Decay: Difference between revisions

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11-07-2024 Update changes
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| has_components = false
| has_components = false
| souls = 1,250
| souls = 1,250
| item_stat1 = +7 [[Spirit Power]]
| item_stat1 = +1.5 [[Health Regen]]
| item_stat2 = +7 [[Spirit Power]]
| item_stat3 = +8% [[Ability Duration]]
| has_passive1 = false
| has_passive1 = false
| has_passive2 = false
| has_passive2 = false
Line 12: Line 14:
| has_iscomponentof = false
| has_iscomponentof = false
| active1_description = Reduces '''healing''' received of targeted enemy and inflicts '''damage over time''' of their current health. Decay's damage is non-lethal.
| active1_description = Reduces '''healing''' received of targeted enemy and inflicts '''damage over time''' of their current health. Decay's damage is non-lethal.
| active1_cooldown = 45s
| active1_cooldown = 33s
| active1_stat1 = -50% Healing Reduction
| active1_stat1 = -70% Healing Reduction
| active1_stat2 = 3.1%/sec Bleed Damage
| active1_stat2 = 1%/sec Bleed Damage
| active1_stat3 = 15m + (0.16 * SpiritPower) Cast Range
| active1_stat3 = 15m + (0.16 * SpiritPower) Cast Range
| active1_stat4 = 10s Duration
| active1_stat4 = 10s Duration
}}
}}


'''Decay''' is a Tier 2 [[Spirit]] [[Item]] which grants the hero [[Spirit Power]].
'''Decay''' is a Tier 2 [[Spirit]] [[Item]] which grants the hero [[Spirit Power]], [[Health Regen]], and [[Ability Duration]].


'''Decay''' has an [[Active]] which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current [[Health]], inflicted as a bleed effect.
'''Decay''' has an [[Active]] which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current [[Health]], inflicted as a bleed effect.