Death: Difference between revisions

Jump to navigation Jump to search
Respawn Time: headers
Line 31: Line 31:
The respawn time is capped at 80s.
The respawn time is capped at 80s.


=== Patron Buff ===
Killing the first stage of a [[Patron]] shortens the remaining respawn time of any dead player in the defending team, as follows:
Killing the first stage of a [[Patron]] shortens the remaining respawn time of any dead player in the defending team, as follows:


Line 39: Line 40:
This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time.
This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time.


=== Rejuvenator Buff ===
The [[Rejuvenator]] buff reduces the next respawn time of every player on the team by 40% (first drop), 50% (second drop) and 60% (third and subsequent drops). Players with the Rejuvenator buff are marked with the [[Mid-Boss]] symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated.
The [[Rejuvenator]] buff reduces the next respawn time of every player on the team by 40% (first drop), 50% (second drop) and 60% (third and subsequent drops). Players with the Rejuvenator buff are marked with the [[Mid-Boss]] symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated.