Deadlock: Difference between revisions

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== Gameplay ==
== Gameplay ==
In ''Deadlock'', two teams of 6—the ''Sapphire Flame'' and the ''Amber Hand''—battle on a city [[map]] with 4 lanes. The objective is to destroy the enemy's [[Patron]], a massive golem while defending your own. Players control [[Heroes]] with upgradable abilities, and items are bought using [[souls]].
In ''Deadlock'', two teams of 6—the ''Sapphire Flame'' and the ''Amber Hand''—battle on a city [[map]] with 4 lanes. The objective is to destroy the enemy's [[Patron]], a massive golem while defending your own. Players control [[Heroes]] with upgradable abilities, and items are bought using [[souls]]. Souls are earned by defeating enemies and completing tasks. They can also unlock 'boons' from Patrons, which boost Hero stats.  




Souls are earned by defeating enemies and completing tasks. They can also unlock 'boons' from Patrons, which boost Hero stats. Heroes level up, unlock abilities, and equip items in slots for [[Weapon]], [[Vitality]], and [[Spirit]]. Additional [[Flex]] slots are unlocked by completing objectives. The game blends elements of shooters and MOBAs. It focuses on tactics, teamwork, and strategy, with third-person skill shots, movement, and gunplay. The game also has a unique [[Ziplines|zipline]] system for long-distance transportation.
Heroes level up, unlock abilities, and equip items in slots for [[Weapon]], [[Vitality]], and [[Spirit]]. Additional [[Flex]] slots are unlocked by completing objectives. The game blends elements of shooters and MOBAs. It focuses on tactics, teamwork, and strategy, with third-person skill shots, movement, and gunplay. The game also has a unique [[Ziplines|zipline]] system for long-distance transportation.