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In ''Deadlock'', two teams of six—The Sapphire Flame and The Amber Hand—compete in a 6v6. The [[map]] features 4 lanes guarded by Walkers and [[Guardians]] that funnel waves of [[troopers]]. The goal is to destroy the enemy's [[Patron]], a massive golem, while protecting your own. Players control [[Heroes]] with unique, upgradable abilities, using [[souls]] for both experience and currency. Souls empower the team, unlock 'boons,' from Patrons and boost Hero stats. | In ''Deadlock'', two teams of six—The Sapphire Flame and The Amber Hand—compete in a 6v6. The [[map]] features 4 lanes guarded by Walkers and [[Guardians]] that funnel waves of [[troopers]]. The goal is to destroy the enemy's [[Patron]], a massive golem, while protecting your own. Players control [[Heroes]] with unique, upgradable abilities, using [[souls]] for both experience and currency. Souls empower the team, unlock 'boons,' from Patrons and boost Hero stats. | ||
Heroes level up to unlock stronger abilities and can equip [[items]] in 3 slots for [[Weapon|Weapons]], [[Vitality]], and [[Spirit]]. Additional [[Flex]] slots unlock by completing map objectives, and players use souls earned by actions like killing creeps, defeating enemies, and destroying defenses. Players can also traverse the map using [[Zip-lines|ziplines]]. ''Deadlock'' draws from | Heroes level up to unlock stronger abilities and can equip [[items]] in 3 slots for [[Weapon|Weapons]], [[Vitality]], and [[Spirit]]. Additional [[Flex]] slots unlock by completing map objectives, and players use souls earned by actions like killing creeps, defeating enemies, and destroying defenses. Players can also traverse the map using [[Zip-lines|ziplines]]. ''Deadlock'' draws from both shooters and MOBAs, emphasizing tactics, teamwork, and [[strategy]] in a third-person perspective, blending skill-shots, movement, and gunplay. | ||