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=== Gameplay === | === Gameplay === | ||
'''Deadlock''' gameplay is best described as a Third Person-styled MOBA game. | |||
The main objective is to destroy the enemy [[Patron]] inside the enemy team's base while protecting your [[Patron]] on a MOBA-styled [[map]]. The base is protected by multiple tiers of [[walkers]]/[[guardians]] along four lanes, which continuously funnel waves of [[troopers]]. The two competing teams, ''[[The Sapphire Flame]]'' and ''[[The Amber Hand]]'', each consist of six players. Every player controls a [[Heroes|Hero]] character, each with unique abilities and characteristics that can be improved over the course of the game. | |||
[[Souls]] are the primary source of power in the game, serving as both experience points and currency. Collecting [[souls]] grants the player and their team more power, allowing them to earn 'boons' from their [[Patron]], which in turn increases their levels and enhances their [[Heroes|Heroes']] stats. As players level up, they unlock and upgrade their abilities. | [[Souls]] are the primary source of power in the game, serving as both experience points and currency. Collecting [[souls]] grants the player and their team more power, allowing them to earn 'boons' from their [[Patron]], which in turn increases their levels and enhances their [[Heroes|Heroes']] stats. As players level up, they unlock and upgrade their abilities. | ||
In addition to levelling, Heroes have four item slots in their inventory for three categories: [[Weapon]], [[Vitality]], and [[Spirit]]. There are also four [[Flex]] slots that can be unlocked by completing specific map objectives. Players [[The Curiosity Shop|purchase]] items using souls earned through various actions, killing creeps and enemy heroes, destroying buildings, claiming the spirit urn, and denying the enemy team's souls. | In addition to levelling, Heroes have four item slots in their inventory for three categories: [[Weapon]], [[Vitality]], and [[Spirit]]. There are also four [[Flex]] slots that can be unlocked by completing specific map objectives. Players [[The Curiosity Shop|purchase]] items using souls earned through various actions, killing creeps and enemy heroes, destroying buildings, claiming the spirit urn, and denying the enemy team's souls. | ||
'''Deadlock''' draws inspiration from Valve's ''Dota 2'', incorporating its heavy emphasis on tactics, team coordination, and strategic depth. It translates these elements into a third-person perspective, blending skill-shots, tactical engagements, omnidirectional movement, and gunplay to create a unique gameplay experience. | '''Deadlock''' draws inspiration from Valve's ''Dota 2'', incorporating its heavy emphasis on tactics, team coordination, and strategic depth. It translates these elements into a third-person perspective, blending skill-shots, tactical engagements, omnidirectional movement, and gunplay to create a unique gameplay experience. | ||