Death: Difference between revisions

Patron Buff: renamed
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Updated respawn curve table, rejuv mechanics, and added respawn timer image and stinger that plays when player respawns.
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<!--this page will need the formula on how death timer increases, and it needs more pictures. Find the 2 second jingle that plays right before respawning-->[[File:Music stinger player death.mp3|thumb|Music stinger for the player's death.]]
[[File:Music stinger player death.mp3|thumb|Music stinger for the player's death.]]
'''Death''' occurs when a [[hero]] takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death replay is available to watch, a death timer is displayed over their hero's icon, [[souls]] are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below.
'''Death''' occurs when a [[hero]] takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death replay is available to watch, a death timer is displayed over their hero's icon, [[souls]] are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below.


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Once the countdown reaches zero, heroes will respawn back in base.
Once the countdown reaches zero, heroes will respawn back in base.
[[File:Music stinger player respawn countdown.mp3|thumb|Music stinger played before the end of respawn countdown.]]


== Respawn Time ==
== Respawn Time ==
[[File:Respawn timer.png|thumb|Example of a respawn timer]]
[[File:Music stinger player respawn countdown.mp3|thumb|Music stinger played before the end of respawn countdown.]]
[[File:Music stinger player respawn.mp3|thumb|Music stinger played when the player respawns]]
As the game progresses, the players will take longer to respawn. The respawn time is measured by three distinct curves, as follows:
As the game progresses, the players will take longer to respawn. The respawn time is measured by three distinct curves, as follows:
{| class="wikitable"
{| class="wikitable"
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|-
|-
|19 min
|19 min
|40s
|35s
|-
|-
|30 min
|30 min
|70s
|75s
|-
|-
|45 min
|40 min
|80s
|85s
|}
|}
The respawn time is capped at 80s.
The respawn time is capped at 85s.


=== Last Stand Buff ===
=== Last Stand Buff ===
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=== Rejuvenator Buff ===
=== Rejuvenator Buff ===
The [[Rejuvenator]] buff reduces the next respawn time of every player on the team by 40% (first drop), 50% (second drop) and 60% (third and subsequent drops). Players with the Rejuvenator buff are marked with the [[Mid-Boss]] symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated.
The [[Rejuvenator]] buff, obtained from the [[Mid-Boss]], grants the holder an in-place revive.
 
Upon dying, a player with the buff will not enter the standard respawn timer. Instead, after 3 seconds, they will revive at the location of their death. This death does not count as a kill for the enemy, does not grant a bounty, and does not affect the player's K/D/A score. The buff is consumed upon use.


== Trivia ==
== Trivia ==