Decay: Difference between revisions

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{{Infobox item
{{Infobox item
| key = Decay
| item_name = Decay
| item_name = Decay
| item_type = Spirit
| item_tier = {{#invoke:ItemData|get_prop|Decay|Tier}}
| has_components = false
| has_components = false
| souls = {{#invoke:ItemData|get_cost|Decay}}
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPower}} [[Spirit Power]]
| item_stat1 = +{{#invoke:ItemData|get_prop|Decay|BonusHealthRegen}} [[Health Regen]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat2 = +{{#invoke:ItemData|get_prop|Decay|TechPower}} [[Spirit Power]]
| item_stat3 = +{{#invoke:ItemData|get_prop|Decay|BonusAbilityDurationPercent}}% [[Ability Duration]]
| has_passive1 = false
| has_passive2 = false
| has_active1 = true
| has_active1 = true
| has_iscomponentof = false
| has_iscomponentof = false
| active1_cooldown = {{#invoke:ItemData|get_prop|Decay|AbilityCooldown}}s
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_description = {{#invoke:ItemData|get_prop|Decay|Description}}
| active1_description = {{#invoke:Lang|get_string|upgrade_rupture_desc}}
| active1_stat1 = {{#invoke:ItemData|get_prop|Decay|HealAmpReceivePenaltyPercent}}% Healing Reduction (Conditional)
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DotHealthPercent}}%/sec [[Status Effects#Bleed|Bleed Damage]]{{Ss|0.005}}
| active1_stat2 = {{#invoke:ItemData|get_prop|Decay|DotHealthPercent}}%/sec Bleed Damage
| active1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}}% [[Status_Effects#Healing_Reduction|Healing Reduction]] (Conditional)
| active1_stat3 = {{#invoke:ItemData|get_prop|Decay|AbilityCastRange}}{{Ss|0.16}} Cast Range
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range{{Ss|0.14}}
| active1_stat4 = {{#invoke:ItemData|get_prop|Decay|AbilityDuration}}s Duration
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
}}
}}


'''Decay''' is a Tier {{#invoke:ItemData|get_prop|Decay|Tier}} [[Spirit]] [[Item]] which grants the hero [[Spirit Power]], [[Health Regen]], and [[Ability Duration]].
'''Decay''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] which grants the hero [[Spirit Power]] and [[Bonus Health]].


'''Decay''' has an [[Active]] which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current [[Health]], inflicted as a bleed effect.
'''Decay''' has an [[Item#Active Items|Active]] which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current [[Health]], inflicted as a [[Status_Effects#Bleed|Bleed]] effect.


It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|Decay}}}}.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.


== Notes ==
== Notes ==


* Although it's not listed in its description in-game, Decay's cast range increases by 0.16m with [[Spirit Power]].
* Although it's not listed in its description in-game, Decay's cast range increases by 0.14m with [[Spirit Power]].


== Update history ==
== Update history ==