Decay: Difference between revisions

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m top: Template Renaming, replaced: }}% → }} (2)
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| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_description = {{#invoke:Lang|get_string|upgrade_rupture_desc}}
| active1_description = {{#invoke:Lang|get_string|upgrade_rupture_desc}}
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DotHealthPercent}}%/sec [[Status Effects#Bleed|Bleed Damage]]{{Ss|0.0038}}  
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DotHealthPercent}}/sec [[Status Effects#Bleed|Bleed Damage]]{{Ss|0.0038}}  
| active1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}}% [[Status_Effects#Healing_Reduction|Healing Reduction]] (Conditional)
| active1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Status Effects#Healing Reduction|Healing Reduction]] (Conditional)
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range{{Ss|0.1}}
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range{{Ss|0.1}}
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
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'''Decay''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] which grants the hero [[Spirit Power]] and [[Bonus Health]].
'''Decay''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] which grants the hero [[Spirit Power]] and [[Bonus Health]].


'''Decay''' has an [[Item#Active Items|Active]] which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current [[Health]], inflicted as a [[Status_Effects#Bleed|Bleed]] effect.
'''Decay''' has an [[Item#Active Items|Active]] which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current [[Health]], inflicted as a [[Status Effects#Bleed|Bleed]] effect.


It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.