Decay: Difference between revisionsGive feedback
Add Affected healing section (with help from vergir-bot LLM) |
add note section & add note on ability range scaling. Decay is the only item that scales its base range value like this so I think it's noteworthy, every other ability in the game is additive |
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== Notes == | == Notes == | ||
* Decay's base range of {{ItemData|Decay|AbilityCastRange}} scales with [[Spirit Power]], which makes it scale multiplicatively with [[Ability Range]]. For example, with 200 spirit power, it would benefit 100% more from ability range. Adding {{ItemIcon|Greater Expansion}} would increase its range from 40m to '''52m''' <math>((20\text{m} + 0.1\text{m} \times 200\text{sp}) \times 130%)</math> instead of 46m <math>(20\text{m} \times 130% + 0.1\text{m} \times 200\text{sp})</math>. | |||
* Decay | == Notable Interactions == | ||
* Though Decay is not supposed to proc item effects, it ''does'' proc {{ItemIcon|Spirit Burn}}. | |||
== Affected healing == | == Affected healing == | ||
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Following abilities and items get their healing reduced by Decay. | Following abilities and items get their healing reduced by Decay. | ||
{{HealingSources}} | {{HealingSources|reducibleheal}} | ||
== Update history == | == Update history == | ||