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add note section & add note on ability range scaling. Decay is the only item that scales its base range value like this so I think it's noteworthy, every other ability in the game is additive |
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{{Infobox item | {{Infobox item/auto|Decay| sound1 = Decay cast.mp3 | sound2 = Decay impact.mp3}} | ||
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{{ItemSummary|{{#var:item_key_or_en}}}} | |||
' | == Notes == | ||
* Decay's base range of {{ItemData|Decay|AbilityCastRange}} scales with [[Spirit Power]], which makes it scale multiplicatively with [[Ability Range]]. For example, with 200 spirit power, it would benefit 100% more from ability range. Adding {{ItemIcon|Greater Expansion}} would increase its range from 40m to '''52m''' <math>((20\text{m} + 0.1\text{m} \times 200\text{sp}) \times 130%)</math> instead of 46m <math>(20\text{m} \times 130% + 0.1\text{m} \times 200\text{sp})</math>. | |||
== Notable Interactions == | |||
* Though Decay is not supposed to proc item effects, it ''does'' proc {{ItemIcon|Spirit Burn}}. | |||
== Affected healing == | |||
== | Following abilities and items get their healing reduced by Decay. | ||
{{HealingSources|reducibleheal}} | |||
<gallery | |||
File:Item - Decay - Active.jpg|An enemy {{HeroIcon|Shiv}} affected by | == Update history == | ||
{{Update history}} | |||
== Gallery == | |||
<gallery> | |||
File:Item - Decay - Active.jpg|An enemy {{HeroIcon|Shiv}} affected by Decay's active ability. | |||
</gallery> | </gallery> | ||
== | == Navigation == | ||
{{ | {{Item Navbox}} | ||
[[Category:Active Items]] | |||
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