Deadlock: Difference between revisions

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Gameplay: change to reflect slots can hold any item type.
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In ''Deadlock'', two [[teams]] of 6 players, ''[[The Sapphire Flame]]'' and ''[[The Amber Hand]],'' battle through 3 lanes of [[New York]]. Each team fights on behalf of a god, called a [[Patron]]. The objective is to destroy the enemy's Patron while defending your own to complete the ritual. Players control [[Heroes]] with upgradable abilities, and items are bought using [[souls]]. Souls are earned by defeating enemies and completing tasks. They can also unlock 'boons' from Patrons, which boost Hero stats.  
In ''Deadlock'', two [[teams]] of 6 players, ''[[The Sapphire Flame]]'' and ''[[The Amber Hand]],'' battle through 3 lanes of [[New York]]. Each team fights on behalf of a god, called a [[Patron]]. The objective is to destroy the enemy's Patron while defending your own to complete the ritual. Players control [[Heroes]] with upgradable abilities, and items are bought using [[souls]]. Souls are earned by defeating enemies and completing tasks. They can also unlock 'boons' from Patrons, which boost Hero stats.  


Heroes level up, unlock abilities, and equip items in slots for [[Weapon]], [[Vitality]], and [[Spirit]]. Additional [[Flex]] slots are unlocked by completing objectives.
Heroes level up, unlock abilities, and equip [[Weapon]], [[Vitality]], and [[Spirit]] items in slots. Additional [[Flex]] slots are unlocked by completing objectives.


The game blends elements of shooters and MOBAs. It focuses on tactics, teamwork, and strategy, with third-person skill shots, movement, and gunplay. It also has a unique [[Ziplines|zipline]] system for long-distance transportation.
The game blends elements of shooters and MOBAs. It focuses on tactics, teamwork, and strategy, with third-person skill shots, movement, and gunplay. It also has a unique [[Ziplines|zipline]] system for long-distance transportation.