Decay: Difference between revisionsGive feedback
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11-07-2024 Update changes |
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| has_components = false | | has_components = false | ||
| souls = 1,250 | | souls = 1,250 | ||
| item_stat1 = +7 [[Spirit Power]] | | item_stat1 = +1.5 [[Health Regen]] | ||
| item_stat2 = +7 [[Spirit Power]] | |||
| item_stat3 = +8% [[Ability Duration]] | |||
| has_passive1 = false | | has_passive1 = false | ||
| has_passive2 = false | | has_passive2 = false | ||
| Line 12: | Line 14: | ||
| has_iscomponentof = false | | has_iscomponentof = false | ||
| active1_description = Reduces '''healing''' received of targeted enemy and inflicts '''damage over time''' of their current health. Decay's damage is non-lethal. | | active1_description = Reduces '''healing''' received of targeted enemy and inflicts '''damage over time''' of their current health. Decay's damage is non-lethal. | ||
| active1_cooldown = | | active1_cooldown = 33s | ||
| active1_stat1 = - | | active1_stat1 = -70% Healing Reduction | ||
| active1_stat2 = | | active1_stat2 = 1%/sec Bleed Damage | ||
| active1_stat3 = 15m + (0.16 * SpiritPower) Cast Range | | active1_stat3 = 15m + (0.16 * SpiritPower) Cast Range | ||
| active1_stat4 = 10s Duration | | active1_stat4 = 10s Duration | ||
}} | }} | ||
'''Decay''' is a Tier 2 [[Spirit]] [[Item]] which grants the hero [[Spirit Power]]. | '''Decay''' is a Tier 2 [[Spirit]] [[Item]] which grants the hero [[Spirit Power]], [[Health Regen]], and [[Ability Duration]]. | ||
'''Decay''' has an [[Active]] which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current [[Health]], inflicted as a bleed effect. | '''Decay''' has an [[Active]] which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current [[Health]], inflicted as a bleed effect. | ||