Deadlock: Difference between revisions

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Felt gameplay could be expanded a bit
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=== Gameplay ===
=== Gameplay ===
Deadlock's gameplay is characterized by it's unique combination of MOBA and hero shooter elements. The game is played on a 4-lane, MOBA style [[map]] between 2 teams of 6 players. The game features a roster of various [[heroes]], MOBA [[mechanics]] such as [[troopers]], a jungle area, layers of defenses, a [[Patron|core objective,]] and [[Items|item]] management. However, typical of a TPS, the game features third-person gunplay and omnidirectional movement. Furthermore, the game includes movement mechanics such as sliding and a unique [[Zip-lines|zip-line]] system.  
The main objective in '''Deadlock''' is to destroy the enemy [[Patron]] inside their base on a MOBA-styled [[map]]. The base is protected by multiple tiers of [[walkers]]/[[guardians]] along four lanes, which continuously funnel waves of [[troopers]]. The two competing teams, ''[[The Sapphire Flame]]'' and ''[[The Amber Hand]]'', each consist of six players. Every player controls a [[Heroes|Hero]] character, each with unique abilities and characteristics that can be improved over the course of the game.
 
[[Souls]] are the primary source of power in the game, serving as both experience points and currency. Collecting [[souls]] grants the player and their team more power, allowing them to earn 'boons' from their [[Patron]], which in turn increases their levels and enhances their [[Heroes|Heroes']] stats. As players level up, they unlock and upgrade their abilities.
 
In addition to levelling, Heroes have four item slots in their inventory for three categories: [[Weapon]], [[Vitality]], and [[Spirit]]. There are also four [[Flex]] slots that can be unlocked by completing specific map objectives. Players [[The Curiosity Shop|purchase]] items using souls earned through various actions, killing creeps and enemy heroes, destroying buildings, claiming the spirit urn, and denying the enemy team's souls.
 
 
'''Deadlock''' draws inspiration from Valve's ''Dota 2'', incorporating its heavy emphasis on tactics, team coordination, and strategic depth. It translates these elements into a third-person perspective, blending skill-shots, tactical engagements, omnidirectional movement, and gunplay to create a unique gameplay experience.


=== Theme and Setting ===
=== Theme and Setting ===
The game has a fantasy theme and is set in the early 1900's United States. The game's map is a city based on the intended theme. Heroes are based on various tropes and ideas associated with the time while containing many unique contributions.
The game has a fantasy theme and is set in the early 1900's United States where occult rituals and magic anomalies are common place and heavily regulated. The game's current map is implied to be this universe's version of 'New York', where the ritual takes place. The ritual is between two patrons and whichever side is victorious will 'spawn' the patron into their world, allowing them to grant their side a 'boon'. Heroes are based on various tropes and ideas associated with the time while containing many unique contributions.


=== Lore ===
=== Lore ===
There is currently not much known about the lore of the game outside of in-game hero descriptions and a leaked graphic novel featuring [[Lady Geist]] and [[Infernus]]. Fantastic events are a deeply woven part of the game's lore and are often an explanation for heroes' abilities.
There is currently not much known about the lore of the game outside of in-game hero descriptions and a leaked graphic novel featuring [[Lady Geist]] and [[Infernus]]. Fantastic events are a deeply woven part of the game's lore and are often an explanation for heroes' abilities.