Deadlock: Difference between revisionsGive feedback
No edit summary |
No edit summary |
||
| Line 6: | Line 6: | ||
Souls are earned by defeating enemies and completing tasks. They can also unlock 'boons' from Patrons, which boost Hero stats. Heroes level up, unlock abilities, and equip items in slots for [[Weapon]], [[Vitality]], and [[Spirit]], with additional [[Flex]] slots unlocked by completing objectives. The game blends elements of shooters and MOBAs, focusing on tactics, teamwork, and strategy with skill shots, movement, and gunplay in a third-person perspective. The game also has a unique [[Zip-lines|zipline]] system for long-distance transportation. | Souls are earned by defeating enemies and completing tasks. They can also unlock 'boons' from Patrons, which boost Hero stats. Heroes level up, unlock abilities, and equip items in slots for [[Weapon]], [[Vitality]], and [[Spirit]], with additional [[Flex]] slots unlocked by completing objectives. The game blends elements of shooters and MOBAs, focusing on tactics, teamwork, and strategy with skill shots, movement, and gunplay in a third-person perspective. The game also has a unique [[Zip-lines|zipline]] system for long-distance transportation. | ||
== Development == | == Development == | ||