Death: Difference between revisions

Overview: typo fix
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Respawn Time: Automated times
 
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{{Quotation|The [[Patron]]s|Death brings consequences once more.}}[[File:Music stinger player death.mp3|thumb|Music stinger for the player's death.]]
{{Quotation|[[The Hidden King]]|During the ritual, death is temporary. You will return, but know this: the more powerful you become, the longer you stay out of action when you die. Perhaps use that time to go shopping for when you return to the mortal coil.
}}[[File:Music stinger player death.mp3|thumb|Music stinger for the player's death.]]
'''Death''' occurs when a [[hero]] takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death timer is displayed over their hero's icon, [[souls]] are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below.
'''Death''' occurs when a [[hero]] takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death timer is displayed over their hero's icon, [[souls]] are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below.


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!Respawn time
!Respawn time
|-
|-
|Start
|{{#expr:{{DataProp|Convar|citadel_player_spawn_time_min_ramp_1_time}}/60}} min
|8s
|{{DataProp|Convar|citadel_player_spawn_time_min_ramp_1}}s
|-
|-
|19 min
|{{#expr:{{DataProp|Convar|citadel_player_spawn_time_max_ramp_1_time}}/60}} min
|30s
|{{DataProp|Convar|citadel_player_spawn_time_max_ramp_1}}s
|-
|-
|30 min
|{{#expr:{{DataProp|Convar|citadel_player_spawn_time_max_ramp_2_time}}/60}} min
|70s
|{{DataProp|Convar|citadel_player_spawn_time_max_ramp_2}}s
|-
|-
|40 min
|{{#expr:{{DataProp|Convar|citadel_player_spawn_time_max_ramp_3_time}}/60}} min
|85s
|{{DataProp|Convar|citadel_player_spawn_time_max_ramp_3}}s
|}
|}
The respawn time is capped at 85s.
The respawn time is capped at {{DataProp|Convar|citadel_player_spawn_time_max_respawn_time}}s.
 
Dying to a non-player [[Unit]] (when there is no bounty/assist from an enemy Hero) will increase the respawn time by {{DataProp|Convar|citadel_player_spawn_time_in_base_penalty}}s.
Dying to a non-player [[Unit]] (when there is no bounty/assist from an enemy Hero) will increase the respawn time by 10s.
 
=== Comeback kill ===
=== Comeback kill ===
After 10 minutes in a match, killing a player whose net worth is above 15% higher than the killer team's average net worth increases that player's respawn time. The increase varies based on the net worth difference and match duration, from +6s for 15% net worth at 10 minutes to +22s for 30% net worth at 25 minutes.
After {{#expr:{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_gametime}}/60}} minutes in a match, killing a player whose net worth is above {{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_pct}}% higher than the killer team's average net worth increases that player's respawn time. The increase varies based on the net worth difference and match duration, from +{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_extratime}}s for {{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_pct}}% net worth at {{#expr:{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_min_ramp_gametime}}/60}} minutes to +{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_max_ramp_extratime}}s for {{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_max_ramp_pct}}% net worth at {{#expr:{{DataProp|Convar|citadel_player_spawn_time_rich_nw_penalty_max_ramp_gametime}}/60}} minutes.


=== Last Stand Buff ===
=== Last Stand Buff ===