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== Respawn Time == [[File:Respawn timer.png|thumb|Example of a respawn timer]] [[File:Music stinger player respawn countdown.mp3|thumb|Music stinger played before the end of respawn countdown.]] [[File:Music stinger player respawn.mp3|thumb|Music stinger played when the player respawns]] As the game progresses, the players will take longer to respawn. The respawn time increases linearly based on the following times: {| class="wikitable" |+Respawn time curves !Match duration !Respawn time |- |{{#expr:{{DataProp|Convar|citadel_player_spawn_time_min_ramp_1_time}}/60}} min |{{DataProp|Convar|citadel_player_spawn_time_min_ramp_1}}s |- |{{#expr:{{DataProp|Convar|citadel_player_spawn_time_max_ramp_1_time}}/60}} min |{{DataProp|Convar|citadel_player_spawn_time_max_ramp_1}}s |- |{{#expr:{{DataProp|Convar|citadel_player_spawn_time_max_ramp_2_time}}/60}} min |{{DataProp|Convar|citadel_player_spawn_time_max_ramp_2}}s |- |{{#expr:{{DataProp|Convar|citadel_player_spawn_time_max_ramp_3_time}}/60}} min |{{DataProp|Convar|citadel_player_spawn_time_max_ramp_3}}s |} The respawn time is capped at {{DataProp|Convar|citadel_player_spawn_time_max_respawn_time}}s. Dying to a non-player [[Unit]] (when there is no bounty/assist from an enemy Hero) will increase the respawn time by {{DataProp|Convar|citadel_player_spawn_time_in_base_penalty}}s. === Comeback kill === After {{#expr:{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_gametime}}/60}} minutes in a match, killing a player whose net worth is above {{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_pct}}% higher than the killer team's average net worth increases that player's respawn time. The increase varies based on the net worth difference and match duration, from +{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_extratime}}s for {{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_pct}}% net worth at {{#expr:{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_gametime}}/60}} minutes to +{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_max_ramp_extratime}}s for {{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_max_ramp_pct}}% net worth at {{#expr:{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_max_ramp_gametime}}/60}} minutes. === Last Stand Buff === Killing the first stage of a [[Patron]] shortens the remaining respawn time of any dead player in the defending team, as follows: * If the remaining time is 30s or above, it is shortened by 20s (e.g. 45s shortened to 25s); * If it's between 10s and 30s, it is shortened to 10s; * At 10s and below, the respawn time is unchanged. This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time. === [[Rejuvenator]] Crystal Revive Tokens === Revive Tokens are obtained from the Crystal that drops upon killing the [[Mid-Boss]]. The Crystal contains a total of 3 Revive Tokens. Revive Tokens can only be claimed by a [[Melee Damage|Heavy Melee]], and only 1 is granted per punch. Revive Tokens are consumed upon a players death, and any further deaths from that player will not consume more. Once all the Tokens are consumed, the entire team will lose access to the mid-boss buff. Killing a player with a Rejuvenator credit does not appear as a kill in the HUD and does not grant any [[souls]], but it does trigger "on hero kill" effects such as the cooldown reset of {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} or the [[stack]] buildup of {{HeroIcon|Grey Talon}}'s, {{HeroIcon|Mo & Krill}}'s and {{HeroIcon|Vindicta}}'s ultimates. The same happens when triggering {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}}.
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