Disarming Hex: Difference between revisionsGive feedback
m bot edit made with jswikibot:: replace == Navigation == {{Item Navbox}} with == Navigation == {{Item Navbox}} |
Gammaton32 (talk | contribs) |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 2: | Line 2: | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
==Notable Interactions== | |||
*Like other sources of [[Disarm]], Disarming Hex affects abilities that modify the player's primary fire, such as {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} and {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}. However, it does not affect abilities that deal [[Weapon Damage]] without primary fire, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} or {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|Gutshot}}. It also doesn't affect {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}}. | |||
*Disarming Hex reduces {{HeroIcon|Shiv}}'s potential mobility by preventing him from using his alt-fire. | |||
== Update history == | == Update history == | ||