Disarming Hex: Difference between revisions

LVL (talk | contribs)
LVL (talk | contribs)
Fixed up stats to be more like in game tooltip.
Line 6: Line 6:
| active1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_description  = {{#invoke:Lang|get_string|upgrade_greater_withering_whip_desc|item_name={{#var:item_key_or_en}}}}
| active1_description  = {{#invoke:Lang|get_string|upgrade_greater_withering_whip_desc|item_name={{#var:item_key_or_en}}}}
| active1_stat1        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletArmorReduction}}% [[Bullet Resist]] Reduction (Conditional)
| active1_stat1       = [[Disarm|Disarmed]] Status Effect
| active1_stat3        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
| active1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletArmorReduction}}% [[Bullet Resist]] (Conditional)
| active1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range
| active1_stat3        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range
| active1_stat4       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
| has_components      = true
| has_components      = true
| component1_name      = Rusted Barrel
| component1_name      = Rusted Barrel