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{{Stub}}<!--this page will need the formula on how death timer increases, and it needs more pictures. Find the 2 second jingle that plays right before respawning--> | {{Stub}}<!--this page will need the formula on how death timer increases, and it needs more pictures. Find the 2 second jingle that plays right before respawning--> | ||
''' | '''Death''' occurs when a [[hero]] takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death replay is available to watch, a death timer is displayed over their hero's icon, [[souls]] are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below. | ||
== Overview == | == Overview == | ||
Upon | Upon dying, heroes will drop any of their unsecured souls in a spherical container that can then be picked up by other heroes. | ||
While | While dead, players can browser the [[shop]], spectate their teammates, and talk in chat. If all allies are dead, only the [[Patron]]'s perspective can be seen. | ||
Once the countdown reaches zero, heroes will respawn back in base. | Once the countdown reaches zero, heroes will respawn back in base. | ||
== | == Death timer == | ||
As the game progresses, the player will take longer to respawn. | As the game progresses, the player will take longer to respawn. | ||
== | == Resurrection == | ||
If the player has {{ItemIcon|Soul Rebirth}} off cooldown when they die, they will respawn four seconds later at 50% health at the same location. | If the player has {{ItemIcon|Soul Rebirth}} off cooldown when they die, they will respawn four seconds later at 50% health at the same location. | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||