Decay: Difference between revisions

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scaling template
Line 17: Line 17:
| active1_stat1 = {{#invoke:ItemData|get_prop|Decay|HealAmpReceivePenaltyPercent}}% Healing Reduction (Conditional)
| active1_stat1 = {{#invoke:ItemData|get_prop|Decay|HealAmpReceivePenaltyPercent}}% Healing Reduction (Conditional)
| active1_stat2 = {{#invoke:ItemData|get_prop|Decay|DotHealthPercent}}%/sec Bleed Damage
| active1_stat2 = {{#invoke:ItemData|get_prop|Decay|DotHealthPercent}}%/sec Bleed Damage
| active1_stat3 = {{#invoke:ItemData|get_prop|Decay|AbilityCastRange}} + (0.16 * [[Spirit Power]]) Cast Range
| active1_stat3 = {{#invoke:ItemData|get_prop|Decay|AbilityCastRange}}{{Ss|0.16}} Cast Range
| active1_stat4 = {{#invoke:ItemData|get_prop|Decay|AbilityDuration}}s Duration
| active1_stat4 = {{#invoke:ItemData|get_prop|Decay|AbilityDuration}}s Duration
}}
}}