Death: Difference between revisions

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* 40s at 19 mins to 70s at 30 mins
* 40s at 19 mins to 70s at 30 mins
* 70s at 30 mins to 80s at 45 mins
* 70s at 30 mins to 80s at 45 mins
The respawn time is capped at 80s. However, the Rejuvenator respawn time is not capped at 40s and can keep growing after the 45 min mark.
The respawn time is capped at 80s.


Killing the first stage of a [[Patron]] shortens the respawn time of any dead player in the defending team by 20s. However, the time cannot be shortened to less than 10s. Subsequent deaths will have the regular respawn time.
Killing the first stage of a [[Patron]] shortens the respawn time of any dead player in the defending team by 20s. However, the time cannot be shortened to less than 10s. Subsequent deaths will have the regular respawn time.


The [[Rejuvenator]] buff reduces the next respawn time of every player on the team by 50%. Players with the Rejuvenator buff are marked with the [[Mid-Boss]] symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated.
The [[Rejuvenator]] buff reduces the next respawn time of every player on the team by 60% (first drop), 50% (second drop) and 40% (third and subsequent drops). Players with the Rejuvenator buff are marked with the [[Mid-Boss]] symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated.


== Trivia ==
== Trivia ==