Death: Difference between revisions

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Killing the first stage of a [[Patron]] shortens the remaining respawn time of any dead player in the defending team, as follows:
Killing the first stage of a [[Patron]] shortens the remaining respawn time of any dead player in the defending team, as follows:


* If the remaining time is 30s or above, it is shortened by 20s (e.g. 45s shortened to 25s).
* If the remaining time is 30s or above, it is shortened by 20s (e.g. 45s shortened to 25s);
* If it's between 10s and 30s, it is shortened to 10s.
* If it's between 10s and 30s, it's shortened to 10s;
* At 10s and below, the respawn time is unchanged.
* At 10s and below, the respawn time is unchanged.