Decay: Difference between revisions

m Update history: Template Renaming, replaced: == Update history == {{Main|Decay/Update history|l1=Update history}} → == Update history ==
add note section & add note on ability range scaling. Decay is the only item that scales its base range value like this so I think it's noteworthy, every other ability in the game is additive
 
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{{Infobox item
{{Infobox item/auto|Decay| sound1 = Decay cast.mp3 | sound2 = Decay impact.mp3}}
| item_name = Decay
| has_components = false
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPower}} [[Spirit Power]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| has_active1 = true
| has_iscomponentof = false
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_description = {{#invoke:Lang|get_string|upgrade_rupture_desc}}
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DotHealthPercent}}/sec [[Status Effects#Bleed|Bleed Damage]]
| active1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Status Effects#Healing Reduction|Healing Reduction]] (Conditional)
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
| sound1 = Decay cast.mp3
| sound2 = Decay impact.mp3
}}


'''Decay''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] which grants the hero [[Spirit Power]] and [[Bonus Health]].
{{ItemSummary|{{#var:item_key_or_en}}}}


'''Decay''' has an [[Item#Active Items|Active]] which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current [[Health]], inflicted as a [[Status Effects#Bleed|Bleed]] effect.
== Notes ==
* Decay's base range of {{ItemData|Decay|AbilityCastRange}} scales with [[Spirit Power]], which makes it scale multiplicatively with [[Ability Range]]. For example, with 200 spirit power, it would benefit 100% more from ability range. Adding {{ItemIcon|Greater Expansion}} would increase its range from 40m to '''52m''' <math>((20\text{m} + 0.1\text{m} \times 200\text{sp}) \times 130%)</math> instead of 46m <math>(20\text{m} \times 130% + 0.1\text{m} \times 200\text{sp})</math>.


It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
== Notable Interactions ==


== Notes ==
* Though Decay is not supposed to proc item effects, it ''does'' proc {{ItemIcon|Spirit Burn}}.
'''Decay''' cannot proc item effects such as {{ItemIcon|Escalating Exposure}}, {{ItemIcon|Suppressor}}, {{ItemIcon|Mystic Slow}}, and others.
 
== Affected healing ==
 
Following abilities and items get their healing reduced by Decay.
 
{{HealingSources|reducibleheal}}


== Update history ==
== Update history ==
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</gallery>
</gallery>


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}


[[Category:Active Items]]
[[Category:Active Items]]