Death: Difference between revisions

LVL (talk | contribs)
Updated respawn curve table, rejuv mechanics, and added respawn timer image and stinger that plays when player respawns.
Tags: Mobile edit Mobile web edit
Line 42: Line 42:
This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time.
This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time.


=== Rejuvenator Buff ===
=== Rejuvenator Tokens ===
The [[Rejuvenator]] buff, obtained from the [[Mid-Boss]], grants the holder an in-place revive.
The [[Rejuvenator]] Tokens, obtained from the [[Mid-Boss]], gives a total of 3 Tokens on the first drop and then 4 Tokens upon successive drops.


Upon dying, a player with the buff will not enter the standard respawn timer. Instead, after 3 seconds, they will revive at the location of their death. This death does not count as a kill for the enemy, does not grant a bounty, and does not affect the player's K/D/A score. The buff is consumed upon use.
Tokens are retrieved one at a time by [[Heavy Melee Damage]].
 
Tokens are consumed upon a players death and any further deaths from that player will not consume more.
 
Once all of the Tokens are consumed, the entire team will lose access to the mid-boss buff.


== Trivia ==
== Trivia ==