Death: Difference between revisionsGive feedback
→Overview: typo fix |
→Respawn Time: Automated times |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{Quotation| | {{Quotation|[[The Hidden King]]|During the ritual, death is temporary. You will return, but know this: the more powerful you become, the longer you stay out of action when you die. Perhaps use that time to go shopping for when you return to the mortal coil. | ||
}}[[File:Music stinger player death.mp3|thumb|Music stinger for the player's death.]] | |||
'''Death''' occurs when a [[hero]] takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death timer is displayed over their hero's icon, [[souls]] are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below. | '''Death''' occurs when a [[hero]] takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death timer is displayed over their hero's icon, [[souls]] are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below. | ||
| Line 19: | Line 20: | ||
!Respawn time | !Respawn time | ||
|- | |- | ||
| | |{{#expr:{{DataProp|Convar|citadel_player_spawn_time_min_ramp_1_time}}/60}} min | ||
| | |{{DataProp|Convar|citadel_player_spawn_time_min_ramp_1}}s | ||
|- | |- | ||
| | |{{#expr:{{DataProp|Convar|citadel_player_spawn_time_max_ramp_1_time}}/60}} min | ||
| | |{{DataProp|Convar|citadel_player_spawn_time_max_ramp_1}}s | ||
|- | |- | ||
| | |{{#expr:{{DataProp|Convar|citadel_player_spawn_time_max_ramp_2_time}}/60}} min | ||
| | |{{DataProp|Convar|citadel_player_spawn_time_max_ramp_2}}s | ||
|- | |- | ||
| | |{{#expr:{{DataProp|Convar|citadel_player_spawn_time_max_ramp_3_time}}/60}} min | ||
| | |{{DataProp|Convar|citadel_player_spawn_time_max_ramp_3}}s | ||
|} | |} | ||
The respawn time is capped at | The respawn time is capped at {{DataProp|Convar|citadel_player_spawn_time_max_respawn_time}}s. | ||
Dying to a non-player [[Unit]] (when there is no bounty/assist from an enemy Hero) will increase the respawn time by {{DataProp|Convar|citadel_player_spawn_time_in_base_penalty}}s. | |||
Dying to a non-player [[Unit]] (when there is no bounty/assist from an enemy Hero) will increase the respawn time by | |||
=== Comeback kill === | === Comeback kill === | ||
After | After {{#expr:{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_gametime}}/60}} minutes in a match, killing a player whose net worth is above {{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_pct}}% higher than the killer team's average net worth increases that player's respawn time. The increase varies based on the net worth difference and match duration, from +{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_extratime}}s for {{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_pct}}% net worth at {{#expr:{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_gametime}}/60}} minutes to +{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_max_ramp_extratime}}s for {{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_max_ramp_pct}}% net worth at {{#expr:{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_max_ramp_gametime}}/60}} minutes. | ||
=== Last Stand Buff === | === Last Stand Buff === | ||