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== Gameplay == | == Gameplay == | ||
In ''Deadlock'', two teams of 6—the ''Sapphire Flame'' and the ''Amber Hand''—battle on a city [[map]] with 4 lanes. The objective is to destroy the enemy's [[Patron]], a massive golem while defending your own. Players control [[Heroes]] with upgradable abilities, and items are bought using [[souls]]. Souls are earned by defeating enemies and completing tasks. They can also unlock 'boons' from Patrons, which boost Hero stats. | In ''Deadlock'', two teams of 6—the ''Sapphire Flame'' and the ''Amber Hand''—battle on a city [[map]] with 4 lanes. The objective is to destroy the enemy's [[Patron]], a massive golem while defending your own. Players control [[Heroes]] with upgradable abilities, and items are bought using [[souls]]. Souls are earned by defeating enemies and completing tasks. They can also unlock 'boons' from Patrons, which boost Hero stats. | ||
Heroes level up, unlock abilities, and equip items in slots for [[Weapon]], [[Vitality]], and [[Spirit]]. Additional [[Flex]] slots are unlocked by completing objectives. The game blends elements of shooters and MOBAs. It focuses on tactics, teamwork, and strategy, with third-person skill shots, movement, and gunplay. The game also has a unique [[Ziplines|zipline]] system for long-distance transportation. | Heroes level up, unlock abilities, and equip items in slots for [[Weapon]], [[Vitality]], and [[Spirit]]. Additional [[Flex]] slots are unlocked by completing objectives. The game blends elements of shooters and MOBAs. It focuses on tactics, teamwork, and strategy, with third-person skill shots, movement, and gunplay. The game also has a unique [[Ziplines|zipline]] system for long-distance transportation. | ||