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Gammaton32 (talk | contribs) scaling template |
Updated stats and links |
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{{Infobox item | {{Infobox item | ||
| item_name = Decay | | item_name = Decay | ||
| has_components = false | | has_components = false | ||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPower}} [[Spirit Power]] | |||
| item_stat1 = +{{#invoke:ItemData|get_prop| | | item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | ||
| | |||
| has_active1 = true | | has_active1 = true | ||
| has_iscomponentof = false | | has_iscomponentof = false | ||
| active1_cooldown = {{#invoke:ItemData|get_prop| | | active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| active1_description = {{#invoke: | | active1_description = {{#invoke:Lang|get_string|upgrade_rupture_desc}} | ||
| active1_stat1 = {{#invoke:ItemData|get_prop| | | active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DotHealthPercent}}%/sec [[Status Effects#Bleed|Bleed Damage]]{{Ss|0.005}} | ||
| active1_stat2 = {{#invoke:ItemData|get_prop| | | active1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}}% [[Status_Effects#Healing_Reduction|Healing Reduction]] (Conditional) | ||
| active1_stat3 = {{#invoke:ItemData|get_prop| | | active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range{{Ss|0.14}} | ||
| active1_stat4 = {{#invoke:ItemData|get_prop| | | active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration | ||
}} | }} | ||
'''Decay''' is a Tier {{#invoke:ItemData|get_prop| | '''Decay''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] which grants the hero [[Spirit Power]] and [[Bonus Health]]. | ||
'''Decay''' has an [[Active]] which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current [[Health]], inflicted as a | '''Decay''' has an [[Item#Active Items|Active]] which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current [[Health]], inflicted as a [[Status_Effects#Bleed|Bleed]] effect. | ||
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost| | It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | ||
== Notes == | == Notes == | ||
* Although it's not listed in its description in-game, Decay's cast range increases by 0. | * Although it's not listed in its description in-game, Decay's cast range increases by 0.14m with [[Spirit Power]]. | ||
== Update history == | == Update history == | ||