Disarming Hex: Difference between revisions

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{{Infobox item/auto|Disarming Hex}}
{{Infobox item
| item_name = Disarming Hex
| has_components = true
| has_passive1 = false
| has_passive2 = false
| has_active1 = true
| has_iscomponentof = false
| has_iscomponentof2 = false
| item_stat1 = +100 Bonus Health
| item_stat2 = +1m/s Sprint Speed
| active1_cooldown = 30s
| active1_description = '''Disarms''' enemy target and reduces their '''Bullet Resist'''.
| active1_stat1 = Disarm (Status Effect)
| active1_stat2 = -13% Bullet Resist (Conditional)
| active1_stat3 = 23m Cast Range
| active1_stat4 = 4s Duration
| component1_name = Rusted Barrel
}}


'''Disarming Hex''' is a Tier 3 Spirit [[Items|Item]].
{{ItemSummary|{{#var:item_key_or_en}}}}
 
==Notable Interactions==
*Like other sources of [[Disarm]], Disarming Hex affects abilities that modify the player's primary fire, such as {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} and {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}. However, it does not affect abilities that deal [[Weapon Damage]] without primary fire, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} or {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|Gutshot}}. It also doesn't affect {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}}.
*Disarming Hex reduces {{HeroIcon|Shiv}}'s potential mobility by preventing him from using his alt-fire.


== Update history ==
== Update history ==
{{Main|Disarming Hex/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}
[[Category:Active Items]]