=\"highlight\"\u003E蝙蝠数量\u003C/span\u003E。",
"ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E释放一大群会寻找目标的蝙蝠,每只都会造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Silence'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对英雄触发爱的轻啮会永久增加释放的\u003Cspan class=\"highlight\"\u003E蝙蝠数量\u003C/span\u003E。",
"ability_vampirebat_batswarm_t3_desc": "击中时:\u003Cbr\u003E造成\u003Cspan class=\"highlight\"\u003E+1%\u003C/span\u003E当前生命值的伤害",
"ability_vampirebat_batswarm_t3_desc": "击中时:\u003Cbr\u003E造成\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E当前生命值的伤害",
"ability_vampirebat_doubledagger": "双刃飞袭",
"ability_vampirebat_doubledagger": "双刃飞袭",
"ability_vampirebat_doubledagger_desc": "连续投掷两把飞刀,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果两把飞刀命中同一目标,则会造成 {g:citadel_inline_attribute:'BonusSpiritDamage'}。",
"ability_vampirebat_doubledagger_desc": "连续投掷两把飞刀,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果两把飞刀命中同一目标,则会造成 {g:citadel_inline_attribute:'BonusSpiritDamage'}。",
Line 8,293: Line 8,283:
"ability_vampirebat_lovebites": "爱的轻啮",
"ability_vampirebat_lovebites": "爱的轻啮",
"ability_vampirebat_lovebites/lovebites_proc": "爱的轻啮",
"ability_vampirebat_lovebites/lovebites_proc": "爱的轻啮",
"ability_vampirebat_lovebites_desc": "子弹和技能均会施加{g:citadel_inline_attribute:'SpiritDamage'},积累后爆发,造成{g:citadel_inline_attribute:'BonusSpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E爱的轻啮对每个目标拥有单独的冷却时间。\u003C/span\u003E",
"ability_vampirebat_lovebites_flatdamage": "爱的轻啮(击中时)",
"ability_vampirebat_lovebites_flatdamage": "爱的轻啮(击中时)",
"ability_vampirebat_lovebites_t1_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E减速,持续3秒",
"ability_vampirebat_lovebites_t1_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E减速,持续3秒",
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45\u003C/span\u003E额外伤害",
"ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E冷却时间\u003Cbr\u003E触发时:\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速,持续5秒",
"ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-4\u003C/span\u003E冷却时间\u003Cbr\u003E触发时:\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速,持续5秒",
"ability_vampirebat_steallife": "挥伞",
"ability_vampirebat_steallife": "挥伞",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E利用手中的雨伞进行挥击,造成{g:citadel_inline_attribute:'SpiritDamage'},伤害会随着目标缺失的生命值而增加。如果挥伞击败了目标,会获得一次{g:citadel_inline_attribute:'Heal'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E按住{g:citadel_binding:'ADS'}可以使自己短暂漂浮。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挥伞会直接击倒生命值低于60点生命。\u003C/span\u003E",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E利用手中的雨伞进行挥击,造成{g:citadel_inline_attribute:'SpiritDamage'},伤害会随着目标缺失的生命值而增加。如果挥伞击败了目标,会获得一次{g:citadel_inline_attribute:'Heal'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E按住{g:citadel_binding:'ADS'}可以使自己短暂漂浮。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挥伞会直接击倒生命值低于60点生命。\u003C/span\u003E",
Line 8,306: Line 8,294:
"ability_viper_debuffdagger_desc": "掷出一把匕首,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E后续每次对同个目标掷出匕首会叠加造成{g:citadel_inline_attribute:'SpiritDamage'}和{g:citadel_inline_attribute:'Slow'}。",
"ability_viper_debuffdagger_desc": "掷出一把匕首,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E后续每次对同个目标掷出匕首会叠加造成{g:citadel_inline_attribute:'SpiritDamage'}和{g:citadel_inline_attribute:'Slow'}。",
"ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首",
"ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首",
"ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E子弹抗性",
"ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E子弹抗性",
"ability_viper_debuffdagger_t3_desc": "击中时:减少\u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E充能冷却",
"ability_viper_hookdagger": "连攻飞刃",
"ability_viper_hookdagger": "连攻飞刃",
"ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。",
"ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。",
Line 8,346: Line 8,333:
"ability_warden_lock_down_quip": "干扰目标,若其未逃脱,则会被定身",
"ability_warden_lock_down_quip": "干扰目标,若其未逃脱,则会被定身",
"ability_warden_lock_down_t1_desc": "Warden在\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E",
"ability_warden_lock_down_t1_desc": "Warden在\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E",
"ability_warden_lock_down_t2_desc": "+0.75秒持续时间\u003Cbr\u003E12米施法距离",
"ability_warden_lock_down_t3_desc": "-18秒冷却时间\u003Cbr\u003E沉默敌人,直到他们逃跑或被定身",
"ability_warden_lock_down_t3_desc": "-18秒冷却时间\u003Cbr\u003E沉默敌人,直到他们逃跑或被定身",
"ability_warden_riot_protocol": "屹立不倒",
"ability_warden_riot_protocol": "屹立不倒",
Line 8,376: Line 8,362:
"ability_werewolf_netshot": "缠结兽索",
"ability_werewolf_netshot": "缠结兽索",
"ability_werewolf_netshot/debuff": "缠结兽索",
"ability_werewolf_netshot/debuff": "缠结兽索",
"ability_werewolf_netshot_desc": "扔出一个捕兽索,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}并阻止位移类技能,耐力或跳跃。",
"ability_werewolf_netshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5秒\u003C/span\u003E技能冷却。\u003Cbr\u003E兽索弹跳至\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E个额外目标",
"ability_werewolf_onthehunt": "狩猎中途",
"ability_werewolf_onthehunt": "狩猎中途",
"ability_werewolf_onthehunt_desc": "获得{g:citadel_inline_attribute:'BonusFireRate'}和{g:citadel_inline_attribute:'BonusMoveSpeed'},附近友方英雄获得半额效果。在此期间击倒敌人会重新施放狩猎中途。",
"ability_werewolf_onthehunt_desc": "获得{g:citadel_inline_attribute:'BonusFireRate'}和{g:citadel_inline_attribute:'BonusMoveSpeed'},附近友方英雄获得半额效果。在此期间击倒敌人会重新施放狩猎中途。",
Line 8,508: Line 8,492:
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。",
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。",
"citadel_ability_bull_leap_quip": "从上方猛击敌人,使其眩晕",
"citadel_ability_bull_leap_quip": "从上方猛击敌人,使其眩晕",
"citadel_ability_bull_leap_t3_desc": "施法时:\u003Cbr\u003E变为\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6米\u003C/span\u003E冲击半径",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_card_toss": "卡牌戏法",
"citadel_ability_card_toss": "卡牌戏法",
Line 8,534: Line 8,517:
"citadel_ability_chrono_kinetic_carbine_expiring": "即将失效",
"citadel_ability_chrono_kinetic_carbine_expiring": "即将失效",
"citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止",
"citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2秒保持充能持续时间\u003Cbr\u003E+50%最大伤害增长率",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2秒保持充能持续时间\u003Cbr\u003E+55%最大伤害增长率",
"citadel_ability_chrono_pulse_grenade": "脉冲手雷",
"citadel_ability_chrono_pulse_grenade": "脉冲手雷",
"citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升",
"citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升",
Line 8,550: Line 8,533:
"citadel_ability_chrono_time_wall_desc": "创建一面可以扭曲时间的墙,使所有接触到的\u003Cspan class=\"highlight\"\u003E敌人投射物和子弹\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E时间停止\u003C/span\u003E,并且提升友军子弹的\u003Cspan class=\"highlight\"\u003E速度和伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E触碰墙壁的敌人将会被短暂\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E。",
"citadel_ability_chrono_time_wall_desc": "创建一面可以扭曲时间的墙,使所有接触到的\u003Cspan class=\"highlight\"\u003E敌人投射物和子弹\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E时间停止\u003C/span\u003E,并且提升友军子弹的\u003Cspan class=\"highlight\"\u003E速度和伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E触碰墙壁的敌人将会被短暂\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E。",
"citadel_ability_chrono_time_wall_quip": "创建一面能够极大减慢投射物速度的墙",
"citadel_ability_chrono_time_wall_quip": "创建一面能够极大减慢投射物速度的墙",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2.5秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E宽度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E高度",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3.5秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E宽度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E高度",
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3秒\u003C/span\u003E沉默时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E武器伤害",
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3秒\u003C/span\u003E沉默时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E武器伤害",
"citadel_ability_chrono_time_wall_t3_desc": "启用\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E技能充能",
"citadel_ability_converge": "Converge",
"citadel_ability_converge": "Converge",
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
Line 8,604: Line 8,586:
"citadel_ability_flying_strike": "飞跃斩击",
"citadel_ability_flying_strike": "飞跃斩击",
"citadel_ability_flying_strike/slow": "飞跃斩击减速效果",
"citadel_ability_flying_strike/slow": "飞跃斩击减速效果",
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage",
"citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\\\"highlight\\\"\u003E将自已拉向敌人,落地时造成轻{g:citadel_inline_attribute:'MeleeDamage'}并使目标减速\u003C/span\u003E。",
"citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\\\"highlight\\\"\u003E将自已拉向敌人,落地时造成轻{g:citadel_inline_attribute:'MeleeDamage'}并使目标减速\u003C/span\u003E。",
"citadel_ability_flying_strike_quip": "飞向瞄准的敌人",
"citadel_ability_flying_strike_quip": "飞向瞄准的敌人",
"citadel_ability_flying_strike_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E施法距离\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E元灵力量,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E",
"citadel_ability_flying_strike_t3_desc": "可以将自身拉向友方\u003Cspan class=\"highlight\"\u003E英雄\u003C/span\u003E,并获得\u003Cspan class=\"highlight\"\u003E一点充能\u003C/span\u003E",
"citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击",
"citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击",
"citadel_ability_grapplehook": "Grapple Hook",
"citadel_ability_grapplehook": "Grapple Hook",
Line 8,690: Line 8,669:
"citadel_ability_lash_quip": "用鞭子将自己拉向敌人",
"citadel_ability_lash_quip": "用鞭子将自己拉向敌人",
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E射程并获得\u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E武器伤害,持续10秒",
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E射程并获得\u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E武器伤害,持续10秒",
"citadel_ability_lash_t3_desc": "施放时:\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E耐力\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E空中控制",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_ultimate": "死亡猛击",
"citadel_ability_lash_ultimate": "死亡猛击",
Line 8,859: Line 8,837:
"citadel_ability_shiv_dash_desc": "\u003Cspan class=\"highlight\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\u003E。击中的敌人其{g:citadel_inline_attribute:'SpiritResist'}会减少。这个减益效果可以叠加。",
"citadel_ability_shiv_dash_desc": "\u003Cspan class=\"highlight\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\u003E。击中的敌人其{g:citadel_inline_attribute:'SpiritResist'}会减少。这个减益效果可以叠加。",
"citadel_ability_shiv_dash_quip": "向前冲刺,对沿途所有敌人造成伤害",
"citadel_ability_shiv_dash_quip": "向前冲刺,对沿途所有敌人造成伤害",
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E元灵抗性\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E冲刺距离",
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E元灵抗性\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E冲刺距离",
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E冲击伤害\u003Cbr\u003E每次击中英雄\u003Cspan class=\"highlight\"\u003E-2秒\u003C/span\u003E冷却时间",
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E冲击伤害\u003Cbr\u003E每次击中英雄\u003Cspan class=\"highlight\"\u003E-2秒\u003C/span\u003E冷却时间",
"citadel_ability_shiv_dash_t3_tooltip": "命中时",
"citadel_ability_shiv_dash_t3_tooltip": "命中时",
Line 8,874: Line 8,852:
"citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒",
"citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒",
"citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度",
"citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E满怒气额外伤害",
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E敌人生命临界值\u003Cbr\u003E乘胜追击击倒敌人后可以在\u003Cspan class=\"highlight\"\u003E20秒\u003C/span\u003E内再次施放",
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E敌人生命临界值\u003Cbr\u003E乘胜追击击倒敌人后可以在\u003Cspan class=\"highlight\"\u003E20秒\u003C/span\u003E内再次施放",
"citadel_ability_shiv_killing_blow_ui_meter": "怒气值",
"citadel_ability_shiv_killing_blow_ui_meter": "怒气值",
Line 8,949: Line 8,926:
"citadel_ability_stomp_quip": "在地面上发出一道脉冲,将敌人击至半空",
"citadel_ability_stomp_quip": "在地面上发出一道脉冲,将敌人击至半空",
"citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能",
"citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能",
"citadel_ability_stomp_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E子弹抗性和\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E移动速度\u003Cspan class=\"highlight\"\u003E,持续4秒\u003C/span\u003E",
"citadel_ability_stomp_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E子弹抗性和\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E移动速度\u003Cspan class=\"highlight\"\u003E,持续4秒\u003C/span\u003E",
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E施法距离",
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E施法距离",
"citadel_ability_storm_cloud": "雷霆风暴",
"citadel_ability_storm_cloud": "雷霆风暴",
Line 9,007: Line 8,984:
"citadel_ability_uppercut_desc": "对附近敌人造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E当敌人落地时,对其他附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'ReducedFireRate'}效果。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E爆炸勾拳也可对友军使用。\u003C/span\u003E",
"citadel_ability_uppercut_desc": "对附近敌人造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E当敌人落地时,对其他附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'ReducedFireRate'}效果。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E爆炸勾拳也可对友军使用。\u003C/span\u003E",
"citadel_ability_uppercut_quip": "将别人从身边打飞",
"citadel_ability_uppercut_quip": "将别人从身边打飞",
"citadel_ability_uppercut_t2_desc": "击中英雄时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2倍武器射程和+40%武器伤害\u003C/span\u003E,持续9秒",
"citadel_ability_uppercut_t2_desc": "击中英雄时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2倍武器射程和+30%武器伤害\u003C/span\u003E,持续9秒",
"citadel_ability_uppercut_t3_desc": "击中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E抓钩臂的冷却时间设为0\u003C/span\u003E并恢复\u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E的已损失生命值",
"citadel_ability_uppercut_t3_desc": "击中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E抓钩臂的冷却时间设为0\u003C/span\u003E并恢复\u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E的已损失生命值",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
Line 9,013: Line 8,990:
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。使用时恢复耐力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。",
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。使用时恢复耐力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。",
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现",
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现",
"citadel_ability_void_sphere_t3_desc": "驱散非终极技能减益效果\u003Cbr\u003E充能技能补充\u003Cspan class=\"highlight\"\u003E1\u003C/span\u003E点充能",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
Line 9,384: Line 9,360:
"citadel_keybind_upgrade_ability_menu": "升级技能菜单",
"citadel_keybind_upgrade_ability_menu": "升级技能菜单",
"citadel_keybind_windows": "WIN",
"citadel_keybind_windows": "WIN",
"citadel_keybind_zipline": "滑索",
"citadel_metadata_manager_error_decompress_failure": "比赛元数据文件解压失败",
"citadel_metadata_manager_error_decompress_failure": "比赛元数据文件解压失败",
"citadel_metadata_manager_error_download_failure": "比赛%match_id%的比赛元数据文件下载失败",
"citadel_metadata_manager_error_download_failure": "比赛%match_id%的比赛元数据文件下载失败",
Line 10,046: Line 10,021:
"drifter_blood_blast_header_on_close_range": "近距离时",
"drifter_blood_blast_header_on_close_range": "近距离时",
"drifter_blood_blast_t2_desc": "-7秒冷却时间",
"drifter_blood_blast_t2_desc": "-7秒冷却时间",
"drifter_blood_blast_t3_desc": "提升近战增强系数\u003Cbr\u003E在近距离时沉默敌人2.3秒",
"drifter_darkness": "永恒之夜",
"drifter_darkness": "永恒之夜",
"drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。",
"drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。",
Line 10,457: Line 10,431:
"hero_nano_playstyle": "卡厉可利用阴影让自己得势,穿梭于战场内外,把她的敌人逐个击破。",
"hero_nano_playstyle": "卡厉可利用阴影让自己得势,穿梭于战场内外,把她的敌人逐个击破。",
"hero_nano_role": "在战场边缘造成严重破坏",
"hero_nano_role": "在战场边缘造成严重破坏",
"hero_nano_search": "kalike 猫女 maomv 艾娃 aiwa",
"hero_nano_search": "kalike 猫女 maonv 艾娃 aiwa",
"hero_nano_search:n": "kalike 猫女 maomv 艾娃 aiwa",
"hero_nano_search:n": "kalike 猫女 maonv 艾娃 aiwa",
"hero_necro": "格瑞墓",
"hero_necro": "格瑞墓",
"hero_necro:n": "格瑞墓",
"hero_necro:n": "格瑞墓",
Line 10,895: Line 10,869:
"modifier_citadel_bubble": "身躯虚化",
"modifier_citadel_bubble": "身躯虚化",
"modifier_citadel_bull_charging": "Charging",
"modifier_citadel_bull_charging": "Charging",
"modifier_citadel_bull_leap": "Boosting",
"modifier_citadel_capture_point_meteor/contributor": "捕获点",
"modifier_citadel_capture_point_meteor/contributor": "捕获点",
"modifier_citadel_capture_zipline_timer": "Capturing Hyperline",
"modifier_citadel_capture_zipline_timer": "Capturing Hyperline",
Line 10,937: Line 10,910:
"modifier_citadel_hornetleap": "Vindicta Leap",
"modifier_citadel_hornetleap": "Vindicta Leap",
"modifier_citadel_hornetmark": "Vindicta's Mark",
"modifier_citadel_hornetmark": "Vindicta's Mark",
"modifier_citadel_idol_pickup_disabled": "团队灵瓮超时",
"modifier_citadel_immobilize_trap_immobilize": "伏灵陷阱",
"modifier_citadel_immobilize_trap_immobilize": "伏灵陷阱",
"modifier_citadel_immobilize_trap_immobilize_debuff": "伏灵陷阱减益效果",
"modifier_citadel_immobilize_trap_immobilize_debuff": "伏灵陷阱减益效果",
Line 11,315: Line 11,287:
"synth_plasma_flux_desc": "发射一件具有感知力的斗篷,斗篷会\u003Cspan class=\"highlight\"\u003E向前移动\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E伤害敌人\u003C/span\u003E。你可以按\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E来\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E至斗篷的位置。",
"synth_plasma_flux_desc": "发射一件具有感知力的斗篷,斗篷会\u003Cspan class=\"highlight\"\u003E向前移动\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E伤害敌人\u003C/span\u003E。你可以按\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E来\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E至斗篷的位置。",
"synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置",
"synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置",
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E武器伤害,持续8秒\u003C/span\u003E",
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E武器伤害,持续6秒\u003C/span\u003E",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E时长\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-14秒\u003C/span\u003E冷却时间",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E时长\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-14秒\u003C/span\u003E冷却时间",
"synth_plasma_flux_teleport": "传送",
"synth_plasma_flux_teleport": "传送",
Line 11,399: Line 11,371:
"upgrade_arcane_extension_search": "余威回荡 yuwei huidang",
"upgrade_arcane_extension_search": "余威回荡 yuwei huidang",
"upgrade_arcane_surge": "秘法涌动",
"upgrade_arcane_surge": "秘法涌动",
"upgrade_arcane_surge_desc": "\u003Cspan class=\"highlight\"\u003E冲刺跳跃\u003C/span\u003E后\u003Cspan class=\"highlight\"\u003E下一次使用的技能\u003C/span\u003E将获得额外的\u003Cspan class=\"highlight\"\u003E范围、持续时间\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。效果最多持续{s:AbilityDuration}秒。",
"upgrade_arcane_surge_search": "秘法涌动 mifa",
"upgrade_arcane_surge_search": "秘法涌动 mifa",
"upgrade_arctic_blast": "极地冰暴",
"upgrade_arctic_blast": "极地冰暴",
"upgrade_arctic_blast_desc": "释放一个不断扩大的冰暴,对其击中的目标造成{g:citadel_inline_attribute:'SpiritDamage'},使其\u003Cspan class=\"highlight\"\u003E冻结\u003C/span\u003E,随后\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。目标在冻结期间受到更多伤害。",
"upgrade_arctic_blast_search": "极地冰暴 jidi bingbao",
"upgrade_arctic_blast_search": "极地冰暴 jidi bingbao",
"upgrade_auto_cleanse": "不屈之志",
"upgrade_auto_cleanse": "不屈之志",
"upgrade_auto_cleanse_search": "不屈之志净化",
"upgrade_auto_cleanse_search": "不屈之志净化",
"upgrade_banshee_slugs": "头弹破防",
"upgrade_banshee_slugs": "头弹破防",
"upgrade_banshee_slugs_headshots_desc": "命中英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会减少其\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E,并造成\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E。",
"upgrade_banshee_slugs_search": "toudan 头弹破防",
"upgrade_banshee_slugs_search": "toudan 头弹破防",
"upgrade_berserker": "狂战士",
"upgrade_berserker": "狂战士",
Line 11,591: Line 11,560:
"upgrade_headshot_booster": "头弹奖励",
"upgrade_headshot_booster": "头弹奖励",
"upgrade_headshot_booster2": "头弹弱防",
"upgrade_headshot_booster2": "头弹弱防",
"upgrade_headshot_booster2_desc": "命中英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会降低其\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。",
"upgrade_headshot_booster2_search": "toudan 头弹弱防",
"upgrade_headshot_booster2_search": "toudan 头弹弱防",
"upgrade_headshot_booster_desc": "下一次命中敌方英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会造成{g:citadel_inline_attribute:'BonusWeaponDamage'}。",
"upgrade_headshot_booster_desc": "下一次命中敌方英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会造成{g:citadel_inline_attribute:'BonusWeaponDamage'}。",
Line 11,983: Line 11,951:
"viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E自身和友军的空中控制提升。\u003C/span\u003E",
"viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E自身和友军的空中控制提升。\u003C/span\u003E",
"viscous_telepunch_quip": "用硕大的拳头把敌人打飞",
"viscous_telepunch_quip": "用硕大的拳头把敌人打飞",
"viscous_telepunch_t2_desc": "++1.5米半径\u003Cbr\u003E+30伤害",
"viscous_telepunch_t3_desc": "-12秒冷却时间\u003Cbr\u003E\u003Cbr\u003E现在会造成\u003Cspan class=\"highlight\"\u003E近战重击\u003C/span\u003E",
"viscous_telepunch_t3_desc": "-12秒冷却时间\u003Cbr\u003E\u003Cbr\u003E现在会造成\u003Cspan class=\"highlight\"\u003E近战重击\u003C/span\u003E",
"walker_unit": "机甲",
"walker_unit": "机甲",