Data:Lang zh-hans.json: Difference between revisionsGive feedback
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Deadbot v1.12.1-6540 |
Deadbot v1.12.2-6542 |
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"LungeDistance_postfix": "米", | "LungeDistance_postfix": "米", | ||
"LungeDistance_postvalue_label": "突刺距离", | "LungeDistance_postvalue_label": "突刺距离", | ||
"MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", | "MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", | ||
"MODIFIER_STATE_BLINDED": "被致盲", | "MODIFIER_STATE_BLINDED": "被致盲", | ||
| Line 5,039: | Line 5,034: | ||
"MODIFIER_VALUE_ARMOR_POWER_postvalue_label": "基础生命值", | "MODIFIER_VALUE_ARMOR_POWER_postvalue_label": "基础生命值", | ||
"MODIFIER_VALUE_ARMOR_POWER_prefix": "{s:sign}", | "MODIFIER_VALUE_ARMOR_POWER_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_label": "基础伤害", | "MODIFIER_VALUE_BASEATTACK_DAMAGE_label": "基础伤害", | ||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label": "基础伤害", | "MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label": "基础伤害", | ||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix": "{s:sign}", | "MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label": "额外技能充能数", | "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label": "额外技能充能数", | ||
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label": "额外技能充能数", | "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label": "额外技能充能数", | ||
| Line 5,083: | Line 5,066: | ||
"MODIFIER_VALUE_BULLET_ARMOR_postvalue_label": "子弹护甲", | "MODIFIER_VALUE_BULLET_ARMOR_postvalue_label": "子弹护甲", | ||
"MODIFIER_VALUE_BULLET_ARMOR_prefix": "{s:sign}", | "MODIFIER_VALUE_BULLET_ARMOR_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_label": "武器伤害", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postfix": "%", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postvalue_label": "武器伤害", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "子弹护甲", | "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "子弹护甲", | ||
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", | "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", | ||
| Line 5,145: | Line 5,132: | ||
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "物品冷却时间减少", | "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "物品冷却时间减少", | ||
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", | "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_label": "最小距离", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postfix": "米", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postvalue_label": "最小距离", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_conditional": "射程外", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_label": "武器伤害", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postfix": "%", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postvalue_label": "武器伤害", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_label": "近战伤害", | "MODIFIER_VALUE_MELEEATTACK_DAMAGE_label": "近战伤害", | ||
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label": "近战伤害", | "MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label": "近战伤害", | ||
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"MODIFIER_VALUE_MELEEATTACK_SPEED_postfix": "%", | "MODIFIER_VALUE_MELEEATTACK_SPEED_postfix": "%", | ||
"MODIFIER_VALUE_MELEEATTACK_SPEED_prefix": "{s:sign}", | "MODIFIER_VALUE_MELEEATTACK_SPEED_prefix": "{s:sign}", | ||
" | "MODIFIER_VALUE_MELEE_RESIST_label": "Melee Armor", | ||
" | "MODIFIER_VALUE_MELEE_RESIST_postfix": "%", | ||
" | "MODIFIER_VALUE_MELEE_RESIST_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label": "减速抗性", | "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label": "减速抗性", | ||
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix": "%", | "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix": "%", | ||
| Line 5,201: | Line 5,188: | ||
"MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "减益抗性", | "MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "减益抗性", | ||
"MODIFIER_VALUE_STATUS_RESISTANCE_prefix": "{s:sign}", | "MODIFIER_VALUE_STATUS_RESISTANCE_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_TECH_ARMOR_label": "元灵护甲", | "MODIFIER_VALUE_TECH_ARMOR_label": "元灵护甲", | ||
"MODIFIER_VALUE_TECH_ARMOR_postvalue_label": "元灵护甲", | "MODIFIER_VALUE_TECH_ARMOR_postvalue_label": "元灵护甲", | ||
"MODIFIER_VALUE_TECH_ARMOR_prefix": "{s:sign}", | "MODIFIER_VALUE_TECH_ARMOR_prefix": "{s:sign}", | ||
" | "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Label": "伤害", | ||
" | "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Postfix": "%", | ||
" | "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_postvalue_label": "伤害", | ||
"MODIFIER_VALUE_TECH_LIFESTEAL_label": "元灵吸取生命", | "MODIFIER_VALUE_TECH_LIFESTEAL_label": "元灵吸取生命", | ||
"MODIFIER_VALUE_TECH_LIFESTEAL_postfix": "%", | "MODIFIER_VALUE_TECH_LIFESTEAL_postfix": "%", | ||
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"MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "技能距离", | "MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "技能距离", | ||
"MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", | "MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_TECH_RESIST_label": "元灵抗性", | |||
"MODIFIER_VALUE_TECH_RESIST_postfix": "%", | |||
"MODIFIER_VALUE_TECH_RESIST_postvalue_label": "元灵抗性", | |||
"MODIFIER_VALUE_TECH_RESIST_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_label": "副武器伤害", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postfix": "%", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postvalue_label": "副武器伤害", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_label": "武器伤害", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postfix": "%", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postvalue_label": "武器伤害", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_conditional": "对非英雄角色", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_label": "对非英雄角色的武器伤害", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postfix": "%", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postvalue_label": "对非英雄角色的武器伤害", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_POWER_label": "武器伤害", | "MODIFIER_VALUE_WEAPON_POWER_label": "武器伤害", | ||
"MODIFIER_VALUE_WEAPON_POWER_postfix": "%", | "MODIFIER_VALUE_WEAPON_POWER_postfix": "%", | ||
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"ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E", | "ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E", | ||
"ability_nano_clustergrenade_quip": "投掷集束弹", | "ability_nano_clustergrenade_quip": "投掷集束弹", | ||
"ability_nano_clustergrenade_t2_desc": "每颗炸弹减少\u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E近战抗性,持续5秒\u003C/span\u003E", | "ability_nano_clustergrenade_t2_desc": "每颗炸弹减少\u003Cspan class=\"highlight\"\u003E--5%\u003C/span\u003E近战抗性,持续5秒\u003C/span\u003E", | ||
"ability_nano_dash": "跃进爪击", | "ability_nano_dash": "跃进爪击", | ||
"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", | "ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", | ||