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Killing the first stage of a [[Patron]] shortens the remaining respawn time of any dead player in the defending team, as follows: | Killing the first stage of a [[Patron]] shortens the remaining respawn time of any dead player in the defending team, as follows: | ||
* If the remaining time is 30s or above, it is shortened by 20s (e.g. 45s shortened to 25s) | * If the remaining time is 30s or above, it is shortened by 20s (e.g. 45s shortened to 25s); | ||
* If it's between 10s and 30s, it | * If it's between 10s and 30s, it's shortened to 10s; | ||
* At 10s and below, the respawn time is unchanged. | * At 10s and below, the respawn time is unchanged. | ||