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Souls are earned by defeating enemies and completing tasks. They can also unlock 'boons' from Patrons, which boost Hero stats. Heroes level up, unlock abilities, and equip items in slots for [[Weapon]], [[Vitality]], and [[Spirit]]. Additional [[Flex]] slots are unlocked by completing objectives. The game blends elements of shooters and MOBAs | Souls are earned by defeating enemies and completing tasks. They can also unlock 'boons' from Patrons, which boost Hero stats. Heroes level up, unlock abilities, and equip items in slots for [[Weapon]], [[Vitality]], and [[Spirit]]. Additional [[Flex]] slots are unlocked by completing objectives. The game blends elements of shooters and MOBAs. It focuses on tactics, teamwork, and strategy with skill shots, movement, and gunplay in a third-person perspective. The game also has a unique [[Ziplines|zipline]] system for long-distance transportation. | ||