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→Gameplay: change to reflect slots can hold any item type. |
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In ''Deadlock'', two [[teams]] of 6 players, ''[[The Sapphire Flame]]'' and ''[[The Amber Hand]],'' battle through 3 lanes of [[New York]]. Each team fights on behalf of a god, called a [[Patron]]. The objective is to destroy the enemy's Patron while defending your own to complete the ritual. Players control [[Heroes]] with upgradable abilities, and items are bought using [[souls]]. Souls are earned by defeating enemies and completing tasks. They can also unlock 'boons' from Patrons, which boost Hero stats. | In ''Deadlock'', two [[teams]] of 6 players, ''[[The Sapphire Flame]]'' and ''[[The Amber Hand]],'' battle through 3 lanes of [[New York]]. Each team fights on behalf of a god, called a [[Patron]]. The objective is to destroy the enemy's Patron while defending your own to complete the ritual. Players control [[Heroes]] with upgradable abilities, and items are bought using [[souls]]. Souls are earned by defeating enemies and completing tasks. They can also unlock 'boons' from Patrons, which boost Hero stats. | ||
Heroes level up, unlock abilities, and equip | Heroes level up, unlock abilities, and equip [[Weapon]], [[Vitality]], and [[Spirit]] items in slots. Additional [[Flex]] slots are unlocked by completing objectives. | ||
The game blends elements of shooters and MOBAs. It focuses on tactics, teamwork, and strategy, with third-person skill shots, movement, and gunplay. It also has a unique [[Ziplines|zipline]] system for long-distance transportation. | The game blends elements of shooters and MOBAs. It focuses on tactics, teamwork, and strategy, with third-person skill shots, movement, and gunplay. It also has a unique [[Ziplines|zipline]] system for long-distance transportation. | ||