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Deadbot v1.13.2-6589 |
Deadbot v1.14.0-6601 |
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"ability_bookworm_dragonfire/debuff": "唤龙术", | "ability_bookworm_dragonfire/debuff": "唤龙术", | ||
"ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。", | "ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。", | ||
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E路径持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径", | ||
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E行进距离\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E33秒\u003C/span\u003E冷却时间", | ||
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能", | "ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能", | ||
"ability_bookworm_knightbarrier": "主角护体", | "ability_bookworm_knightbarrier": "主角护体", | ||
| Line 7,541: | Line 7,541: | ||
"ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速", | "ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速", | ||
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间", | "ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间", | ||
"ability_bookworm_knightbarrier_t3_desc": "提升屏障增强系数。\u003Cbr\u003E最多\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E名额外友军获得\u003Cspan class=\"highlight\"\ | "ability_bookworm_knightbarrier_t3_desc": "提升屏障增强系数。\u003Cbr\u003E最多\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E名额外友军获得\u003Cspan class=\"highlight\"\u003E100%\u003C/span\u003E屏障", | ||
"ability_bookworm_knightcharge": "集结冲锋", | "ability_bookworm_knightcharge": "集结冲锋", | ||
"ability_bookworm_knightcharge/buff": "集结冲锋", | "ability_bookworm_knightcharge/buff": "集结冲锋", | ||
"ability_bookworm_knightcharge_desc": "释放一波骑着战马的幽灵骑士,冲锋穿过\u003Cspan class=\"highlight\"\u003E整座城市\u003C/span\u003E,{g:citadel_inline_attribute:'Healing'}友军并对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E{g:citadel_inline_attribute:'Heal'}和{g:citadel_inline_attribute:'SpiritDamage'}的威力都会随着骑士的行进距离而增强。", | "ability_bookworm_knightcharge_desc": "释放一波骑着战马的幽灵骑士,冲锋穿过\u003Cspan class=\"highlight\"\u003E整座城市\u003C/span\u003E,{g:citadel_inline_attribute:'Healing'}友军并对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E{g:citadel_inline_attribute:'Heal'}和{g:citadel_inline_attribute:'SpiritDamage'}的威力都会随着骑士的行进距离而增强。", | ||
"ability_bookworm_knightcharge_t2_desc": "宽度提升\u003Cspan class=\"highlight\"\u003E+4战马\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_bookworm_knightcharge_t2_desc": "宽度提升\u003Cspan class=\"highlight\"\u003E+4战马\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-45秒\u003C/span\u003E冷却时间", | ||
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+70%\u003C/span\u003E最高增强", | ||
"ability_bounce_pad": "弹跳垫", | "ability_bounce_pad": "弹跳垫", | ||
"ability_bounce_pad/speed_on_land": "移动速度", | "ability_bounce_pad/speed_on_land": "移动速度", | ||
| Line 7,559: | Line 7,559: | ||
"ability_bullet_flurry_quip": "向四周爆发一阵弹雨", | "ability_bullet_flurry_quip": "向四周爆发一阵弹雨", | ||
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E射速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E移动速度", | "ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E射速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E移动速度", | ||
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E闪避\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E闪避\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-65秒\u003C/span\u003E冷却时间", | ||
"ability_burrow": "钻地", | "ability_burrow": "钻地", | ||
"ability_burrow2": "钻地", | "ability_burrow2": "钻地", | ||
| Line 7,621: | Line 7,621: | ||
"ability_doorman_hotel/damage_timer": "逃离酒店", | "ability_doorman_hotel/damage_timer": "逃离酒店", | ||
"ability_doorman_hotel_desc": "把目标的身体送走,使其成为巴隆妮斯酒店的宾客。宾客会立即前往出口电梯,然后被送回原来的地点。 \u003Cbr\u003E\u003Cbr\u003E在巴隆妮斯酒店逗留要受到{g:citadel_inline_attribute:'SpiritDamage'}。没有及时退房会额外受到{g:citadel_inline_attribute:'SpiritDamage'}。", | "ability_doorman_hotel_desc": "把目标的身体送走,使其成为巴隆妮斯酒店的宾客。宾客会立即前往出口电梯,然后被送回原来的地点。 \u003Cbr\u003E\u003Cbr\u003E在巴隆妮斯酒店逗留要受到{g:citadel_inline_attribute:'SpiritDamage'}。没有及时退房会额外受到{g:citadel_inline_attribute:'SpiritDamage'}。", | ||
"ability_doorman_hotel_t1_desc": "1耐力消耗\u003Cbr\u003E- | "ability_doorman_hotel_t1_desc": "1耐力消耗\u003Cbr\u003E-20秒冷却时间", | ||
"ability_doorman_hotel_t2_desc": "+150伤害\u003Cbr\u003E退房失败时+1.5秒眩晕", | "ability_doorman_hotel_t2_desc": "+150伤害\u003Cbr\u003E退房失败时+1.5秒眩晕", | ||
"ability_doorman_hotel_t3_desc": "巴隆妮斯满房时势不可挡\u003Cbr\u003E退房失败时13秒冷却时间", | "ability_doorman_hotel_t3_desc": "巴隆妮斯满房时势不可挡\u003Cbr\u003E退房失败时13秒冷却时间", | ||
| Line 7,639: | Line 7,639: | ||
"ability_drifter_hunger_on_kill_desc": "落单敌人倒下时:", | "ability_drifter_hunger_on_kill_desc": "落单敌人倒下时:", | ||
"ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄移动时会留下一条路径,并从远处发出心跳声。\u003Cbr\u003E\u003Cbr\u003E对\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄造成\u003Cspan class=\"highlight\"\u003E加深伤害\u003C/span\u003E,并且落单英雄在附近倒下时会获得永久{g:citadel_inline_attribute:'WeaponDamage'}。", | "ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄移动时会留下一条路径,并从远处发出心跳声。\u003Cbr\u003E\u003Cbr\u003E对\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄造成\u003Cspan class=\"highlight\"\u003E加深伤害\u003C/span\u003E,并且落单英雄在附近倒下时会获得永久{g:citadel_inline_attribute:'WeaponDamage'}。", | ||
"ability_drifter_hunger_t1_desc": "在落单敌方英雄附近时+ | "ability_drifter_hunger_t1_desc": "在落单敌方英雄附近时+3米/秒移动速度", | ||
"ability_drifter_hunger_t2_desc": "落单英雄倒下时:\u003Cbr\ | "ability_drifter_hunger_t2_desc": "落单英雄倒下时:\u003Cbr\u003E治疗24%自身缺失生命值\u003Cbr\u003E恢复2耐力", | ||
"ability_drifter_stalkers_mark_after_blink_desc": "伏击后:", | "ability_drifter_stalkers_mark_after_blink_desc": "伏击后:", | ||
"ability_empowerbullet": "妙手奇技", | "ability_empowerbullet": "妙手奇技", | ||
| Line 7,650: | Line 7,650: | ||
"ability_explosive_barrel_desc": "扔出一个在一定延迟后会爆炸的木桶,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E木桶被\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E近战攻击\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E另一个木桶激活\u003C/span\u003E都会提前爆炸。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以通过副施法,在Holliday前方放置木桶。\u003C/span\u003E", | "ability_explosive_barrel_desc": "扔出一个在一定延迟后会爆炸的木桶,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E木桶被\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E近战攻击\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E另一个木桶激活\u003C/span\u003E都会提前爆炸。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以通过副施法,在Holliday前方放置木桶。\u003C/span\u003E", | ||
"ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶", | "ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶", | ||
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E木桶\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E充能时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E提升元灵增强系数\u003C/span\u003E", | ||
"ability_explosive_trap": "Remote Bomb", | "ability_explosive_trap": "Remote Bomb", | ||
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | "ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | ||
| Line 7,660: | Line 7,660: | ||
"ability_familiar_ability01_t1_desc": "醒后-1耐力\u003Cbr\u003E睡眠时没有耐力恢复", | "ability_familiar_ability01_t1_desc": "醒后-1耐力\u003Cbr\u003E睡眠时没有耐力恢复", | ||
"ability_familiar_ability01_t2_desc": "+3米半径\u003Cbr\u003E+0.75秒睡眠持续时间", | "ability_familiar_ability01_t2_desc": "+3米半径\u003Cbr\u003E+0.75秒睡眠持续时间", | ||
"ability_familiar_ability01_t3_desc": "- | "ability_familiar_ability01_t3_desc": "-55秒冷却时间\u003Cbr\u003E持续施法时承伤降低并势不可挡", | ||
"ability_familiar_ability02": "枕头大战", | "ability_familiar_ability02": "枕头大战", | ||
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。", | "ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。", | ||
| Line 7,684: | Line 7,684: | ||
"ability_familiar_helpinghands_desc": "派出一个帮手前来帮忙。他们可以收集箱子,触发迷失者抉择,派去支援友军和步兵。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E", | "ability_familiar_helpinghands_desc": "派出一个帮手前来帮忙。他们可以收集箱子,触发迷失者抉择,派去支援友军和步兵。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E", | ||
"ability_familiar_helpinghands_t1_desc": "+1 帮手", | "ability_familiar_helpinghands_t1_desc": "+1 帮手", | ||
"ability_familiar_helpinghands_t2_desc": "+ | "ability_familiar_helpinghands_t2_desc": "+12%元灵抗性\u003Cbr\u003E+3米/秒移动速度", | ||
"ability_familiar_helpinghands_t3_desc": "+ | "ability_familiar_helpinghands_t3_desc": "+1帮手\u003Cbr\u003E+30%步兵伤害和抗性", | ||
"ability_familiar_primary_weapon_bubblegun": "武器伤害", | "ability_familiar_primary_weapon_bubblegun": "武器伤害", | ||
"ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击", | "ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击", | ||
| Line 7,715: | Line 7,715: | ||
"ability_fire_bomb_desc": "成为一颗行走的炸弹,在延迟后对附近所有敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并使其{g:citadel_inline_attribute:'Stun'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E一旦施放,震荡燃烧就无法被打断。\u003C/span\u003E", | "ability_fire_bomb_desc": "成为一颗行走的炸弹,在延迟后对附近所有敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并使其{g:citadel_inline_attribute:'Stun'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E一旦施放,震荡燃烧就无法被打断。\u003C/span\u003E", | ||
"ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人", | "ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人", | ||
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-65秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E爆炸吸取生命", | ||
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径", | "ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径", | ||
"ability_flame_dash": "烈焰冲刺", | "ability_flame_dash": "烈焰冲刺", | ||
| Line 7,738: | Line 7,738: | ||
"ability_frank_revive_desc": "遭受严重伤害后释放一阵冲击波,施加逐渐减弱的{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E经过短暂持续施法后复活,对周围敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | "ability_frank_revive_desc": "遭受严重伤害后释放一阵冲击波,施加逐渐减弱的{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E经过短暂持续施法后复活,对周围敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | ||
"ability_frank_revive_t1_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E射速和每发子弹\u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E元灵伤害", | "ability_frank_revive_t1_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E射速和每发子弹\u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E元灵伤害", | ||
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+175\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+175\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-95秒\u003C/span\u003E冷却时间", | ||
"ability_frank_selfzap": "快速启动", | "ability_frank_selfzap": "快速启动", | ||
"ability_frank_selfzap/selfzap": "快速启动", | "ability_frank_selfzap/selfzap": "快速启动", | ||
| Line 8,182: | Line 8,182: | ||
"ability_sleep_dagger_desc": "投掷一把匕首,让目标受到\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E沉睡\u003C/span\u003E。沉睡的目标受到伤害不久后会醒来。投掷匕首不会解除隐身。沉睡匕首不会打断敌人的技能施法。", | "ability_sleep_dagger_desc": "投掷一把匕首,让目标受到\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E沉睡\u003C/span\u003E。沉睡的目标受到伤害不久后会醒来。投掷匕首不会解除隐身。沉睡匕首不会打断敌人的技能施法。", | ||
"ability_sleep_dagger_quip": "让一名敌人入睡", | "ability_sleep_dagger_quip": "让一名敌人入睡", | ||
"ability_sleep_dagger_t1_desc": "苏醒时\u003Cspan class=\"highlight\"\u003E- | "ability_sleep_dagger_t1_desc": "苏醒时\u003Cspan class=\"highlight\"\u003E-10%\u003C/span\u003E子弹抗性降低,持续6秒", | ||
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-18秒\u003C/span\u003E冷却时间", | ||
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E睡眠持续时间\u003Cbr\u003E苏醒时\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E移动和冲刺速度,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | "ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E睡眠持续时间\u003Cbr\u003E苏醒时\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E移动和冲刺速度,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | ||
"ability_slingshot_bruising_shot": "Bruising Shot", | "ability_slingshot_bruising_shot": "Bruising Shot", | ||
| Line 8,203: | Line 8,203: | ||
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | "ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | ||
"ability_smoke_bomb_t2_desc": "启用\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E技能充能", | "ability_smoke_bomb_t2_desc": "启用\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E技能充能", | ||
"ability_smoke_bomb_t3_desc": "驱散非终极技能减益\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+ | "ability_smoke_bomb_t3_desc": "驱散非终极技能减益\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+50%子弹吸取生命\u003C/span\u003E,持续5秒", | ||
"ability_speed_drone": "Speed Drone", | "ability_speed_drone": "Speed Drone", | ||
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.", | "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.", | ||
| Line 8,245: | Line 8,245: | ||
"ability_throw_sand_quip": "缴械前方的敌人", | "ability_throw_sand_quip": "缴械前方的敌人", | ||
"ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E距离", | "ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E距离", | ||
"ability_throw_sand_t2_desc": "让目标减速\u003Cspan class=\"highlight\"\u003E- | "ability_throw_sand_t2_desc": "让目标减速\u003Cspan class=\"highlight\"\u003E-30%并减少-30%冲刺距离\u003C/span\u003E", | ||
"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25秒\u003C/span\u003E冷却时间", | ||
"ability_trapper_fear": "诡异丝线", | "ability_trapper_fear": "诡异丝线", | ||
"ability_trapper_fear/trapper_fear_modifier": "惊恐万状", | "ability_trapper_fear/trapper_fear_modifier": "惊恐万状", | ||
| Line 8,278: | Line 8,278: | ||
"ability_ult_combo_quip": "按住敌方英雄迅猛出击", | "ability_ult_combo_quip": "按住敌方英雄迅猛出击", | ||
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100%生命吸取\u003C/span\u003E", | "ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100%生命吸取\u003C/span\u003E", | ||
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-30秒冷却时间\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%子弹抗性\u003C/span\u003E", | ||
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E每秒伤害并且元灵增强系数提升", | "ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E每秒伤害并且元灵增强系数提升", | ||
"ability_unicorn_dazzlingorb": "耀光奇迹", | "ability_unicorn_dazzlingorb": "耀光奇迹", | ||
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E", | "ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E", | ||
"ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离", | "ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离", | ||
"ability_unicorn_dazzlingorb_t3_desc": "+8最大弹跳数和- | "ability_unicorn_dazzlingorb_t3_desc": "+8最大弹跳数和-30秒冷却时间", | ||
"ability_unicorn_luminousstrike": "明辉匕首", | "ability_unicorn_luminousstrike": "明辉匕首", | ||
"ability_unicorn_luminousstrike/luminous_strike_buff": "明辉匕首", | "ability_unicorn_luminousstrike/luminous_strike_buff": "明辉匕首", | ||
| Line 8,366: | Line 8,366: | ||
"ability_warden_high_alert_desc": "获得一个\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。", | "ability_warden_high_alert_desc": "获得一个\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。", | ||
"ability_warden_high_alert_quip": "获得屏障和移动速度", | "ability_warden_high_alert_quip": "获得屏障和移动速度", | ||
"ability_warden_high_alert_t2_desc": "- | "ability_warden_high_alert_t2_desc": "-24秒冷却时间\u003Cbr\u003E+2秒持续时间", | ||
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E减益抗性\u003Cbr\u003E提升屏障增强系数", | "ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E减益抗性\u003Cbr\u003E提升屏障增强系数", | ||
"ability_warden_lock_down": "束缚之言", | "ability_warden_lock_down": "束缚之言", | ||
| Line 8,377: | Line 8,377: | ||
"ability_warden_riot_protocol_desc": "充能2秒后,\u003Cspan class=\"highlight\"\u003E发出脉冲,对敌人造成伤害,并基于造成的伤害治疗自身\u003C/span\u003E。\u003Cbr\u003E施放“屹立不倒”期间,\u003Cspan class=\"highlight\"\u003E子弹抗性和元灵抗性\u003C/span\u003E会极大提高。", | "ability_warden_riot_protocol_desc": "充能2秒后,\u003Cspan class=\"highlight\"\u003E发出脉冲,对敌人造成伤害,并基于造成的伤害治疗自身\u003C/span\u003E。\u003Cbr\u003E施放“屹立不倒”期间,\u003Cspan class=\"highlight\"\u003E子弹抗性和元灵抗性\u003C/span\u003E会极大提高。", | ||
"ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸取生命", | "ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸取生命", | ||
"ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E- | "ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间", | ||
"ability_warden_riot_protocol_t3_desc": "+4秒持续时间\u003Cbr\u003E持续施法期间势不可挡且+30%抗性", | "ability_warden_riot_protocol_t3_desc": "+4秒持续时间\u003Cbr\u003E持续施法期间势不可挡且+30%抗性", | ||
"ability_werewolf_cripplingslash": "长尾猛击", | "ability_werewolf_cripplingslash": "长尾猛击", | ||
| Line 8,525: | Line 8,525: | ||
"citadel_ability_bull_charge_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | "citadel_ability_bull_charge_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | ||
"citadel_ability_bull_charge_t2_desc": "撞到墙壁时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.8秒\u003C/span\u003E眩晕", | "citadel_ability_bull_charge_t2_desc": "撞到墙壁时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.8秒\u003C/span\u003E眩晕", | ||
"citadel_ability_bull_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_bull_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E-18秒\u003C/span\u003E冷却时间\u003Cbr\u003E与英雄相撞时:\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E武器伤害,持续\u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E秒", | ||
"citadel_ability_bull_heal": "生命汲取", | "citadel_ability_bull_heal": "生命汲取", | ||
"citadel_ability_bull_heal/modifier_bull_heal_aura": "生命汲取", | "citadel_ability_bull_heal/modifier_bull_heal_aura": "生命汲取", | ||
"citadel_ability_bull_heal_desc": "吸取附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。", | "citadel_ability_bull_heal_desc": "吸取附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。", | ||
"citadel_ability_bull_heal_quip": "吸取附近敌人的生命值", | "citadel_ability_bull_heal_quip": "吸取附近敌人的生命值", | ||
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E每秒伤害,元灵增强系数提升\u003C/span\u003E", | ||
"citadel_ability_bull_leap": "撼天动地", | "citadel_ability_bull_leap": "撼天动地", | ||
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | "citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | ||
| Line 8,571: | Line 8,571: | ||
"citadel_ability_chrono_swap_quip": "与一名敌方英雄互换位置", | "citadel_ability_chrono_swap_quip": "与一名敌方英雄互换位置", | ||
"citadel_ability_chrono_swap_t1_desc": "持续8秒的\u003Cspan class=\"highlight\"\u003E200屏障\u003C/span\u003E\u003Cbr\u003E屏障数值会根据元灵提升", | "citadel_ability_chrono_swap_t1_desc": "持续8秒的\u003Cspan class=\"highlight\"\u003E200屏障\u003C/span\u003E\u003Cbr\u003E屏障数值会根据元灵提升", | ||
"citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-30秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13米\u003C/span\u003E施法距离", | ||
"citadel_ability_chrono_swap_t3_desc": "与击中目标\u003Cspan class=\"highlight\"\u003E7米\u003C/span\u003E内所有敌人交换\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E最大生命值伤害", | "citadel_ability_chrono_swap_t3_desc": "与击中目标\u003Cspan class=\"highlight\"\u003E7米\u003C/span\u003E内所有敌人交换\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E最大生命值伤害", | ||
"citadel_ability_chrono_time_wall": "时间之墙", | "citadel_ability_chrono_time_wall": "时间之墙", | ||
| Line 8,684: | Line 8,684: | ||
"citadel_ability_hornet_sting_quip": "使目标持续流失生命", | "citadel_ability_hornet_sting_quip": "使目标持续流失生命", | ||
"citadel_ability_hornet_sting_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E治疗降低", | "citadel_ability_hornet_sting_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E治疗降低", | ||
"citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E生命流失伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E生命流失伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-16秒\u003C/span\u003E冷却时间", | ||
"citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%子弹抗性\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%元灵抗性\u003C/span\u003E", | "citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%子弹抗性\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%元灵抗性\u003C/span\u003E", | ||
"citadel_ability_infinity_slash": "暗影变身术", | "citadel_ability_infinity_slash": "暗影变身术", | ||
| Line 8,691: | Line 8,691: | ||
"citadel_ability_infinity_slash_desc": "和Yamato的暗魂融为一体。在最初的\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E变身后,\u003Cspan class=\"highlight\"\u003E技能会刷新并加快60%\u003C/span\u003E。获得\u003Cspan class=\"highlight\"\u003E负面状态免疫\u003C/span\u003E,并大幅提升\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E。\u003Cbr\u003E击倒一名英雄时会\u003Cspan class=\"highlight\"\u003E恢复生命值\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E延长。", | "citadel_ability_infinity_slash_desc": "和Yamato的暗魂融为一体。在最初的\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E变身后,\u003Cspan class=\"highlight\"\u003E技能会刷新并加快60%\u003C/span\u003E。获得\u003Cspan class=\"highlight\"\u003E负面状态免疫\u003C/span\u003E,并大幅提升\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E。\u003Cbr\u003E击倒一名英雄时会\u003Cspan class=\"highlight\"\u003E恢复生命值\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E延长。", | ||
"citadel_ability_infinity_slash_quip": "变得无敌且更为强大", | "citadel_ability_infinity_slash_quip": "变得无敌且更为强大", | ||
"citadel_ability_infinity_slash_t2_desc": "+4米移动速度\u003Cbr\u003E- | "citadel_ability_infinity_slash_t2_desc": "+4米移动速度\u003Cbr\u003E-20秒冷却时间", | ||
"citadel_ability_infinity_slash_t3_desc": "+3秒持续时间\u003Cbr\u003E+30%子弹抗性\u003Cbr\u003E+30%元灵抗性", | "citadel_ability_infinity_slash_t3_desc": "+3秒持续时间\u003Cbr\u003E+30%子弹抗性\u003Cbr\u003E+30%元灵抗性", | ||
"citadel_ability_interrupted": "被打断", | "citadel_ability_interrupted": "被打断", | ||
| Line 8,858: | Line 8,858: | ||
"citadel_ability_rocket_barrage_quip": "用火箭弹轰炸一个区域", | "citadel_ability_rocket_barrage_quip": "用火箭弹轰炸一个区域", | ||
"citadel_ability_rocket_barrage_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E30%移动和冲刺减速\u003C/span\u003E,持续1秒", | "citadel_ability_rocket_barrage_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E30%移动和冲刺减速\u003C/span\u003E,持续1秒", | ||
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-45秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6秒\u003C/span\u003E持续时间", | ||
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E每颗火箭伤害\u003Cbr\u003E提升元灵增强系数", | "citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E每颗火箭伤害\u003Cbr\u003E提升元灵增强系数", | ||
"citadel_ability_running_decoy": "Decoy", | "citadel_ability_running_decoy": "Decoy", | ||
| Line 8,901: | Line 8,901: | ||
"citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒", | "citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒", | ||
"citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度", | "citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度", | ||
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+16%\u003C/span\u003E满怒气值时额外伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25秒\u003C/span\u003E冷却时间", | ||
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E敌人生命临界值\u003Cbr\u003E乘胜追击击倒敌人后可以在\u003Cspan class=\"highlight\"\u003E20秒\u003C/span\u003E内再次施放", | ||
"citadel_ability_shiv_killing_blow_ui_meter": "怒气值", | "citadel_ability_shiv_killing_blow_ui_meter": "怒气值", | ||
"citadel_ability_shiv_killing_blow_while_full_rage": "怒气值满时", | "citadel_ability_shiv_killing_blow_while_full_rage": "怒气值满时", | ||
| Line 9,003: | Line 9,003: | ||
"citadel_ability_teleport": "传送动作", | "citadel_ability_teleport": "传送动作", | ||
"citadel_ability_tengu_airlift": "空投", | "citadel_ability_tengu_airlift": "空投", | ||
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003E抓住一名友军\u003C/span\u003E并与其\u003Cspan class=\"highlight\"\u003E一起飞翔\u003C/span\u003E。投下友军会引发爆炸,造成{g:citadel_inline_attribute:'SpiritDamage'}。你和友军在飞行结束后获得伤害输出提升。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\ | "citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003E抓住一名友军\u003C/span\u003E并与其\u003Cspan class=\"highlight\"\u003E一起飞翔\u003C/span\u003E。投下友军会引发爆炸,造成{g:citadel_inline_attribute:'SpiritDamage'}。你和友军在飞行结束后获得伤害输出提升。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E对友军使用时冷却时间减少30%。\u003Cbr\u003E承受伤害会使本技能暂时无法使用。\u003Cbr\u003E在空中时,友军无法攻击,造成-20%伤害。\u003C/span\u003E", | ||
"citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放友军", | "citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放友军", | ||
"citadel_ability_tengu_airlift_t1_desc": "飞行结束时:\u003Cbr\u003E对Ivy和友军施加\u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E,会根据元灵力量增强", | "citadel_ability_tengu_airlift_t1_desc": "飞行结束时:\u003Cbr\u003E对Ivy和友军施加\u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E,会根据元灵力量增强", | ||
| Line 10,074: | Line 10,074: | ||
"drifter_blood_blast_desc": "挥击前方锥形区域内的敌人,造成{g:citadel_inline_attribute:'SpiritDamage'}。如果敌人在\u003Cspan class=\"highlight\"\u003E近距离\u003C/span\u003E内,会造成额外{g:citadel_inline_attribute:'MeleeDamage'}。", | "drifter_blood_blast_desc": "挥击前方锥形区域内的敌人,造成{g:citadel_inline_attribute:'SpiritDamage'}。如果敌人在\u003Cspan class=\"highlight\"\u003E近距离\u003C/span\u003E内,会造成额外{g:citadel_inline_attribute:'MeleeDamage'}。", | ||
"drifter_blood_blast_header_on_close_range": "近距离时", | "drifter_blood_blast_header_on_close_range": "近距离时", | ||
"drifter_blood_blast_t2_desc": "- | "drifter_blood_blast_t2_desc": "-8秒冷却时间", | ||
"drifter_blood_blast_t3_desc": "造成近战重击伤害\u003Cbr\u003E在近距离时沉默敌人2.3秒", | "drifter_blood_blast_t3_desc": "造成近战重击伤害\u003Cbr\u003E在近距离时沉默敌人2.3秒", | ||
"drifter_darkness": "永恒之夜", | "drifter_darkness": "永恒之夜", | ||
| Line 11,346: | Line 11,346: | ||
"synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置", | "synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置", | ||
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E武器伤害,持续6秒\u003C/span\u003E", | "synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E武器伤害,持续6秒\u003C/span\u003E", | ||
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E时长\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E时长\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-11秒\u003C/span\u003E冷却时间", | ||
"synth_plasma_flux_teleport": "传送", | "synth_plasma_flux_teleport": "传送", | ||
"synth_pulse": "提箱遁形", | "synth_pulse": "提箱遁形", | ||
| Line 11,991: | Line 11,991: | ||
"viscous_goo_bowling_ball_quip": "滚来滚去,天翻地覆", | "viscous_goo_bowling_ball_quip": "滚来滚去,天翻地覆", | ||
"viscous_goo_bowling_ball_t2_desc": "+70伤害和+10%抗性", | "viscous_goo_bowling_ball_t2_desc": "+70伤害和+10%抗性", | ||
"viscous_goo_bowling_ball_t3_desc": "+ | "viscous_goo_bowling_ball_t3_desc": "+7秒持续时间\u003Cbr\u003E+0.3秒眩晕时间", | ||
"viscous_goo_grenade": "爆汁魔球", | "viscous_goo_grenade": "爆汁魔球", | ||
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "被减速", | "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "被减速", | ||
| Line 12,019: | Line 12,019: | ||
"viscous_telepunch_t1_desc": "+1充能\u003Cbr\u003E+20伤害", | "viscous_telepunch_t1_desc": "+1充能\u003Cbr\u003E+20伤害", | ||
"viscous_telepunch_t2_desc": "+1.5米半径\u003Cbr\u003E+60%吸取生命", | "viscous_telepunch_t2_desc": "+1.5米半径\u003Cbr\u003E+60%吸取生命", | ||
"viscous_telepunch_t3_desc": "- | "viscous_telepunch_t3_desc": "-14秒冷却时间\u003Cbr\u003E\u003Cbr\u003E现在会造成\u003Cspan class=\"highlight\"\u003E近战重击\u003C/span\u003E", | ||
"walker_unit": "机甲", | "walker_unit": "机甲", | ||
"wp_permanent_pickup_label": "+3% 武器伤害", | "wp_permanent_pickup_label": "+3% 武器伤害", | ||