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| <div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
| | {{Infobox item/auto|Decay| sound1 = Decay cast.mp3 | sound2 = Decay impact.mp3}} |
| <tabber>
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| Default=
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| {{Infobox item | |
| | item_name = Decay
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| | item_stat1 = +{{ItemData|{{#var:item_key_or_en}}|TechPower}} [[Spirit Power]]
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| | item_stat2 = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
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| | active1_description = {{#invoke:Lang|get_string|upgrade_rupture_desc}}
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| | active1_cooldown = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
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| | active1_stat1 = {{ItemData|{{#var:item_key_or_en}}|DotHealthPercent}}/sec [[Status Effects#Bleed|Bleed Damage]]
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| | active1_stat2 = {{ItemData|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Status Effects#Healing Reduction|Healing Reduction]] (Conditional)
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| | active1_stat3 = {{ItemData|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range
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| | active1_stat4 = {{ItemData|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
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| | sound1 = Decay cast.mp3
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| | sound2 = Decay impact.mp3
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| }}
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| |-|
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| Enhanced=
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| {{Infobox item
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| | enhanced = true | |
| | item_name = Decay
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| | item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|TechPower|prefix=+|suffix=|noicon=true}} [[Spirit Power]]
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| | item_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusHealth|prefix=+|suffix=|noicon=true}} [[Bonus Health]]
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| | active1_description = {{#invoke:Lang|get_string|upgrade_rupture_desc}}
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| | active1_cooldown = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
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| | active1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DotHealthPercent|prefix=|suffix=|noicon=true}}/sec [[Status Effects#Bleed|Bleed Damage]]
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| | active1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent|prefix=|suffix=|noicon=true}} [[Status Effects#Healing Reduction|Healing Reduction]] (Conditional)
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| | active1_stat3 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCastRange|prefix=|suffix=|noicon=true}} Cast Range
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| | active1_stat4 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityDuration|prefix=|suffix=s|noicon=true}} Duration
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| | sound1 = Decay cast.mp3 | |
| | sound2 = Decay impact.mp3 | |
| }} | |
| </tabber>
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| </div>
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| '''Decay''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] which grants the hero [[Spirit Power]] and [[Bonus Health]].
| | {{ItemSummary|{{#var:item_key_or_en}}}} |
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| | == Notes == |
| | * Decay's base range of {{ItemData|Decay|AbilityCastRange}} scales with [[Spirit Power]], which makes it scale multiplicatively with [[Ability Range]]. For example, with 200 spirit power, it would benefit 100% more from ability range. Adding {{ItemIcon|Greater Expansion}} would increase its range from 40m to '''52m''' <math>((20\text{m} + 0.1\text{m} \times 200\text{sp}) \times 130%)</math> instead of 46m <math>(20\text{m} \times 130% + 0.1\text{m} \times 200\text{sp})</math>. |
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| '''Decay''' has an [[Item#Active Items|Active]] which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current [[Health]], inflicted as a [[Status Effects#Bleed|Bleed]] effect.
| | == Notable Interactions == |
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| {{ItemSummary|{{#var:item_key_or_en}}}} | | * Though Decay is not supposed to proc item effects, it ''does'' proc {{ItemIcon|Spirit Burn}}. |
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| | == Affected healing == |
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| | Following abilities and items get their healing reduced by Decay. |
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| == Notes ==
| | {{HealingSources|reducibleheal}} |
| '''Decay''' cannot proc item effects such as {{ItemIcon|Escalating Exposure}}, {{ItemIcon|Suppressor}}, {{ItemIcon|Mystic Slow}}, and others.
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| == Update history == | | == Update history == |
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| </gallery> | | </gallery> |
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| | == Navigation == |
| {{Item Navbox}} | | {{Item Navbox}} |
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| [[Category:Active Items]] | | [[Category:Active Items]] |