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| {{Infobox item | | {{Infobox item/auto|Diviner's Kevlar}}{{Quotation|[[Shopkeeper]]|Now, If I was (hypothetically) trying to summon an elder god in a convoluted attempt to make my dreams a reality, that right there is the armour I'd buy. |
| | item_name = Diviner's Kevlar | |
| | item_type = Spirit | |
| | item_tier = 4 | |
| | souls = 6,000
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| | has_components = false
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| | item_stat1 = +10% Cooldown Reduction
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| | item_stat2 = +10% Ability Duration
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| | has_passive1 = true
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| | passive1_cooldown = 64s
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| | passive1_description = Upon casting an '''ultimate ability''' gain temporary '''Bullet Shield, Spirit Shield,''' and '''Spirit Power'''.
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| | passive1_stat1 = 700 Bullet Shield (Conditional)
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| | passive1_stat2 = 700 Spirit Shield (Conditional)
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| | passive1_stat3 = +40 Spirit Power (Conditional)
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| | passive1_stat4 = 15s Buff Duration
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| }} | | }} |
| | | {{ItemSummary|{{#var:item_key_or_en}}}} |
| '''Diviner's Kevlar''' is a Tier 4 [[Spirit]] [[Item]] that provides [[Ability Duration]] and [[Cooldown Reduction]] to the purchasing hero.
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| Diviner's Kevlar has a passive that, upon casting an ultimate ability, the purchasing hero gains temporary [[Bullet Shield]], [[Spirit Shield]], and [[Spirit Power]].
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| It can be purchased from the [[Shop]] for {{Souls|6,000}}.
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| == Notes == | | == Notes == |
| * Diviner's Kevlar provides +12% [[Cooldown Reduction|cooldown reduction]] which also affects its own cooldown, so effectively it's normal cooldown is '''56s'''.
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| * The spirit scaling buff from Diviner's Kevlar has some inconsistent interactions. For example: | | * The spirit scaling buff from Diviner's Kevlar has some inconsistent interactions. For example: |
| ** {{HeroIcon|Abrams}}' Siphon Life & Shoulder Charge will use the current spirit power when the ability does damage | | ** {{HeroIcon|Abrams}}' {{AbilityIcon|Siphon Life}} and {{AbilityIcon|Shoulder Charge}} will use the current spirit power when the ability does damage. |
| ** {{HeroIcon|Bebop}}'s bombs will benefit from the bonus spirit power even if Diviner's Kevlar expires before the bomb explodes, as long as the bomb was applied prior to it expiring. | | ** {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb|Sticky Bombs}} will benefit from the bonus spirit power even if Diviner's Kevlar expires before the bomb explodes, as long as the bomb was applied prior to it expiring. |
| ** {{HeroIcon|Infernus}}'s Flame Dash will also reflect the current spirit power bonus when the ability does damage | | ** {{HeroIcon|Infernus}}' {{AbilityIcon|Flame Dash}} will also reflect the current spirit power bonus when the ability does damage. |
| ** {{HeroIcon|McGinnis}}'s turrets that are spawned while the +40 spirit power is active will keep this buff for the whole turret duration
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| ** {{HeroIcon|Vindicta}}'s flight duration scales off of spirit; if she uses her ultimate while flying, the duration of the flight will get extended, however the 'bonus spirit damage' portion of her flight will terminate unexpectedly early.
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| == Update history == | | == Update history == |
| {{Main|Diviner's Kevlar/Update history|l1=Update history}}
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| {{Update history}} | | {{Update history}} |
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| | == Gallery == |
| | <gallery> |
| | File:Diviner's Kevlar's previous icon.jpg|Diviner's Kevlar's previous icon |
| | </gallery> |
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| | == Navigation == |
| {{Item Navbox}} | | {{Item Navbox}} |