Death: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) |
Gammaton32 (talk | contribs) →Respawn Time: headers |
||
| Line 31: | Line 31: | ||
The respawn time is capped at 80s. | The respawn time is capped at 80s. | ||
=== Patron Buff === | |||
Killing the first stage of a [[Patron]] shortens the remaining respawn time of any dead player in the defending team, as follows: | Killing the first stage of a [[Patron]] shortens the remaining respawn time of any dead player in the defending team, as follows: | ||
| Line 39: | Line 40: | ||
This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time. | This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time. | ||
=== Rejuvenator Buff === | |||
The [[Rejuvenator]] buff reduces the next respawn time of every player on the team by 40% (first drop), 50% (second drop) and 60% (third and subsequent drops). Players with the Rejuvenator buff are marked with the [[Mid-Boss]] symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated. | The [[Rejuvenator]] buff reduces the next respawn time of every player on the team by 40% (first drop), 50% (second drop) and 60% (third and subsequent drops). Players with the Rejuvenator buff are marked with the [[Mid-Boss]] symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated. | ||