Disarming Hex: Difference between revisionsGive feedback
Fixed up stats to be more like in game tooltip. |
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| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | | active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| active1_description = {{#invoke:Lang|get_string|upgrade_greater_withering_whip_desc|item_name={{#var:item_key_or_en}}}} | | active1_description = {{#invoke:Lang|get_string|upgrade_greater_withering_whip_desc|item_name={{#var:item_key_or_en}}}} | ||
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletArmorReduction}}% [[Bullet Resist]] | | active1_stat1 = [[Disarm|Disarmed]] Status Effect | ||
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}| | | active1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletArmorReduction}}% [[Bullet Resist]] (Conditional) | ||
| | | active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range | ||
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration | |||
| has_components = true | | has_components = true | ||
| component1_name = Rusted Barrel | | component1_name = Rusted Barrel | ||