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Gammaton32 (talk | contribs) |
Gammaton32 (talk | contribs) reworded for clarity |
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== Respawn Time == | == Respawn Time == | ||
As the game progresses, the | As the game progresses, the players will take longer to respawn. The respawn time is measured by three distinct curves, as follows: | ||
{| class="wikitable" | |||
|+Respawn time curves | |||
!Match duration | |||
!Respawn time | |||
|- | |||
|Start | |||
|8s | |||
|- | |||
|19 min | |||
|40s | |||
|- | |||
|30 min | |||
|70s | |||
|- | |||
|45 min | |||
|80s | |||
|} | |||
The respawn time is capped at 80s. | |||
Killing the first stage of a [[Patron]] shortens the remaining respawn time of any dead player in the defending team, as follows: | |||
* | |||
* | * If the remaining time is 30s or above, it is shortened by 20s (e.g. 45s shortened to 25s). | ||
* If it's between 11s and 30s, it is shortened to 10s. | |||
* At 10s and below, the respawn time is unchanged. | |||
This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time. | |||
The [[Rejuvenator]] buff reduces the next respawn time of every player on the team by 40% (first drop), 50% (second drop) and 60% (third and subsequent drops). Players with the Rejuvenator buff are marked with the [[Mid-Boss]] symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated. | The [[Rejuvenator]] buff reduces the next respawn time of every player on the team by 40% (first drop), 50% (second drop) and 60% (third and subsequent drops). Players with the Rejuvenator buff are marked with the [[Mid-Boss]] symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated. | ||